From 336665e03532cf9d7a1ad65d5071e7050bf6ecd0 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 22 May 2011 16:51:03 -0700 Subject: More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. --- .../Connectors/Friends/FriendsServiceConnector.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'OpenSim/Services/Connectors/Friends') diff --git a/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs b/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs index d1afea2..08f1dc3 100644 --- a/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs +++ b/OpenSim/Services/Connectors/Friends/FriendsServiceConnector.cs @@ -211,6 +211,16 @@ namespace OpenSim.Services.Connectors.Friends } + public bool Delete(string PrincipalID, string Friend) + { + Dictionary sendData = new Dictionary(); + sendData["PRINCIPALID"] = PrincipalID.ToString(); + sendData["FRIEND"] = Friend; + sendData["METHOD"] = "deletefriend_string"; + + return Delete(sendData, PrincipalID, Friend); + } + public bool Delete(UUID PrincipalID, string Friend) { Dictionary sendData = new Dictionary(); @@ -218,6 +228,11 @@ namespace OpenSim.Services.Connectors.Friends sendData["FRIEND"] = Friend; sendData["METHOD"] = "deletefriend"; + return Delete(sendData, PrincipalID.ToString(), Friend); + } + + public bool Delete(Dictionary sendData, string PrincipalID, string Friend) + { string reply = string.Empty; try { -- cgit v1.1