From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- OpenSim/Services/AssetService/AssetService.cs | 51 +++++++------- .../AssetService/Properties/AssemblyInfo.cs | 4 +- OpenSim/Services/AssetService/XAssetService.cs | 77 +++++++++++++++------- OpenSim/Services/AssetService/XAssetServiceBase.cs | 47 +++++++++---- 4 files changed, 117 insertions(+), 62 deletions(-) (limited to 'OpenSim/Services/AssetService') diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index e7eb6fe..0aefa16 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -123,53 +123,54 @@ namespace OpenSim.Services.AssetService public virtual AssetMetadata GetMetadata(string id) { // m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id); - - UUID assetID; - if (!UUID.TryParse(id, out assetID)) - return null; + AssetBase asset = Get(id); - AssetBase asset = m_Database.GetAsset(assetID); if (asset != null) return asset.Metadata; - - return null; + else + return null; } public virtual byte[] GetData(string id) { // m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id); - - UUID assetID; - if (!UUID.TryParse(id, out assetID)) - return null; + AssetBase asset = Get(id); - AssetBase asset = m_Database.GetAsset(assetID); - return asset.Data; + if (asset != null) + return asset.Data; + else + return null; } public virtual bool Get(string id, Object sender, AssetRetrieved handler) { //m_log.DebugFormat("[AssetService]: Get asset async {0}", id); - - UUID assetID; - if (!UUID.TryParse(id, out assetID)) - return false; - - AssetBase asset = m_Database.GetAsset(assetID); - - //m_log.DebugFormat("[AssetService]: Got asset {0}", asset); - - handler(id, sender, asset); + handler(id, sender, Get(id)); return true; } + public virtual bool[] AssetsExist(string[] ids) + { + try + { + UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); + return m_Database.AssetsExist(uuid); + } + catch (Exception e) + { + m_log.Error("[ASSET SERVICE]: Exception getting assets ", e); + return new bool[ids.Length]; + } + } + public virtual string Store(AssetBase asset) { - if (!m_Database.ExistsAsset(asset.FullID)) + bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; + if (!exists) { // m_log.DebugFormat( // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); @@ -200,4 +201,4 @@ namespace OpenSim.Services.AssetService return m_Database.Delete(id); } } -} \ No newline at end of file +} diff --git a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs index 1509400..63654a6 100644 --- a/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs +++ b/OpenSim/Services/AssetService/Properties/AssemblyInfo.cs @@ -29,5 +29,5 @@ using System.Runtime.InteropServices; // Build Number // Revision // -[assembly: AssemblyVersion("0.7.5.*")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.8.3.*")] + diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index a1d10ed..b1e5184 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs @@ -39,16 +39,18 @@ using OpenMetaverse; namespace OpenSim.Services.AssetService { /// - /// This will be developed into a de-duplicating asset service. - /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. + /// A de-duplicating asset service. /// + [Obsolete] public class XAssetService : XAssetServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected static XAssetService m_RootInstance; - public XAssetService(IConfigSource config) : base(config) + public XAssetService(IConfigSource config) : this(config, "AssetService") {} + + public XAssetService(IConfigSource config, string configName) : base(config, configName) { if (m_RootInstance == null) { @@ -56,22 +58,21 @@ namespace OpenSim.Services.AssetService if (m_AssetLoader != null) { - IConfig assetConfig = config.Configs["AssetService"]; + IConfig assetConfig = config.Configs[configName]; if (assetConfig == null) throw new Exception("No AssetService configuration"); - string loaderArgs = assetConfig.GetString("AssetLoaderArgs", - String.Empty); + string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); - if (assetLoaderEnabled) + if (assetLoaderEnabled && !HasChainedAssetService) { m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset( loaderArgs, - delegate(AssetBase a) + a => { AssetBase existingAsset = Get(a.ID); // AssetMetadata existingMetadata = GetMetadata(a.ID); @@ -85,6 +86,7 @@ namespace OpenSim.Services.AssetService } m_log.Debug("[XASSET SERVICE]: Local asset service enabled"); + m_log.Error("[XASSET SERVICE]: THIS ASSET SERVICE HAS BEEN MARKED OBSOLETE. PLEASE USE FSAssetService"); } } } @@ -103,7 +105,23 @@ namespace OpenSim.Services.AssetService try { - return m_Database.GetAsset(assetID); + AssetBase asset = m_Database.GetAsset(assetID); + + if (asset != null) + { + return asset; + } + else if (HasChainedAssetService) + { + asset = m_ChainedAssetService.Get(id); + + if (asset != null) + MigrateFromChainedService(asset); + + return asset; + } + + return null; } catch (Exception e) { @@ -120,30 +138,25 @@ namespace OpenSim.Services.AssetService public virtual AssetMetadata GetMetadata(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); - - UUID assetID; - if (!UUID.TryParse(id, out assetID)) - return null; + AssetBase asset = Get(id); - AssetBase asset = m_Database.GetAsset(assetID); if (asset != null) return asset.Metadata; - - return null; + else + return null; } public virtual byte[] GetData(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); - UUID assetID; + AssetBase asset = Get(id); - if (!UUID.TryParse(id, out assetID)) + if (asset != null) + return asset.Data; + else return null; - - AssetBase asset = m_Database.GetAsset(assetID); - return asset.Data; } public virtual bool Get(string id, Object sender, AssetRetrieved handler) @@ -155,7 +168,7 @@ namespace OpenSim.Services.AssetService if (!UUID.TryParse(id, out assetID)) return false; - AssetBase asset = m_Database.GetAsset(assetID); + AssetBase asset = Get(id); //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); @@ -164,9 +177,16 @@ namespace OpenSim.Services.AssetService return true; } + public virtual bool[] AssetsExist(string[] ids) + { + UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); + return m_Database.AssetsExist(uuid); + } + public virtual string Store(AssetBase asset) { - if (!m_Database.ExistsAsset(asset.FullID)) + bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; + if (!exists) { // m_log.DebugFormat( // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); @@ -194,7 +214,16 @@ namespace OpenSim.Services.AssetService if (!UUID.TryParse(id, out assetID)) return false; + if (HasChainedAssetService) + m_ChainedAssetService.Delete(id); + return m_Database.Delete(id); } + + private void MigrateFromChainedService(AssetBase asset) + { + Store(asset); + m_ChainedAssetService.Delete(asset.ID); + } } -} \ No newline at end of file +} diff --git a/OpenSim/Services/AssetService/XAssetServiceBase.cs b/OpenSim/Services/AssetService/XAssetServiceBase.cs index 0c5c2c3..c118c9d 100644 --- a/OpenSim/Services/AssetService/XAssetServiceBase.cs +++ b/OpenSim/Services/AssetService/XAssetServiceBase.cs @@ -27,9 +27,11 @@ using System; using System.Reflection; +using log4net; using Nini.Config; using OpenSim.Framework; using OpenSim.Data; +using OpenSim.Server.Base; using OpenSim.Services.Interfaces; using OpenSim.Services.Base; @@ -37,10 +39,15 @@ namespace OpenSim.Services.AssetService { public class XAssetServiceBase : ServiceBase { - protected IXAssetDataPlugin m_Database = null; - protected IAssetLoader m_AssetLoader = null; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - public XAssetServiceBase(IConfigSource config) : base(config) + protected IXAssetDataPlugin m_Database; + protected IAssetLoader m_AssetLoader; + protected IAssetService m_ChainedAssetService; + + protected bool HasChainedAssetService { get { return m_ChainedAssetService != null; } } + + public XAssetServiceBase(IConfigSource config, string configName) : base(config) { string dllName = String.Empty; string connString = String.Empty; @@ -48,7 +55,7 @@ namespace OpenSim.Services.AssetService // // Try reading the [AssetService] section first, if it exists // - IConfig assetConfig = config.Configs["AssetService"]; + IConfig assetConfig = config.Configs[configName]; if (assetConfig != null) { dllName = assetConfig.GetString("StorageProvider", dllName); @@ -77,17 +84,35 @@ namespace OpenSim.Services.AssetService if (m_Database == null) throw new Exception("Could not find a storage interface in the given module"); - m_Database.Initialise(connString); + string chainedAssetServiceDesignator = assetConfig.GetString("ChainedServiceModule", null); + + if (chainedAssetServiceDesignator != null) + { + m_log.InfoFormat( + "[XASSET SERVICE BASE]: Loading chained asset service from {0}", chainedAssetServiceDesignator); - string loaderName = assetConfig.GetString("DefaultAssetLoader", - String.Empty); + Object[] args = new Object[] { config, configName }; + m_ChainedAssetService = ServerUtils.LoadPlugin(chainedAssetServiceDesignator, args); - if (loaderName != String.Empty) + if (!HasChainedAssetService) + throw new Exception( + String.Format("Failed to load ChainedAssetService from {0}", chainedAssetServiceDesignator)); + } + + m_Database.Initialise(connString); + + if (HasChainedAssetService) { - m_AssetLoader = LoadPlugin(loaderName); + string loaderName = assetConfig.GetString("DefaultAssetLoader", + String.Empty); + + if (loaderName != String.Empty) + { + m_AssetLoader = LoadPlugin(loaderName); - if (m_AssetLoader == null) - throw new Exception("Asset loader could not be loaded"); + if (m_AssetLoader == null) + throw new Exception("Asset loader could not be loaded"); + } } } } -- cgit v1.1