From 0eede1467f4807de3ad84673ba524f1e99de6b72 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Fri, 30 May 2014 13:11:46 -0700
Subject: Moved these two estate-related interfaces to the projects where they
belong.
---
.../Connectors/Simulation/EstateDataService.cs | 4 +-
OpenSim/Services/Interfaces/IEstateDataService.cs | 115 +++++++++++++++++++++
2 files changed, 117 insertions(+), 2 deletions(-)
create mode 100644 OpenSim/Services/Interfaces/IEstateDataService.cs
(limited to 'OpenSim/Services')
diff --git a/OpenSim/Services/Connectors/Simulation/EstateDataService.cs b/OpenSim/Services/Connectors/Simulation/EstateDataService.cs
index cdcdecf..5962b99 100644
--- a/OpenSim/Services/Connectors/Simulation/EstateDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/EstateDataService.cs
@@ -36,8 +36,8 @@ using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
+//using OpenSim.Region.Framework.Interfaces;
+//using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Services.Connectors
{
diff --git a/OpenSim/Services/Interfaces/IEstateDataService.cs b/OpenSim/Services/Interfaces/IEstateDataService.cs
new file mode 100644
index 0000000..719563d
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IEstateDataService.cs
@@ -0,0 +1,115 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenSim.Framework;
+using OpenMetaverse;
+
+namespace OpenSim.Services.Interfaces
+{
+ public interface IEstateDataService
+ {
+ ///
+ /// Load estate settings for a region.
+ ///
+ ///
+ /// If true, then an estate is created if one is not found.
+ ///
+ EstateSettings LoadEstateSettings(UUID regionID, bool create);
+
+ ///
+ /// Load estate settings for an estate ID.
+ ///
+ ///
+ ///
+ EstateSettings LoadEstateSettings(int estateID);
+
+ ///
+ /// Create a new estate.
+ ///
+ ///
+ /// A
+ ///
+ EstateSettings CreateNewEstate();
+
+ ///
+ /// Load/Get all estate settings.
+ ///
+ /// An empty list if no estates were found.
+ List LoadEstateSettingsAll();
+
+ ///
+ /// Store estate settings.
+ ///
+ ///
+ /// This is also called by EstateSettings.Save()
+ ///
+ void StoreEstateSettings(EstateSettings es);
+
+ ///
+ /// Get estate IDs.
+ ///
+ /// Name of estate to search for. This is the exact name, no parttern matching is done.
+ ///
+ List GetEstates(string search);
+
+ ///
+ /// Get the IDs of all estates owned by the given user.
+ ///
+ /// An empty list if no estates were found.
+ List GetEstatesByOwner(UUID ownerID);
+
+ ///
+ /// Get the IDs of all estates.
+ ///
+ /// An empty list if no estates were found.
+ List GetEstatesAll();
+
+ ///
+ /// Link a region to an estate.
+ ///
+ ///
+ ///
+ /// true if the link succeeded, false otherwise
+ bool LinkRegion(UUID regionID, int estateID);
+
+ ///
+ /// Get the UUIDs of all the regions in an estate.
+ ///
+ ///
+ ///
+ List GetRegions(int estateID);
+
+ ///
+ /// Delete an estate
+ ///
+ ///
+ /// true if the delete succeeded, false otherwise
+ bool DeleteEstate(int estateID);
+ }
+}
\ No newline at end of file
--
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