From 20406498711d1f26037ae32e1b7f8378b01ad848 Mon Sep 17 00:00:00 2001
From: John Hurliman
Date: Thu, 11 Mar 2010 10:05:03 -0800
Subject: Adding the SimianGrid connectors
---
.../SimianGrid/SimianPresenceServiceConnector.cs | 502 +++++++++++++++++++++
1 file changed, 502 insertions(+)
create mode 100644 OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
(limited to 'OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs')
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
new file mode 100644
index 0000000..65de1c5
--- /dev/null
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianPresenceServiceConnector.cs
@@ -0,0 +1,502 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Collections.Specialized;
+using System.Net;
+using System.Reflection;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenSim.Framework;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Services.Interfaces;
+using OpenSim.Server.Base;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+
+using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
+
+namespace OpenSim.Services.Connectors.SimianGrid
+{
+ ///
+ /// Connects avatar presence information (for tracking current location and
+ /// message routing) to the SimianGrid backend
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
+ public class SimianPresenceServiceConnector : IPresenceService, ISharedRegionModule
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(
+ MethodBase.GetCurrentMethod().DeclaringType);
+
+ private string m_serverUrl = String.Empty;
+
+ #region ISharedRegionModule
+
+ public Type ReplaceableInterface { get { return null; } }
+ public void RegionLoaded(Scene scene) { }
+ public void PostInitialise() { }
+ public void Close() { }
+
+ public SimianPresenceServiceConnector() { }
+ public string Name { get { return "SimianPresenceServiceConnector"; } }
+ public void AddRegion(Scene scene)
+ {
+ scene.RegisterModuleInterface(this);
+
+ scene.EventManager.OnMakeRootAgent += MakeRootAgentHandler;
+ scene.EventManager.OnNewClient += NewClientHandler;
+ scene.EventManager.OnSignificantClientMovement += SignificantClientMovementHandler;
+
+ LogoutRegionAgents(scene.RegionInfo.RegionID);
+ }
+ public void RemoveRegion(Scene scene)
+ {
+ scene.UnregisterModuleInterface(this);
+
+ scene.EventManager.OnMakeRootAgent -= MakeRootAgentHandler;
+ scene.EventManager.OnNewClient -= NewClientHandler;
+ scene.EventManager.OnSignificantClientMovement -= SignificantClientMovementHandler;
+
+ LogoutRegionAgents(scene.RegionInfo.RegionID);
+ }
+
+ #endregion ISharedRegionModule
+
+ public SimianPresenceServiceConnector(IConfigSource source)
+ {
+ Initialise(source);
+ }
+
+ public void Initialise(IConfigSource source)
+ {
+ IConfig gridConfig = source.Configs["PresenceService"];
+ if (gridConfig == null)
+ {
+ m_log.Error("[PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini");
+ throw new Exception("Presence connector init error");
+ }
+
+ string serviceUrl = gridConfig.GetString("PresenceServerURI");
+ if (String.IsNullOrEmpty(serviceUrl))
+ {
+ m_log.Error("[PRESENCE CONNECTOR]: No PresenceServerURI in section PresenceService");
+ throw new Exception("Presence connector init error");
+ }
+
+ m_serverUrl = serviceUrl;
+ }
+
+ #region IPresenceService
+
+ public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID)
+ {
+ m_log.ErrorFormat("[PRESENCE CONNECTOR]: Login requested, UserID={0}, SessionID={1}, SecureSessionID={2}",
+ userID, sessionID, secureSessionID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "AddSession" },
+ { "UserID", userID.ToString() }
+ };
+ if (sessionID != UUID.Zero)
+ {
+ requestArgs["SessionID"] = sessionID.ToString();
+ requestArgs["SecureSessionID"] = secureSessionID.ToString();
+ }
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (!success)
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to login agent " + userID + ": " + response["Message"].AsString());
+
+ return success;
+ }
+
+ public bool LogoutAgent(UUID sessionID, Vector3 position, Vector3 lookAt)
+ {
+ m_log.InfoFormat("[PRESENCE CONNECTOR]: Logout requested for agent with sessionID " + sessionID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "RemoveSession" },
+ { "SessionID", sessionID.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (!success)
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to logout agent with sessionID " + sessionID + ": " + response["Message"].AsString());
+
+ return success;
+ }
+
+ public bool LogoutRegionAgents(UUID regionID)
+ {
+ m_log.InfoFormat("[PRESENCE CONNECTOR]: Logout requested for all agents in region " + regionID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "RemoveSessions" },
+ { "SceneID", regionID.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (!success)
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to logout agents from region " + regionID + ": " + response["Message"].AsString());
+
+ return success;
+ }
+
+ public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
+ {
+ //m_log.DebugFormat("[PRESENCE CONNECTOR]: Updating session data for agent with sessionID " + sessionID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "UpdateSession" },
+ { "SessionID", sessionID.ToString() },
+ { "SceneID", regionID.ToString() },
+ { "ScenePosition", position.ToString() },
+ { "SceneLookAt", lookAt.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (!success)
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to update agent session " + sessionID + ": " + response["Message"].AsString());
+
+ return success;
+ }
+
+ public PresenceInfo GetAgent(UUID sessionID)
+ {
+ m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting session data for agent with sessionID " + sessionID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "GetSession" },
+ { "SessionID", sessionID.ToString() }
+ };
+
+ OSDMap sessionResponse = WebUtil.PostToService(m_serverUrl, requestArgs);
+ if (sessionResponse["Success"].AsBoolean())
+ {
+ UUID userID = sessionResponse["UserID"].AsUUID();
+ m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting user data for " + userID);
+
+ requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "GetUser" },
+ { "UserID", userID.ToString() }
+ };
+
+ OSDMap userResponse = WebUtil.PostToService(m_serverUrl, requestArgs);
+ if (userResponse["Success"].AsBoolean())
+ return ResponseToPresenceInfo(sessionResponse, userResponse);
+ else
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + userResponse["Message"].AsString());
+ }
+ else
+ {
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve session " + sessionID + ": " + sessionResponse["Message"].AsString());
+ }
+
+ return null;
+ }
+
+ public PresenceInfo[] GetAgents(string[] userIDs)
+ {
+ List presences = new List(userIDs.Length);
+
+ for (int i = 0; i < userIDs.Length; i++)
+ {
+ UUID userID;
+ if (UUID.TryParse(userIDs[i], out userID) && userID != UUID.Zero)
+ presences.AddRange(GetSessions(userID));
+ }
+
+ return presences.ToArray();
+ }
+
+ public bool SetHomeLocation(string userID, UUID regionID, Vector3 position, Vector3 lookAt)
+ {
+ m_log.DebugFormat("[PRESENCE CONNECTOR]: Setting home location for user " + userID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "AddUserData" },
+ { "UserID", userID.ToString() },
+ { "HomeLocation", SerializeLocation(regionID, position, lookAt) }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (!success)
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to set home location for " + userID + ": " + response["Message"].AsString());
+
+ return success;
+ }
+
+ #endregion IPresenceService
+
+ #region Presence Detection
+
+ private void MakeRootAgentHandler(ScenePresence sp)
+ {
+ m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
+
+ ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
+ SetLastLocation(sp.UUID, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
+ }
+
+ private void NewClientHandler(IClientAPI client)
+ {
+ client.OnConnectionClosed += LogoutHandler;
+ }
+
+ private void SignificantClientMovementHandler(IClientAPI client)
+ {
+ ScenePresence sp;
+ if (client.Scene is Scene && ((Scene)client.Scene).TryGetAvatar(client.AgentId, out sp))
+ ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
+ }
+
+ private void LogoutHandler(IClientAPI client)
+ {
+ if (client.IsLoggingOut)
+ {
+ client.OnConnectionClosed -= LogoutHandler;
+
+ object obj;
+ if (client.Scene.TryGetAvatar(client.AgentId, out obj) && obj is ScenePresence)
+ {
+ // The avatar is still in the scene, we can get the exact logout position
+ ScenePresence sp = (ScenePresence)obj;
+ SetLastLocation(client.AgentId, client.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
+ }
+ else
+ {
+ // The avatar was already removed from the scene, store LastLocation using the most recent session data
+ m_log.Warn("[PRESENCE]: " + client.Name + " has already been removed from the scene, storing approximate LastLocation");
+ SetLastLocation(client.SessionId);
+ }
+
+ LogoutAgent(client.SessionId, Vector3.Zero, Vector3.UnitX);
+ }
+ }
+
+ #endregion Presence Detection
+
+ #region Helpers
+
+ private OSDMap GetUserData(UUID userID)
+ {
+ m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting user data for " + userID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "GetUser" },
+ { "UserID", userID.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ if (response["Success"].AsBoolean() && response["User"] is OSDMap)
+ return response;
+ else
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve user data for " + userID + ": " + response["Message"].AsString());
+
+ return null;
+ }
+
+ private OSDMap GetSessionData(UUID sessionID)
+ {
+ m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting session data for session " + sessionID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "GetSession" },
+ { "SessionID", sessionID.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ if (response["Success"].AsBoolean())
+ return response;
+ else
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID);
+
+ return null;
+ }
+
+ private List GetSessions(UUID userID)
+ {
+ List presences = new List(1);
+
+ OSDMap userResponse = GetUserData(userID);
+ if (userResponse != null)
+ {
+ m_log.DebugFormat("[PRESENCE CONNECTOR]: Requesting sessions for " + userID);
+
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "GetSession" },
+ { "UserID", userID.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ if (response["Success"].AsBoolean())
+ {
+ PresenceInfo presence = ResponseToPresenceInfo(response, userResponse);
+ if (presence != null)
+ presences.Add(presence);
+ }
+ else
+ {
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve sessions for " + userID + ": " + response["Message"].AsString());
+ }
+ }
+
+ return presences;
+ }
+
+ ///
+ /// Fetch the last known avatar location with GetSession and persist it
+ /// as user data with AddUserData
+ ///
+ private bool SetLastLocation(UUID sessionID)
+ {
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "GetSession" },
+ { "SessionID", sessionID.ToString() }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (success)
+ {
+ UUID userID = response["UserID"].AsUUID();
+ UUID sceneID = response["SceneID"].AsUUID();
+ Vector3 position = response["ScenePosition"].AsVector3();
+ Vector3 lookAt = response["SceneLookAt"].AsVector3();
+
+ return SetLastLocation(userID, sceneID, position, lookAt);
+ }
+ else
+ {
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to retrieve presence information for session " + sessionID +
+ " while saving last location: " + response["Message"].AsString());
+ }
+
+ return success;
+ }
+
+ private bool SetLastLocation(UUID userID, UUID sceneID, Vector3 position, Vector3 lookAt)
+ {
+ NameValueCollection requestArgs = new NameValueCollection
+ {
+ { "RequestMethod", "AddUserData" },
+ { "UserID", userID.ToString() },
+ { "LastLocation", SerializeLocation(sceneID, position, lookAt) }
+ };
+
+ OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
+ bool success = response["Success"].AsBoolean();
+
+ if (!success)
+ m_log.Warn("[PRESENCE CONNECTOR]: Failed to set last location for " + userID + ": " + response["Message"].AsString());
+
+ return success;
+ }
+
+ private PresenceInfo ResponseToPresenceInfo(OSDMap sessionResponse, OSDMap userResponse)
+ {
+ if (sessionResponse == null)
+ return null;
+
+ PresenceInfo info = new PresenceInfo();
+
+ info.Online = true;
+ info.UserID = sessionResponse["UserID"].AsUUID().ToString();
+ info.RegionID = sessionResponse["SceneID"].AsUUID();
+ info.Position = sessionResponse["ScenePosition"].AsVector3();
+ info.LookAt = sessionResponse["SceneLookAt"].AsVector3();
+
+ if (userResponse != null && userResponse["User"] is OSDMap)
+ {
+ OSDMap user = (OSDMap)userResponse["User"];
+
+ info.Login = user["LastLoginDate"].AsDate();
+ info.Logout = user["LastLogoutDate"].AsDate();
+ DeserializeLocation(user["HomeLocation"].AsString(), out info.HomeRegionID, out info.HomePosition, out info.HomeLookAt);
+ }
+
+ return info;
+ }
+
+ private string SerializeLocation(UUID regionID, Vector3 position, Vector3 lookAt)
+ {
+ return "{" + String.Format("\"SceneID\":\"{0}\",\"Position\":\"{1}\",\"LookAt\":\"{2}\"", regionID, position, lookAt) + "}";
+ }
+
+ private bool DeserializeLocation(string location, out UUID regionID, out Vector3 position, out Vector3 lookAt)
+ {
+ OSDMap map = null;
+
+ try { map = OSDParser.DeserializeJson(location) as OSDMap; }
+ catch { }
+
+ if (map != null)
+ {
+ regionID = map["SceneID"].AsUUID();
+ if (Vector3.TryParse(map["Position"].AsString(), out position) &&
+ Vector3.TryParse(map["LookAt"].AsString(), out lookAt))
+ {
+ return true;
+ }
+ }
+
+ regionID = UUID.Zero;
+ position = Vector3.Zero;
+ lookAt = Vector3.Zero;
+ return false;
+ }
+
+ #endregion Helpers
+ }
+}
--
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