From bc68390b14ec582093dc322c2f45c32491924406 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 8 Jan 2010 22:51:37 +0000 Subject: The first 2 handlers for the XInventory system. --- .../Handlers/Inventory/XInventoryInConnector.cs | 74 ++++++++++++++++++++++ 1 file changed, 74 insertions(+) (limited to 'OpenSim/Server') diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index b48e30e..c7d5ff1 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs @@ -38,6 +38,7 @@ using OpenSim.Services.Interfaces; using OpenSim.Framework.Servers.HttpServer; using OpenSim.Server.Handlers.Base; using log4net; +using OpenMetaverse; namespace OpenSim.Server.Handlers.Asset { @@ -193,6 +194,14 @@ namespace OpenSim.Server.Handlers.Asset { Dictionary result = new Dictionary(); + if (!request.ContainsKey("PRINCIPAL")) + return FailureResult(); + + if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) + result["RESULT"] = "True"; + else + result["RESULT"] = "False"; + string xmlString = ServerUtils.BuildXmlResponse(result); m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); @@ -203,6 +212,15 @@ namespace OpenSim.Server.Handlers.Asset { Dictionary result = new Dictionary(); + if (!request.ContainsKey("PRINCIPAL")) + return FailureResult(); + + + List folders = m_InventoryService.GetInventorySkeleton(new UUID(request["PRINCIPAL"].ToString())); + + foreach (InventoryFolderBase f in folders) + result[f.ID.ToString()] = EncodeFolder(f); + string xmlString = ServerUtils.BuildXmlResponse(result); m_log.DebugFormat("[XXX]: resp string: {0}", xmlString); UTF8Encoding encoding = new UTF8Encoding(); @@ -378,5 +396,61 @@ namespace OpenSim.Server.Handlers.Asset UTF8Encoding encoding = new UTF8Encoding(); return encoding.GetBytes(xmlString); } + + private Dictionary EncodeFolder(InventoryFolderBase f) + { + Dictionary ret = new Dictionary(); + + ret["ParentID"] = f.ParentID.ToString(); + ret["Type"] = f.Type.ToString(); + ret["Version"] = f.Version.ToString(); + ret["Name"] = f.Name; + ret["Owner"] = f.Owner.ToString(); + ret["ID"] = f.ID.ToString(); + + return ret; + } + + private InventoryFolderBase BuildFolder(Dictionary data) + { + InventoryFolderBase folder = new InventoryFolderBase(); + + folder.ParentID = new UUID(data["ParentID"].ToString()); + folder.Type = short.Parse(data["Type"].ToString()); + folder.Version = ushort.Parse(data["Version"].ToString()); + folder.Name = data["Name"].ToString(); + folder.Owner = new UUID(data["Owner"].ToString()); + folder.ID = new UUID(data["ID"].ToString()); + + return folder; + } + + private InventoryItemBase BuildItem(Dictionary data) + { + InventoryItemBase item = new InventoryItemBase(); + + item.AssetID = new UUID(data["AssetID"].ToString()); + item.AssetType = int.Parse(data["AssetType"].ToString()); + item.Name = data["Name"].ToString(); + item.Owner = new UUID(data["Owner"].ToString()); + item.ID = new UUID(data["ID"].ToString()); + item.InvType = int.Parse(data["InvType"].ToString()); + item.Folder = new UUID(data["Folder"].ToString()); + item.CreatorId = data["CreatorId"].ToString(); + item.Description = data["Description"].ToString(); + item.NextPermissions = uint.Parse(data["NextPermissions"].ToString()); + item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString()); + item.BasePermissions = uint.Parse(data["BasePermissions"].ToString()); + item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString()); + item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString()); + item.GroupID = new UUID(data["GroupID"].ToString()); + item.GroupOwned = bool.Parse(data["GroupOwned"].ToString()); + item.SalePrice = int.Parse(data["SalePrice"].ToString()); + item.SaleType = byte.Parse(data["SaleType"].ToString()); + item.Flags = uint.Parse(data["Flags"].ToString()); + item.CreationDate = int.Parse(data["CreationDate"].ToString()); + + return item; + } } } -- cgit v1.1 From 2b478a61d09a75f0c7e575b7e43807a6c9328e73 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 11 Jan 2010 03:49:05 +0000 Subject: Add the console port setting to ROBUST, too --- OpenSim/Server/Base/HttpServerBase.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'OpenSim/Server') diff --git a/OpenSim/Server/Base/HttpServerBase.cs b/OpenSim/Server/Base/HttpServerBase.cs index ed0210f..77184a4 100644 --- a/OpenSim/Server/Base/HttpServerBase.cs +++ b/OpenSim/Server/Base/HttpServerBase.cs @@ -49,6 +49,7 @@ namespace OpenSim.Server.Base protected uint m_Port = 0; protected Dictionary m_Servers = new Dictionary(); + protected uint m_consolePort = 0; public IHttpServer HttpServer { @@ -98,6 +99,7 @@ namespace OpenSim.Server.Base Thread.CurrentThread.Abort(); } + m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0); m_Port = port; m_HttpServer = new BaseHttpServer(port); @@ -111,7 +113,10 @@ namespace OpenSim.Server.Base if (MainConsole.Instance is RemoteConsole) { - ((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer); + if (m_consolePort == 0) + ((RemoteConsole)MainConsole.Instance).SetServer(m_HttpServer); + else + ((RemoteConsole)MainConsole.Instance).SetServer(GetHttpServer(m_consolePort)); } } } -- cgit v1.1