From 959872315f67a1a33a2bae7330749f7dd74a4774 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 8 Aug 2015 12:12:50 -0700 Subject: WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed! --- .../Inventory/XInventoryServicesConnector.cs | 2 +- .../SimianGrid/SimianInventoryServiceConnector.cs | 6 +- .../HypergridService/HGInventoryService.cs | 4 +- .../HypergridService/HGSuitcaseInventoryService.cs | 82 ++++++++--------- OpenSim/Services/Interfaces/IInventoryService.cs | 2 +- .../Services/InventoryService/XInventoryService.cs | 100 ++++++++++----------- OpenSim/Services/LLLoginService/LLLoginResponse.cs | 2 +- .../UserAccountService/UserAccountService.cs | 4 +- 8 files changed, 102 insertions(+), 100 deletions(-) (limited to 'OpenSim/Services') diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs index 597d92b..b0615b8 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs @@ -189,7 +189,7 @@ namespace OpenSim.Services.Connectors return BuildFolder((Dictionary)ret["folder"]); } - public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + public InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) { Dictionary ret = MakeRequest("GETFOLDERFORTYPE", new Dictionary { diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs index a92c4fb..e793420 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs @@ -240,7 +240,7 @@ namespace OpenSim.Services.Connectors.SimianGrid /// /// /// - public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) + public InventoryFolderBase GetFolderForType(UUID userID, FolderType type) { string contentType = SLUtil.SLAssetTypeToContentType((int)type); @@ -580,7 +580,9 @@ namespace OpenSim.Services.Connectors.SimianGrid // A folder of UUID.Zero means we need to find the most appropriate home for this item if (item.Folder == UUID.Zero) { - InventoryFolderBase folder = GetFolderForType(item.Owner, (AssetType)item.AssetType); + InventoryFolderBase folder = null; + if (Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType)) + folder = GetFolderForType(item.Owner, (FolderType)item.AssetType); if (folder != null && folder.ID != UUID.Zero) item.Folder = folder.ID; else diff --git a/OpenSim/Services/HypergridService/HGInventoryService.cs b/OpenSim/Services/HypergridService/HGInventoryService.cs index 5f245e4..9158b41 100644 --- a/OpenSim/Services/HypergridService/HGInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGInventoryService.cs @@ -115,7 +115,7 @@ namespace OpenSim.Services.HypergridService return ConvertToOpenSim(folders[0]); // make one - XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); + XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)FolderType.Suitcase, "My Suitcase"); return ConvertToOpenSim(suitcase); } @@ -141,7 +141,7 @@ namespace OpenSim.Services.HypergridService //} - public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) { //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); return GetRootFolder(principalID); diff --git a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs index d158537..319c2db 100644 --- a/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs +++ b/OpenSim/Services/HypergridService/HGSuitcaseInventoryService.cs @@ -158,7 +158,7 @@ namespace OpenSim.Services.HypergridService m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID); // Create the My Suitcase folder under the user's root folder. // In the DB we tag it as type 100, but we use type 8 (Folder) outside, as this affects the sort order. - suitcase = CreateFolder(principalID, root.folderID, InventoryItemBase.SUITCASE_FOLDER_TYPE, InventoryItemBase.SUITCASE_FOLDER_NAME); + suitcase = CreateFolder(principalID, root.folderID, (int)FolderType.Suitcase, InventoryFolderBase.SUITCASE_FOLDER_NAME); if (suitcase == null) { m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder"); @@ -178,41 +178,41 @@ namespace OpenSim.Services.HypergridService m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase..."); XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) - CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Animation, "Animations"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.BodyPart, "Body Parts"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.CallingCard, "Calling Cards"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Clothing, "Clothing"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.CurrentOutfit, "Current Outfit"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Favorites, "Favorites"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Gesture, "Gestures"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Landmark, "Landmarks"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.LostAndFound, "Lost And Found"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Notecard, "Notecards"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Object, "Objects"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Snapshot, "Photo Album"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.LSLText, "Scripts"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Sound, "Sounds"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Texture, "Textures"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; })) + CreateFolder(principalID, rootID, (int)FolderType.Trash, "Trash"); } - public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + public override InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) { //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); XInventoryFolder suitcase = GetSuitcaseXFolder(principalID); @@ -468,7 +468,7 @@ namespace OpenSim.Services.HypergridService { XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "folderName", "type" }, - new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() }); + new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, ((int)FolderType.Root).ToString() }); if (folders != null && folders.Length > 0) return folders[0]; @@ -476,7 +476,7 @@ namespace OpenSim.Services.HypergridService // OK, so the RootFolder type didn't work. Let's look for any type with parent UUID.Zero. folders = m_Database.GetFolders( new string[] { "agentID", "folderName", "parentFolderID" }, - new string[] { principalID.ToString(), "My Inventory", UUID.Zero.ToString() }); + new string[] { principalID.ToString(), InventoryFolderBase.ROOT_FOLDER_NAME, UUID.Zero.ToString() }); if (folders != null && folders.Length > 0) return folders[0]; @@ -492,7 +492,7 @@ namespace OpenSim.Services.HypergridService XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "type", "parentFolderID" }, - new string[] { userID.ToString(), ((int)AssetType.CurrentOutfitFolder).ToString(), root.folderID.ToString() }); + new string[] { userID.ToString(), ((int)FolderType.CurrentOutfit).ToString(), root.folderID.ToString() }); if (folders.Length == 0) return null; @@ -505,7 +505,7 @@ namespace OpenSim.Services.HypergridService // Warp! Root folder for travelers XInventoryFolder[] folders = m_Database.GetFolders( new string[] { "agentID", "type" }, - new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_TYPE.ToString() }); // This is a special folder type... + new string[] { principalID.ToString(), FolderType.Suitcase.ToString() }); if (folders != null && folders.Length > 0) return folders[0]; @@ -513,13 +513,13 @@ namespace OpenSim.Services.HypergridService // check to see if we have the old Suitcase folder folders = m_Database.GetFolders( new string[] { "agentID", "folderName", "parentFolderID" }, - new string[] { principalID.ToString(), InventoryItemBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() }); + new string[] { principalID.ToString(), InventoryFolderBase.SUITCASE_FOLDER_NAME, UUID.Zero.ToString() }); if (folders != null && folders.Length > 0) { // Move it to under the root folder XInventoryFolder root = GetRootXFolder(principalID); folders[0].parentFolderID = root.folderID; - folders[0].type = InventoryItemBase.SUITCASE_FOLDER_TYPE; + folders[0].type = (int)FolderType.Suitcase; m_Database.StoreFolder(folders[0]); return folders[0]; } @@ -529,7 +529,7 @@ namespace OpenSim.Services.HypergridService private void SetAsNormalFolder(XInventoryFolder suitcase) { - suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; + //suitcase.type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; } private List GetFolderTree(UUID principalID, UUID folder) diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 1e8652c..4289bba 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs @@ -67,7 +67,7 @@ namespace OpenSim.Services.Interfaces /// /// /// - InventoryFolderBase GetFolderForType(UUID userID, AssetType type); + InventoryFolderBase GetFolderForType(UUID userID, FolderType type); /// /// Gets everything (folders and items) inside a folder diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 64f727c..b75193f 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs @@ -111,48 +111,48 @@ namespace OpenSim.Services.InventoryService if (rootFolder == null) { - rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory")); + rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME)); result = true; } XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; })) + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; })) { - XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards"); - folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends"); - CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All"); + XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards"); + folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends"); + CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All"); } - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites"); - if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures"); - if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; })) - CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures"); + if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; })) + CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash"); return result; } @@ -228,7 +228,7 @@ namespace OpenSim.Services.InventoryService XInventoryFolder root = null; foreach (XInventoryFolder folder in folders) { - if (folder.folderName == "My Inventory") + if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME) { root = folder; break; @@ -241,7 +241,7 @@ namespace OpenSim.Services.InventoryService return ConvertToOpenSim(root); } - public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type) { // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); @@ -259,11 +259,11 @@ namespace OpenSim.Services.InventoryService return GetSystemFolderForType(rootFolder, type); } - private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type) + private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type) { //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type); - - if (type == AssetType.RootFolder) + + if (type == FolderType.Root) return rootFolder; XInventoryFolder[] folders = m_Database.GetFolders( @@ -363,7 +363,7 @@ namespace OpenSim.Services.InventoryService if (check != null) return false; - if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown) + if (folder.Type != (short)FolderType.None) { InventoryFolderBase rootFolder = GetRootFolder(folder.Owner); @@ -380,7 +380,7 @@ namespace OpenSim.Services.InventoryService if (folder.ParentID == rootFolder.ID) { InventoryFolderBase existingSystemFolder - = GetSystemFolderForType(rootFolder, (AssetType)folder.Type); + = GetSystemFolderForType(rootFolder, (FolderType)folder.Type); if (existingSystemFolder != null) { @@ -407,8 +407,8 @@ namespace OpenSim.Services.InventoryService if (check == null) return AddFolder(folder); - if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown) - && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder)) + if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None) + && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit)) { if (xFolder.version < check.Version) { @@ -672,9 +672,9 @@ namespace OpenSim.Services.InventoryService newFolder.ParentID = folder.parentFolderID; newFolder.Type = (short)folder.type; - // Viewer can't understand anything that's not in it's LLFolderType enum - if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) - newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; + //// Viewer can't understand anything that's not in it's LLFolderType enum + //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE) + // newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE; newFolder.Version = (ushort)folder.version; newFolder.Name = folder.folderName; newFolder.Owner = folder.agentID; @@ -765,7 +765,7 @@ namespace OpenSim.Services.InventoryService if (folder.Length < 1) return false; - if (folder[0].type == (int)AssetType.TrashFolder) + if (folder[0].type == (int)FolderType.Trash) return true; UUID parentFolder = folder[0].parentFolderID; @@ -776,9 +776,9 @@ namespace OpenSim.Services.InventoryService if (parent.Length < 1) return false; - if (parent[0].type == (int)AssetType.TrashFolder) + if (parent[0].type == (int)FolderType.Trash) return true; - if (parent[0].type == (int)AssetType.RootFolder) + if (parent[0].type == (int)FolderType.Root) return false; parentFolder = parent[0].parentFolderID; diff --git a/OpenSim/Services/LLLoginService/LLLoginResponse.cs b/OpenSim/Services/LLLoginService/LLLoginResponse.cs index fdf89be..c3756d0 100644 --- a/OpenSim/Services/LLLoginService/LLLoginResponse.cs +++ b/OpenSim/Services/LLLoginService/LLLoginResponse.cs @@ -788,7 +788,7 @@ namespace OpenSim.Services.LLLoginService Hashtable TempHash; foreach (InventoryFolderBase InvFolder in folders) { - if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == "My Inventory") + if (InvFolder.ParentID == UUID.Zero && InvFolder.Name == InventoryFolderBase.ROOT_FOLDER_NAME) { rootID = InvFolder.ID; } diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index 4705445..2e19ece 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs @@ -595,7 +595,7 @@ namespace OpenSim.Services.UserAccountService { m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID); - InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart); + InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart); InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID); eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"); @@ -657,7 +657,7 @@ namespace OpenSim.Services.UserAccountService hair.Flags = (uint)WearableType.Hair; m_InventoryService.AddItem(hair); - InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing); + InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing); InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; -- cgit v1.1