From 30320505fa54640baf4ecaff8bb743f62ef01f86 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 22 Oct 2011 00:58:56 +0100 Subject: redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency --- OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'OpenSim/Tests/Common/Helpers/AssetHelpers.cs') diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs index f5db0f7..efeb973 100644 --- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs @@ -56,17 +56,17 @@ namespace OpenSim.Tests.Common return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random()); } - /// - /// Create and store a notecard asset with a random uuid and dummy text. - /// - /// /param> - /// - public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) - { - AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); - scene.AssetService.Store(asset); - return asset; - } +// /// +// /// Create and store a notecard asset with a random uuid and dummy text. +// /// +// /// /param> +// /// +// public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId) +// { +// AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId); +// scene.AssetService.Store(asset); +// return asset; +// } /// /// Create an asset from the given object. -- cgit v1.1