From 1dfc9902649bfb4f02340644a0589fe139a3322a Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 23 Feb 2012 01:40:30 +0000 Subject: Add a position parameter to region crossing of objects. This avoids the potential bad update that places an object at the opposite side of the origin sim for a moment before actually crossing it. Especially important in grids like OSG where lag between sims is high. --- OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim/Services/Connectors') diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index 65f01b3..cb003d1 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs @@ -408,7 +408,7 @@ namespace OpenSim.Services.Connectors.Simulation /// /// /// - public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) + public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) { // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start"); @@ -421,6 +421,7 @@ namespace OpenSim.Services.Connectors.Simulation args["sog"] = OSD.FromString(sog.ToXml2()); args["extra"] = OSD.FromString(sog.ExtraToXmlString()); args["modified"] = OSD.FromBoolean(sog.HasGroupChanged); + args["new_position"] = newPosition.ToString(); string state = sog.GetStateSnapshot(); if (state.Length > 0) -- cgit v1.1