From 4799f1ce9220eb9ff65ea81f1476f804b5e85144 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 5 Jan 2010 03:13:19 +0000 Subject: Add the unfinished XInventoryConnector. Intermediate commit, will NOT compile! --- .../Connectors/Inventory/XInventoryConnector.cs | 317 +++++++++++++++++++++ 1 file changed, 317 insertions(+) create mode 100644 OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs (limited to 'OpenSim/Services/Connectors/Inventory') diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs new file mode 100644 index 0000000..6e1d657 --- /dev/null +++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs @@ -0,0 +1,317 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using log4net; +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Framework.Console; +using OpenSim.Framework.Communications; +using OpenSim.Framework.Servers.HttpServer; +using OpenSim.Services.Interfaces; +using OpenSim.Server.Base; +using OpenMetaverse; + +namespace OpenSim.Services.Connectors +{ + public class XInventoryServicesConnector : IInventoryService + { + private static readonly ILog m_log = + LogManager.GetLogger( + MethodBase.GetCurrentMethod().DeclaringType); + + private string m_ServerURI = String.Empty; + + public XInventoryServicesConnector() + { + } + + public XInventoryServicesConnector(string serverURI) + { + m_ServerURI = serverURI.TrimEnd('/'); + } + + public XInventoryServicesConnector(IConfigSource source) + { + Initialise(source); + } + + public virtual void Initialise(IConfigSource source) + { + IConfig assetConfig = source.Configs["InventoryService"]; + if (assetConfig == null) + { + m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini"); + throw new Exception("Inventory connector init error"); + } + + string serviceURI = assetConfig.GetString("InventoryServerURI", + String.Empty); + + if (serviceURI == String.Empty) + { + m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService"); + throw new Exception("Inventory connector init error"); + } + m_ServerURI = serviceURI; + } + + public bool CreateUserInventory(UUID principalID) + { + Dictionary ret = MakeRequest("CREATEUSERINVENTORY", + new Dictionary { + { "PRINCIPAL", principalID.ToString() } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public List GetInventorySkeleton(UUID userId) + { + return null; + } + + public InventoryFolderBase GetRootFolder(UUID principalID) + { + return null; + } + + public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) + { + return null; + } + + public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) + { + return null; + } + + public List GetFolderItems(UUID principalID, UUID folderID) + { + return null; + } + + public bool AddFolder(InventoryFolderBase folder) + { + Dictionary ret = MakeRequest("ADDFOLDER", + new Dictionary { + { "ParentID", folder.ParentID.ToString() }, + { "Type", folder.Type.ToString() }, + { "Version", folder.Version.ToString() }, + { "Name", folder.Name.ToString() }, + { "Owner", folder.Owner.ToString() }, + { "ID", folder.ID.ToString() } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool UpdateFolder(InventoryFolderBase folder) + { + Dictionary ret = MakeRequest("UPDATEFOLDER", + new Dictionary { + { "ParentID", folder.ParentID.ToString() }, + { "Type", folder.Type.ToString() }, + { "Version", folder.Version.ToString() }, + { "Name", folder.Name.ToString() }, + { "Owner", folder.Owner.ToString() }, + { "ID", folder.ID.ToString() } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool MoveFolder(InventoryFolderBase folder) + { + Dictionary ret = MakeRequest("MOVEFOLDER", + new Dictionary { + { "ParentID", folder.ParentID.ToString() }, + { "ID", folder.ID.ToString() } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool DeleteFolders(UUID principalID, List folderIDs) + { + List slist = new List(); + + foreach (UUID f in folderIDs) + slist.Add(f.ToString()); + + Dictionary ret = MakeRequest("DELETEFOLDERS", + new Dictionary { + { "PRINCIPAL", principalID.ToString() }, + { "FOLDERS", slist } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool PurgeFolder(InventoryFolderBase folder) + { + Dictionary ret = MakeRequest("PURGEFOLDER", + new Dictionary { + { "ID", folder.ID.ToString() } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool AddItem(InventoryItemBase item) + { + Dictionary ret = MakeRequest("CREATEUSERINVENTORY", + new Dictionary { + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool UpdateItem(InventoryItemBase item) + { + Dictionary ret = MakeRequest("CREATEUSERINVENTORY", + new Dictionary { + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public bool MoveItems(UUID ownerID, List items) + { + return false; + } + + public bool DeleteItems(UUID principalID, List itemIDs) + { + List slist = new List(); + + foreach (UUID f in itemIDs) + slist.Add(f.ToString()); + + Dictionary ret = MakeRequest("DELETEITEMS", + new Dictionary { + { "PRINCIPAL", principalID.ToString() }, + { "ITEMS", slist } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); + } + + public InventoryItemBase GetItem(InventoryItemBase item) + { + return null; + } + + public InventoryFolderBase GetFolder(InventoryFolderBase folder) + { + return null; + } + + public List GetActiveGestures(UUID userId) + { + return null; + } + + public int GetAssetPermissions(UUID principalID, UUID assetID) + { + Dictionary ret = MakeRequest("GETASSETPERMISSIONS", + new Dictionary { + { "PRINCIPAL", principalID.ToString() }, + { "ASSET", assetID.ToString() } + }); + + if (ret == null) + return false; + + return int.Parse(ret["RESULT"].ToString()); + } + + + // These are either obsolete or unused + // + public InventoryCollection GetUserInventory(UUID principalID) + { + return null; + } + + public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback) + { + } + + public bool HasInventoryForUser(UUID principalID) + { + return false; + } + + // Helpers + // + private Dictionary MakeRequest(string method, + Dictionary sendData) + { + sendData["METHOD"] = method; + + string reply = SynchronousRestFormsRequester.MakeRequest("POST", + m_ServerURI + "/xinventory", + ServerUtils.BuildQueryString(sendData)); + + Dictionary replyData = ServerUtils.ParseXmlResponse( + reply); + + return replyData; + } + } +} -- cgit v1.1 From aca01f541552b0f6e7521e98f5e8350175b89334 Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 5 Jan 2010 04:22:03 +0000 Subject: Add the XInventoryServicesConnector, a new inventory connector without the cruft of the old one that makes inventory crash on folder creation. This is just the connector part, the handler is still ont he todo list. --- .../Connectors/Inventory/XInventoryConnector.cs | 198 +++++++++++++++++++-- 1 file changed, 185 insertions(+), 13 deletions(-) (limited to 'OpenSim/Services/Connectors/Inventory') diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs index 6e1d657..aac1a83 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs @@ -96,19 +96,55 @@ namespace OpenSim.Services.Connectors return bool.Parse(ret["RESULT"].ToString()); } - public List GetInventorySkeleton(UUID userId) + public List GetInventorySkeleton(UUID principalID) { - return null; + Dictionary ret = MakeRequest("GETINVENTORYSKELETON", + new Dictionary { + { "PRINCIPAL", principalID.ToString() } + }); + + if (ret == null) + return null; + + List folders = new List(); + + foreach (Object o in ret.Values) + folders.Add(BuildFolder((Dictionary)o)); + + return folders; } public InventoryFolderBase GetRootFolder(UUID principalID) { - return null; + Dictionary ret = MakeRequest("GETROOTFOLDER", + new Dictionary { + { "PRINCIPAL", principalID.ToString() } + }); + + if (ret == null) + return null; + + if (ret.Count == 0) + return null; + + return BuildFolder(ret); } public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) { - return null; + Dictionary ret = MakeRequest("GETFOLDERFORTYPE", + new Dictionary { + { "PRINCIPAL", principalID.ToString() }, + { "TYPE", ((int)type).ToString() } + }); + + if (ret == null) + return null; + + if (ret.Count == 0) + return null; + + return BuildFolder(ret); } public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) @@ -205,8 +241,28 @@ namespace OpenSim.Services.Connectors public bool AddItem(InventoryItemBase item) { - Dictionary ret = MakeRequest("CREATEUSERINVENTORY", + Dictionary ret = MakeRequest("ADDITEM", new Dictionary { + { "AssetID", item.AssetID.ToString() }, + { "AssetType", item.AssetType.ToString() }, + { "Name", item.Name.ToString() }, + { "Owner", item.Owner.ToString() }, + { "ID", item.ID.ToString() }, + { "InvType", item.InvType.ToString() }, + { "Folder", item.Folder.ToString() }, + { "CreatorId", item.CreatorId.ToString() }, + { "Description", item.Description.ToString() }, + { "NextPermissions", item.NextPermissions.ToString() }, + { "CurrentPermissions", item.CurrentPermissions.ToString() }, + { "BasePermissions", item.BasePermissions.ToString() }, + { "EveryOnePermissions", item.EveryOnePermissions.ToString() }, + { "GroupPermissions", item.GroupPermissions.ToString() }, + { "GroupID", item.GroupID.ToString() }, + { "GroupOwned", item.GroupOwned.ToString() }, + { "SalePrice", item.SalePrice.ToString() }, + { "SaleType", item.SaleType.ToString() }, + { "Flags", item.Flags.ToString() }, + { "CreationDate", item.CreationDate.ToString() } }); if (ret == null) @@ -217,8 +273,28 @@ namespace OpenSim.Services.Connectors public bool UpdateItem(InventoryItemBase item) { - Dictionary ret = MakeRequest("CREATEUSERINVENTORY", + Dictionary ret = MakeRequest("UPDATEITEM", new Dictionary { + { "AssetID", item.AssetID.ToString() }, + { "AssetType", item.AssetType.ToString() }, + { "Name", item.Name.ToString() }, + { "Owner", item.Owner.ToString() }, + { "ID", item.ID.ToString() }, + { "InvType", item.InvType.ToString() }, + { "Folder", item.Folder.ToString() }, + { "CreatorId", item.CreatorId.ToString() }, + { "Description", item.Description.ToString() }, + { "NextPermissions", item.NextPermissions.ToString() }, + { "CurrentPermissions", item.CurrentPermissions.ToString() }, + { "BasePermissions", item.BasePermissions.ToString() }, + { "EveryOnePermissions", item.EveryOnePermissions.ToString() }, + { "GroupPermissions", item.GroupPermissions.ToString() }, + { "GroupID", item.GroupID.ToString() }, + { "GroupOwned", item.GroupOwned.ToString() }, + { "SalePrice", item.SalePrice.ToString() }, + { "SaleType", item.SaleType.ToString() }, + { "Flags", item.Flags.ToString() }, + { "CreationDate", item.CreationDate.ToString() } }); if (ret == null) @@ -227,9 +303,28 @@ namespace OpenSim.Services.Connectors return bool.Parse(ret["RESULT"].ToString()); } - public bool MoveItems(UUID ownerID, List items) + public bool MoveItems(UUID principalID, List items) { - return false; + List idlist = new List(); + List destlist = new List(); + + foreach (InventoryItemBase item in items) + { + idlist.Add(item.ID.ToString()); + destlist.Add(item.Folder.ToString()); + } + + Dictionary ret = MakeRequest("MOVEITEMS", + new Dictionary { + { "PrincipalID", principalID.ToString() }, + { "IDLIST", idlist }, + { "DESTLIST", destlist } + }); + + if (ret == null) + return false; + + return bool.Parse(ret["RESULT"].ToString()); } public bool DeleteItems(UUID principalID, List itemIDs) @@ -253,17 +348,52 @@ namespace OpenSim.Services.Connectors public InventoryItemBase GetItem(InventoryItemBase item) { - return null; + Dictionary ret = MakeRequest("GETITEM", + new Dictionary { + { "ID", item.ID.ToString() } + }); + + if (ret == null) + return null; + + if (ret.Count == 0) + return null; + + return BuildItem(ret); } public InventoryFolderBase GetFolder(InventoryFolderBase folder) { - return null; + Dictionary ret = MakeRequest("GETFOLDER", + new Dictionary { + { "ID", folder.ID.ToString() } + }); + + if (ret == null) + return null; + + if (ret.Count == 0) + return null; + + return BuildFolder(ret); } - public List GetActiveGestures(UUID userId) + public List GetActiveGestures(UUID principalID) { - return null; + Dictionary ret = MakeRequest("GETACTIVEGESTURES", + new Dictionary { + { "PRINCIPAL", principalID.ToString() } + }); + + if (ret == null) + return null; + + List items = new List(); + + foreach (Object o in ret.Values) + items.Add(BuildItem((Dictionary)o)); + + return items; } public int GetAssetPermissions(UUID principalID, UUID assetID) @@ -275,7 +405,7 @@ namespace OpenSim.Services.Connectors }); if (ret == null) - return false; + return 0; return int.Parse(ret["RESULT"].ToString()); } @@ -313,5 +443,47 @@ namespace OpenSim.Services.Connectors return replyData; } + + InventoryFolderBase BuildFolder(Dictionary data) + { + InventoryFolderBase folder = new InventoryFolderBase(); + + folder.ParentID = new UUID(data["ParentID"].ToString()); + folder.Type = short.Parse(data["Type"].ToString()); + folder.Version = ushort.Parse(data["Version"].ToString()); + folder.Name = data["Name"].ToString(); + folder.Owner = new UUID(data["Owner"].ToString()); + folder.ID = new UUID(data["ID"].ToString()); + + return folder; + } + + InventoryItemBase BuildItem(Dictionary data) + { + InventoryItemBase item = new InventoryItemBase(); + + item.AssetID = new UUID(data["AssetID"].ToString()); + item.AssetType = int.Parse(data["AssetType"].ToString()); + item.Name = data["Name"].ToString(); + item.Owner = new UUID(data["Owner"].ToString()); + item.ID = new UUID(data["ID"].ToString()); + item.InvType = int.Parse(data["InvType"].ToString()); + item.Folder = new UUID(data["Folder"].ToString()); + item.CreatorId = data["CreatorId"].ToString(); + item.Description = data["Description"].ToString(); + item.NextPermissions = uint.Parse(data["NextPermissions"].ToString()); + item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString()); + item.BasePermissions = uint.Parse(data["BasePermissions"].ToString()); + item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString()); + item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString()); + item.GroupID = new UUID(data["GroupID"].ToString()); + item.GroupOwned = bool.Parse(data["GroupOwned"].ToString()); + item.SalePrice = int.Parse(data["SalePrice"].ToString()); + item.SaleType = byte.Parse(data["SaleType"].ToString()); + item.Flags = uint.Parse(data["Flags"].ToString()); + item.CreationDate = int.Parse(data["CreationDate"].ToString()); + + return item; + } } } -- cgit v1.1 From 6d061d9f398adfa193f25c43604b517ad0d756a2 Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 6 Jan 2010 22:00:19 +0000 Subject: Complete the XInventoryConnector. Flesh out the skeleton for the XInventoryInConnector --- .../Connectors/Inventory/XInventoryConnector.cs | 50 +++++++++++++++++++++- 1 file changed, 48 insertions(+), 2 deletions(-) (limited to 'OpenSim/Services/Connectors/Inventory') diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs index aac1a83..40acd6d 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs @@ -149,12 +149,58 @@ namespace OpenSim.Services.Connectors public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) { - return null; + Dictionary ret = MakeRequest("GETFOLDERCONTENT", + new Dictionary { + { "PRINCIPAL", principalID.ToString() }, + { "FOLDER", folderID.ToString() } + }); + + if (ret == null) + return null; + + if (ret.Count == 0) + return null; + + + InventoryCollection inventory = new InventoryCollection(); + inventory.Folders = new List(); + inventory.Items = new List(); + inventory.UserID = principalID; + + Dictionary folders = + (Dictionary)ret["FOLDERS"]; + Dictionary items = + (Dictionary)ret["ITEMS"]; + + foreach (Object o in folders.Values) + inventory.Folders.Add(BuildFolder((Dictionary)o)); + foreach (Object o in items.Values) + inventory.Items.Add(BuildItem((Dictionary)o)); + + return inventory; } public List GetFolderItems(UUID principalID, UUID folderID) { - return null; + Dictionary ret = MakeRequest("GETFOLDERCONTENT", + new Dictionary { + { "PRINCIPAL", principalID.ToString() }, + { "FOLDER", folderID.ToString() } + }); + + if (ret == null) + return null; + + if (ret.Count == 0) + return null; + + + List items = new List(); + + foreach (Object o in ret.Values) + items.Add(BuildItem((Dictionary)o)); + + return items; } public bool AddFolder(InventoryFolderBase folder) -- cgit v1.1 From bc68390b14ec582093dc322c2f45c32491924406 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 8 Jan 2010 22:51:37 +0000 Subject: The first 2 handlers for the XInventory system. --- OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Services/Connectors/Inventory') diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs index 40acd6d..b9ccd7e 100644 --- a/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/XInventoryConnector.cs @@ -490,7 +490,7 @@ namespace OpenSim.Services.Connectors return replyData; } - InventoryFolderBase BuildFolder(Dictionary data) + private InventoryFolderBase BuildFolder(Dictionary data) { InventoryFolderBase folder = new InventoryFolderBase(); @@ -504,7 +504,7 @@ namespace OpenSim.Services.Connectors return folder; } - InventoryItemBase BuildItem(Dictionary data) + private InventoryItemBase BuildItem(Dictionary data) { InventoryItemBase item = new InventoryItemBase(); -- cgit v1.1