From da2b23f18d232230ac4d967f8d3b256aebd4741e Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 20 Oct 2012 02:02:13 +0100 Subject: Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend. However, large groups could still take a very long time since we still need to message each avatar on different simulators. --- OpenSim/Services/HypergridService/UserAgentService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Services/HypergridService/UserAgentService.cs') diff --git a/OpenSim/Services/HypergridService/UserAgentService.cs b/OpenSim/Services/HypergridService/UserAgentService.cs index a6fc731..a26a922 100644 --- a/OpenSim/Services/HypergridService/UserAgentService.cs +++ b/OpenSim/Services/HypergridService/UserAgentService.cs @@ -504,7 +504,7 @@ namespace OpenSim.Services.HypergridService if (region != null) { m_log.DebugFormat("[USER AGENT SERVICE]: Remote Notify to region {0}, user {1} is {2}", region.RegionName, foreignUserID, (online ? "online" : "offline")); - m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID, online); + m_FriendsSimConnector.StatusNotify(region, foreignUserID, userID.ToString(), online); } } } -- cgit v1.1