From ab54ce1907e26935bfb847742d4f5aa95d34aca0 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 19 Mar 2012 00:18:04 +0000 Subject: Fix configuration problems where XAssetDatabasePlugin was picked up accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures. --- OpenSim/Services/AssetService/XAssetService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Services/AssetService/XAssetService.cs') diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index d161c58..05eb125 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs @@ -42,7 +42,7 @@ namespace OpenSim.Services.AssetService /// This will be developed into a de-duplicating asset service. /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. /// - public class XAssetService : AssetServiceBase, IAssetService + public class XAssetService : XAssetServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); -- cgit v1.1