From be357f8feeb438e3292292d163918a307d69c69a Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 30 Aug 2011 01:58:32 +0100 Subject: Fix bug in persisting saved appearances for npcs Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 --- OpenSim/Services/AssetService/AssetService.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'OpenSim/Services/AssetService/AssetService.cs') diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs index d40aa4b..2ea513b 100644 --- a/OpenSim/Services/AssetService/AssetService.cs +++ b/OpenSim/Services/AssetService/AssetService.cs @@ -83,7 +83,7 @@ namespace OpenSim.Services.AssetService if (assetLoaderEnabled) { - m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); + m_log.DebugFormat("[ASSET]: Loading default asset set from {0}", loaderArgs); m_AssetLoader.ForEachDefaultXmlAsset( loaderArgs, @@ -100,7 +100,7 @@ namespace OpenSim.Services.AssetService }); } - m_log.Info("[ASSET SERVICE]: Local asset service enabled"); + m_log.Debug("[ASSET SERVICE]: Local asset service enabled"); } } } @@ -180,6 +180,11 @@ namespace OpenSim.Services.AssetService // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length); m_Database.StoreAsset(asset); } +// else +// { +// m_log.DebugFormat( +// "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length); +// } return asset.ID; } -- cgit v1.1