From b6ac1c46cd473b129b70344f0001f1e8f97d8860 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 2 Aug 2011 00:13:04 +0100 Subject: Get rid of AvatarAppearance.Owner to simplify the code. This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned. --- .../Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Services/Connectors/SimianGrid') diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs index 810399c..360f0dd 100644 --- a/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs +++ b/OpenSim/Services/Connectors/SimianGrid/SimianAvatarServiceConnector.cs @@ -213,7 +213,7 @@ namespace OpenSim.Services.Connectors.SimianGrid wearables[11] = new AvatarWearable(map["UnderpantsItem"].AsUUID(), map["UnderpantsAsset"].AsUUID()); wearables[12] = new AvatarWearable(map["SkirtItem"].AsUUID(), map["SkirtAsset"].AsUUID()); - AvatarAppearance appearance = new AvatarAppearance(userID); + AvatarAppearance appearance = new AvatarAppearance(); appearance.Wearables = wearables; appearance.AvatarHeight = (float)map["Height"].AsReal(); @@ -257,7 +257,7 @@ namespace OpenSim.Services.Connectors.SimianGrid if (avatar.AvatarType == 1) // LLAvatar { - AvatarAppearance appearance = avatar.ToAvatarAppearance(userID); + AvatarAppearance appearance = avatar.ToAvatarAppearance(); OSDMap map = new OSDMap(); -- cgit v1.1