From 1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5 Mon Sep 17 00:00:00 2001 From: Tom Grimshaw Date: Tue, 18 May 2010 03:24:43 -0700 Subject: Fix to the scenario where we send an agent to a neighbouring sim (via teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it. --- OpenSim/Services/Interfaces/ISimulationService.cs | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'OpenSim/Services/Interfaces/ISimulationService.cs') diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs index 67d7cbe..33d6fde 100644 --- a/OpenSim/Services/Interfaces/ISimulationService.cs +++ b/OpenSim/Services/Interfaces/ISimulationService.cs @@ -71,6 +71,14 @@ namespace OpenSim.Services.Interfaces bool ReleaseAgent(UUID originRegion, UUID id, string uri); /// + /// Close child agent. + /// + /// + /// + /// + bool CloseChildAgent(GridRegion destination, UUID id); + + /// /// Close agent. /// /// -- cgit v1.1