From 462ad336dcd59dfc4325aed9e6d635aa866cd094 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 2 Nov 2012 00:02:10 +0000 Subject: Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService. This allows us to use a common check for both AssetService and XAssetService. It also allows future console commands to delete an asset. As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured. --- OpenSim/Services/AssetService/AssetService.cs | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) (limited to 'OpenSim/Services/AssetService/AssetService.cs') diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index b1f0f7e..e7eb6fe 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -70,7 +70,7 @@ namespace OpenSim.Services.AssetService if (assetLoaderEnabled) { - m_log.DebugFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); + m_log.DebugFormat("[ASSET SERVICE]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset( loaderArgs, @@ -197,20 +197,7 @@ namespace OpenSim.Services.AssetService if (!UUID.TryParse(id, out assetID)) return false; - AssetBase asset = m_Database.GetAsset(assetID); - if (asset == null) - return false; - - if ((int)(asset.Flags & AssetFlags.Maptile) != 0) - { - return m_Database.Delete(id); - } - else - { - m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id); - } - - return false; + return m_Database.Delete(id); } } } \ No newline at end of file -- cgit v1.1