From e4f64dd7147001e1e0ac9bd4a51efec086727b29 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Thu, 20 Aug 2009 22:36:47 -0700 Subject: Made HandleFetchInventoryDescendents async, so that the client thread doesn't wait for the download of the entire inventory. --- OpenSim/Services/InventoryService/InventoryService.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'OpenSim/Services/InventoryService') diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index 6310254..45bbd37 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs @@ -235,8 +235,6 @@ namespace OpenSim.Services.InventoryService public InventoryCollection GetFolderContent(UUID userID, UUID folderID) { - m_log.Info("[INVENTORY SERVICE]: Processing request for folder " + folderID); - // Uncomment me to simulate a slow responding inventory server //Thread.Sleep(16000); @@ -249,7 +247,7 @@ namespace OpenSim.Services.InventoryService invCollection.Folders = folders; invCollection.Items = items; - m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders", items.Count, folders.Count); + m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders in folder {2}", items.Count, folders.Count, folderID); return invCollection; } -- cgit v1.1