From 30320505fa54640baf4ecaff8bb743f62ef01f86 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 22 Oct 2011 00:58:56 +0100
Subject: redirect UserInventoryHelpers to use a different
CreateNotecardAsset() so we can comment out some inconsistency
---
OpenSim/Tests/Common/Helpers/AssetHelpers.cs | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Tests/Common/Helpers/AssetHelpers.cs')
diff --git a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
index f5db0f7..efeb973 100644
--- a/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
+++ b/OpenSim/Tests/Common/Helpers/AssetHelpers.cs
@@ -56,17 +56,17 @@ namespace OpenSim.Tests.Common
return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
}
- ///
- /// Create and store a notecard asset with a random uuid and dummy text.
- ///
- /// /param>
- ///
- public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
- {
- AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
- scene.AssetService.Store(asset);
- return asset;
- }
+// ///
+// /// Create and store a notecard asset with a random uuid and dummy text.
+// ///
+// /// /param>
+// ///
+// public static AssetBase CreateNotecardAsset(Scene scene, UUID creatorId)
+// {
+// AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
+// scene.AssetService.Store(asset);
+// return asset;
+// }
///
/// Create an asset from the given object.
--
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