From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- OpenSim/Services/AssetService/XAssetService.cs | 77 ++++++++++++++++++-------- 1 file changed, 53 insertions(+), 24 deletions(-) (limited to 'OpenSim/Services/AssetService/XAssetService.cs') diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs index a1d10ed..b1e5184 100644 --- a/OpenSim/Services/AssetService/XAssetService.cs +++ b/OpenSim/Services/AssetService/XAssetService.cs @@ -39,16 +39,18 @@ using OpenMetaverse; namespace OpenSim.Services.AssetService { /// - /// This will be developed into a de-duplicating asset service. - /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it. + /// A de-duplicating asset service. /// + [Obsolete] public class XAssetService : XAssetServiceBase, IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected static XAssetService m_RootInstance; - public XAssetService(IConfigSource config) : base(config) + public XAssetService(IConfigSource config) : this(config, "AssetService") {} + + public XAssetService(IConfigSource config, string configName) : base(config, configName) { if (m_RootInstance == null) { @@ -56,22 +58,21 @@ namespace OpenSim.Services.AssetService if (m_AssetLoader != null) { - IConfig assetConfig = config.Configs["AssetService"]; + IConfig assetConfig = config.Configs[configName]; if (assetConfig == null) throw new Exception("No AssetService configuration"); - string loaderArgs = assetConfig.GetString("AssetLoaderArgs", - String.Empty); + string loaderArgs = assetConfig.GetString("AssetLoaderArgs", String.Empty); bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true); - if (assetLoaderEnabled) + if (assetLoaderEnabled && !HasChainedAssetService) { m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset( loaderArgs, - delegate(AssetBase a) + a => { AssetBase existingAsset = Get(a.ID); // AssetMetadata existingMetadata = GetMetadata(a.ID); @@ -85,6 +86,7 @@ namespace OpenSim.Services.AssetService } m_log.Debug("[XASSET SERVICE]: Local asset service enabled"); + m_log.Error("[XASSET SERVICE]: THIS ASSET SERVICE HAS BEEN MARKED OBSOLETE. PLEASE USE FSAssetService"); } } } @@ -103,7 +105,23 @@ namespace OpenSim.Services.AssetService try { - return m_Database.GetAsset(assetID); + AssetBase asset = m_Database.GetAsset(assetID); + + if (asset != null) + { + return asset; + } + else if (HasChainedAssetService) + { + asset = m_ChainedAssetService.Get(id); + + if (asset != null) + MigrateFromChainedService(asset); + + return asset; + } + + return null; } catch (Exception e) { @@ -120,30 +138,25 @@ namespace OpenSim.Services.AssetService public virtual AssetMetadata GetMetadata(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id); - - UUID assetID; - if (!UUID.TryParse(id, out assetID)) - return null; + AssetBase asset = Get(id); - AssetBase asset = m_Database.GetAsset(assetID); if (asset != null) return asset.Metadata; - - return null; + else + return null; } public virtual byte[] GetData(string id) { // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id); - UUID assetID; + AssetBase asset = Get(id); - if (!UUID.TryParse(id, out assetID)) + if (asset != null) + return asset.Data; + else return null; - - AssetBase asset = m_Database.GetAsset(assetID); - return asset.Data; } public virtual bool Get(string id, Object sender, AssetRetrieved handler) @@ -155,7 +168,7 @@ namespace OpenSim.Services.AssetService if (!UUID.TryParse(id, out assetID)) return false; - AssetBase asset = m_Database.GetAsset(assetID); + AssetBase asset = Get(id); //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset); @@ -164,9 +177,16 @@ namespace OpenSim.Services.AssetService return true; } + public virtual bool[] AssetsExist(string[] ids) + { + UUID[] uuid = Array.ConvertAll(ids, id => UUID.Parse(id)); + return m_Database.AssetsExist(uuid); + } + public virtual string Store(AssetBase asset) { - if (!m_Database.ExistsAsset(asset.FullID)) + bool exists = m_Database.AssetsExist(new[] { asset.FullID })[0]; + if (!exists) { // m_log.DebugFormat( // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); @@ -194,7 +214,16 @@ namespace OpenSim.Services.AssetService if (!UUID.TryParse(id, out assetID)) return false; + if (HasChainedAssetService) + m_ChainedAssetService.Delete(id); + return m_Database.Delete(id); } + + private void MigrateFromChainedService(AssetBase asset) + { + Store(asset); + m_ChainedAssetService.Delete(asset.ID); + } } -} \ No newline at end of file +} -- cgit v1.1