From 3bc8cf65a4e933cfdd0597affc1685c74fb29dba Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 16 May 2013 17:30:30 +0100 Subject: Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level. This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes). No functional change apart from elimination of unnecessary chaining of new threads. --- OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Server') diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index 012b14e..ae37ca7 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs @@ -218,7 +218,7 @@ namespace OpenSim.Server.Handlers.Simulation if (action.Equals("release")) ReleaseAgent(regionID, id); else - m_SimulationService.CloseAgent(destination, id); + Util.FireAndForget(delegate { m_SimulationService.CloseAgent(destination, id); }); responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = "OpenSim agent " + id.ToString(); -- cgit v1.1