From b1c8d0588829dfa76f89460eeb8406d9c4fc479f Mon Sep 17 00:00:00 2001 From: Master ScienceSim Date: Wed, 20 Oct 2010 16:17:54 -0700 Subject: Major refactoring of appearance handling. AvatarService -- add two new methods, GetAppearance and SetAppearance to get around the lossy encoding in AvatarData. Preseve the old functions to avoid changing the behavior for ROBUST services. AvatarAppearance -- major refactor, moved the various encoding methods used by AgentCircuitData, ClientAgentUpdate and ScenePresence into one location. Changed initialization. AvatarAttachments -- added a class specifically to handle attachments in preparation for additional functionality that will be needed for viewer 2. AvatarFactory -- removed a number of unused or methods duplicated in other locations. Moved in all appearance event handling from ScenePresence. Required a change to IClientAPI that propogated throughout all the IClientAPI implementations. --- OpenSim/Services/AvatarService/AvatarService.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'OpenSim/Services/AvatarService') diff --git a/OpenSim/Services/AvatarService/AvatarService.cs b/OpenSim/Services/AvatarService/AvatarService.cs index 19e662c..a8ad413 100644 --- a/OpenSim/Services/AvatarService/AvatarService.cs +++ b/OpenSim/Services/AvatarService/AvatarService.cs @@ -51,6 +51,20 @@ namespace OpenSim.Services.AvatarService m_log.Debug("[AVATAR SERVICE]: Starting avatar service"); } + // Get|SetAppearance should preserve existing semantics + // until AvatarData can be removed completely + public AvatarAppearance GetAppearance(UUID principalID) + { + AvatarData avatar = GetAvatar(principalID); + return avatar.ToAvatarAppearance(principalID); + } + + public bool SetAppearance(UUID principalID, AvatarAppearance appearance) + { + AvatarData avatar = new AvatarData(appearance); + return SetAvatar(principalID,avatar); + } + public AvatarData GetAvatar(UUID principalID) { AvatarBaseData[] av = m_Database.Get("PrincipalID", principalID.ToString()); -- cgit v1.1