From bd928218dd0845bb0aef46749e8a393d0a9e4fbc Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 7 Feb 2012 21:00:47 +0000 Subject: Add TestAddTaskInventoryItem() --- OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs') diff --git a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs index a8f0d59..7058d1e 100644 --- a/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/TaskInventoryHelpers.cs @@ -72,15 +72,21 @@ namespace OpenSim.Tests.Common /// /// /// - public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id) + /// + public static TaskInventoryItem AddSceneObject( + Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId) { SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero); AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject); scene.AssetService.Store(taskSceneObjectAsset); TaskInventoryItem taskSceneObjectItem = new TaskInventoryItem - { Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id, - Type = (int)AssetType.Object, InvType = (int)InventoryType.Object }; + { Name = itemName, + AssetID = taskSceneObjectAsset.FullID, + ItemID = id, + OwnerID = userId, + Type = (int)AssetType.Object, + InvType = (int)InventoryType.Object }; sop.Inventory.AddInventoryItem(taskSceneObjectItem, true); return taskSceneObjectItem; -- cgit v1.1