From ffdf59a57c936189e3b161b79b4a76a3a9b260bb Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 22 Oct 2011 02:16:46 +0100
Subject: Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
---
OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Tests/Common/Helpers')
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index efeb973..7af8bed 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -47,13 +47,24 @@ namespace OpenSim.Tests.Common
}
///
- /// Create a notecard asset with a random uuid and dummy text.
+ /// Create a notecard asset with dummy text and a random owner.
///
/// /param>
///
- public static AssetBase CreateNotecardAsset(UUID id)
+ public static AssetBase CreateNotecardAsset(UUID assetId)
{
- return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
+ return CreateNotecardAsset(assetId, "hello");
+ }
+
+ ///
+ /// Create a notecard asset with a random owner.
+ ///
+ /// /param>
+ ///
+ ///
+ public static AssetBase CreateNotecardAsset(UUID assetId, string text)
+ {
+ return CreateAsset(assetId, AssetType.Notecard, text, UUID.Random());
}
// ///
--
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