From bd5d2cb043892399baff85667ee1e6ec6f3b3d2e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 8 Sep 2011 20:51:52 +0100 Subject: Use scene presence agent id for rezzed object ownership rather than item owner. These should be identical. However, the item isn't available when rezzing npc attachments. --- OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'OpenSim/Tests/Common/Helpers') diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index 4e60ca9..ceb7905 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs @@ -88,8 +88,7 @@ namespace OpenSim.Tests.Common if (type == InventoryType.Notecard) asset = AssetHelpers.CreateAsset(scene, userId); else if (type == InventoryType.Object) - asset - = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); + asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId)); else throw new Exception(string.Format("Inventory type {0} not supported", type)); -- cgit v1.1