From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- OpenSim/Tests/Common/Helpers/SceneHelpers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Tests/Common/Helpers/SceneHelpers.cs') diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index 8d2108c..03df7ab 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs @@ -379,7 +379,7 @@ namespace OpenSim.Tests.Common // Stage 2: add the new client as a child agent to the scene TestClient client = new TestClient(agentData, scene); - scene.AddNewClient(client); + scene.AddNewClient(client, PresenceType.User); // Stage 3: Complete the entrance into the region. This converts the child agent into a root agent. ScenePresence scp = scene.GetScenePresence(agentData.AgentID); -- cgit v1.1