From a58859a0d4206c194c9c56212218e2cafc2cc373 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Fri, 7 May 2010 21:29:56 -0700 Subject: GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs. --- .../Handlers/Presence/PresenceServerPostHandler.cs | 45 +--------------------- 1 file changed, 2 insertions(+), 43 deletions(-) (limited to 'OpenSim/Server/Handlers') diff --git a/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs b/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs index 4ebf933..3104917 100644 --- a/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Presence/PresenceServerPostHandler.cs @@ -90,8 +90,6 @@ namespace OpenSim.Server.Handlers.Presence return GetAgent(request); case "getagents": return GetAgents(request); - case "sethome": - return SetHome(request); } m_log.DebugFormat("[PRESENCE HANDLER]: unknown method request: {0}", method); } @@ -140,12 +138,7 @@ namespace OpenSim.Server.Handlers.Presence if (!UUID.TryParse(request["SessionID"].ToString(), out session)) return FailureResult(); - if (request.ContainsKey("Position") && request["Position"] != null) - Vector3.TryParse(request["Position"].ToString(), out position); - if (request.ContainsKey("LookAt") && request["Position"] != null) - Vector3.TryParse(request["LookAt"].ToString(), out lookat); - - if (m_PresenceService.LogoutAgent(session, position, lookat)) + if (m_PresenceService.LogoutAgent(session)) return SuccessResult(); return FailureResult(); @@ -171,8 +164,6 @@ namespace OpenSim.Server.Handlers.Presence { UUID session = UUID.Zero; UUID region = UUID.Zero; - Vector3 position = new Vector3(128, 128, 70); - Vector3 look = Vector3.Zero; if (!request.ContainsKey("SessionID") || !request.ContainsKey("RegionID")) return FailureResult(); @@ -183,13 +174,7 @@ namespace OpenSim.Server.Handlers.Presence if (!UUID.TryParse(request["RegionID"].ToString(), out region)) return FailureResult(); - if (request.ContainsKey("position")) - Vector3.TryParse(request["position"].ToString(), out position); - - if (request.ContainsKey("lookAt")) - Vector3.TryParse(request["lookAt"].ToString(), out look); - - if (m_PresenceService.ReportAgent(session, region, position, look)) + if (m_PresenceService.ReportAgent(session, region)) { return SuccessResult(); } @@ -318,31 +303,5 @@ namespace OpenSim.Server.Handlers.Presence return ms.ToArray(); } - byte[] SetHome(Dictionary request) - { - UUID region = UUID.Zero; - Vector3 position = new Vector3(128, 128, 70); - Vector3 look = Vector3.Zero; - - if (!request.ContainsKey("UserID") || !request.ContainsKey("RegionID")) - return FailureResult(); - - string user = request["UserID"].ToString(); - - if (!UUID.TryParse(request["RegionID"].ToString(), out region)) - return FailureResult(); - - if (request.ContainsKey("position")) - Vector3.TryParse(request["position"].ToString(), out position); - - if (request.ContainsKey("lookAt")) - Vector3.TryParse(request["lookAt"].ToString(), out look); - - if (m_PresenceService.SetHomeLocation(user, region, position, look)) - return SuccessResult(); - - return FailureResult(); - } - } } -- cgit v1.1