From b16abc8166c29585cb76cc55c3bdd76e5833cb4f Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 5 Jan 2017 19:07:37 +0000 Subject: Massive tab and trailing space cleanup --- OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs | 24 +++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs') diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs index 8daa19d..a73a0b8 100644 --- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs @@ -174,15 +174,15 @@ namespace OpenSim.Data.Null public class NullDataStore : ISimulationDataStore { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + protected Dictionary m_regionSettings = new Dictionary(); protected Dictionary m_sceneObjectParts = new Dictionary(); - protected Dictionary> m_primItems + protected Dictionary> m_primItems = new Dictionary>(); protected Dictionary m_terrains = new Dictionary(); protected Dictionary m_bakedterrains = new Dictionary(); protected Dictionary m_landData = new Dictionary(); - + public void Initialise(string dbfile) { return; @@ -196,14 +196,14 @@ namespace OpenSim.Data.Null { m_regionSettings[rs.RegionUUID] = rs; } - + public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) { //This connector doesn't support the windlight module yet //Return default LL windlight settings return new RegionLightShareData(); } - + public void RemoveRegionWindlightSettings(UUID regionID) { } @@ -238,7 +238,7 @@ namespace OpenSim.Data.Null if (rs == null) rs = new RegionSettings(); - + return rs; } @@ -250,9 +250,9 @@ namespace OpenSim.Data.Null foreach (SceneObjectPart prim in obj.Parts) { // m_log.DebugFormat( -// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", +// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", // prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); - + m_sceneObjectParts[prim.UUID] = prim; } } @@ -266,7 +266,7 @@ namespace OpenSim.Data.Null if (part.ParentGroup.UUID == obj) { // m_log.DebugFormat( -// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", +// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", // part.Name, part.UUID, obj, regionUUID); m_sceneObjectParts.Remove(part.UUID); } @@ -281,7 +281,7 @@ namespace OpenSim.Data.Null public List LoadObjects(UUID regionUUID) { Dictionary objects = new Dictionary(); - + // Create all of the SOGs from the root prims first foreach (SceneObjectPart prim in m_sceneObjectParts.Values) { @@ -318,10 +318,10 @@ namespace OpenSim.Data.Null } } } - + // TODO: Load items. This is assymetric - we store items as a separate method but don't retrieve them that // way! - + return new List(objects.Values); } -- cgit v1.1