From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Thu, 3 Nov 2016 21:44:39 +1000
Subject: Initial update to OpenSim 0.8.2.1 source code.
---
OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | 95 ++++++++++++++++++++++
1 file changed, 95 insertions(+)
create mode 100644 OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
(limited to 'OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs')
diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
new file mode 100644
index 0000000..33cd8a2
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
@@ -0,0 +1,95 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenMetaverse.Packets;
+using OpenSim.Framework;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// This class adds full UDP client classes and associated scene presence to scene.
+ ///
+ ///
+ /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since
+ /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene
+ /// code.
+ ///
+ public static class ClientStackHelpers
+ {
+ public static ScenePresence AddChildClient(
+ Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode)
+ {
+ IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
+
+ UseCircuitCodePacket uccp = new UseCircuitCodePacket();
+
+ UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
+ = new UseCircuitCodePacket.CircuitCodeBlock();
+ uccpCcBlock.Code = circuitCode;
+ uccpCcBlock.ID = agentId;
+ uccpCcBlock.SessionID = sessionId;
+ uccp.CircuitCode = uccpCcBlock;
+
+ byte[] uccpBytes = uccp.ToBytes();
+ UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
+ upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
+ Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
+
+ AgentCircuitData acd = new AgentCircuitData();
+ acd.AgentID = agentId;
+ acd.SessionID = sessionId;
+
+ scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd);
+
+ udpServer.PacketReceived(upb);
+
+ return scene.GetScenePresence(agentId);
+ }
+
+ public static TestLLUDPServer AddUdpServer(Scene scene)
+ {
+ return AddUdpServer(scene, new IniConfigSource());
+ }
+
+ public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource)
+ {
+ uint port = 0;
+ AgentCircuitManager acm = scene.AuthenticateHandler;
+
+ TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
+ udpServer.AddScene(scene);
+
+ return udpServer;
+ }
+ }
+}
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