From 1c040d8c1ed5ee1ba1e80aa1d248a9b06d1790a5 Mon Sep 17 00:00:00 2001
From: Tom Grimshaw
Date: Tue, 18 May 2010 03:24:43 -0700
Subject: Fix to the scenario where we send an agent to a neighbouring sim (via
teleport), then tell our neighbours to close the agents.. thereby
disconnecting the user. Added a new CloseChildAgent method in lieu of
CloseAgent. This has been a long standing problem - with any luck this will
cure it.
---
OpenSim/Services/Interfaces/ISimulationService.cs | 8 ++++++++
1 file changed, 8 insertions(+)
(limited to 'OpenSim/Services/Interfaces/ISimulationService.cs')
diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs
index 67d7cbe..33d6fde 100644
--- a/OpenSim/Services/Interfaces/ISimulationService.cs
+++ b/OpenSim/Services/Interfaces/ISimulationService.cs
@@ -71,6 +71,14 @@ namespace OpenSim.Services.Interfaces
bool ReleaseAgent(UUID originRegion, UUID id, string uri);
///
+ /// Close child agent.
+ ///
+ ///
+ ///
+ ///
+ bool CloseChildAgent(GridRegion destination, UUID id);
+
+ ///
/// Close agent.
///
///
--
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