From 36651bed71ce1011c376078943a4fef7e8a9ada6 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 20 Mar 2013 23:01:16 +0000 Subject: On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion. Also adds regression test for the case where the viewer couldn't connect with the destination region. Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure. --- OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 37 +++++++++++++++++++++++----- 1 file changed, 31 insertions(+), 6 deletions(-) (limited to 'OpenSim/Tests/Common/Helpers') diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index dc20f13..bdd9093 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs @@ -532,6 +532,31 @@ namespace OpenSim.Tests.Common /// public static ScenePresence AddScenePresence(Scene scene, AgentCircuitData agentData, SceneManager sceneManager) { + return AddScenePresence(scene, new TestClient(agentData, scene, sceneManager), agentData, sceneManager); + } + + /// + /// Add a root agent. + /// + /// + /// This function + /// + /// 1) Tells the scene that an agent is coming. Normally, the login service (local if standalone, from the + /// userserver if grid) would give initial login data back to the client and separately tell the scene that the + /// agent was coming. + /// + /// 2) Connects the agent with the scene + /// + /// This function performs actions equivalent with notifying the scene that an agent is + /// coming and then actually connecting the agent to the scene. The one step missed out is the very first + /// + /// + /// + /// + /// + public static ScenePresence AddScenePresence( + Scene scene, IClientAPI client, AgentCircuitData agentData, SceneManager sceneManager) + { // We emulate the proper login sequence here by doing things in four stages // Stage 0: login @@ -541,7 +566,7 @@ namespace OpenSim.Tests.Common lpsc.m_PresenceService.LoginAgent(agentData.AgentID.ToString(), agentData.SessionID, agentData.SecureSessionID); // Stages 1 & 2 - ScenePresence sp = IntroduceClientToScene(scene, sceneManager, agentData, TeleportFlags.ViaLogin); + ScenePresence sp = IntroduceClientToScene(scene, client, agentData, TeleportFlags.ViaLogin); // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. sp.CompleteMovement(sp.ControllingClient, true); @@ -558,11 +583,11 @@ namespace OpenSim.Tests.Common /// neighbours and where no teleporting takes place. /// /// - /// /// /// private static ScenePresence IntroduceClientToScene( - Scene scene, SceneManager sceneManager, AgentCircuitData agentData, TeleportFlags tf) + Scene scene, IClientAPI client, AgentCircuitData agentData, TeleportFlags tf) { string reason; @@ -571,10 +596,9 @@ namespace OpenSim.Tests.Common Console.WriteLine("NewUserConnection failed: " + reason); // Stage 2: add the new client as a child agent to the scene - TestClient client = new TestClient(agentData, scene, sceneManager); scene.AddNewClient(client, PresenceType.User); - return scene.GetScenePresence(agentData.AgentID); + return scene.GetScenePresence(client.AgentId); } public static ScenePresence AddChildScenePresence(Scene scene, UUID agentId) @@ -583,7 +607,8 @@ namespace OpenSim.Tests.Common acd.child = true; // XXX: ViaLogin may not be correct for child agents - return IntroduceClientToScene(scene, null, acd, TeleportFlags.ViaLogin); + TestClient client = new TestClient(acd, scene, null); + return IntroduceClientToScene(scene, client, acd, TeleportFlags.ViaLogin); } /// -- cgit v1.1