From bf5ec8cb88219c8fefd7b396d5bd03110d3fa0e5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 21 Jan 2011 22:51:52 +0000 Subject: remove some mono compiler warnings and unnecessary dictionary instantiations --- OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs') diff --git a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs index 00f035c..899f9c0 100644 --- a/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/XInventoryInConnector.cs @@ -347,7 +347,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleAddFolder(Dictionary request) { - Dictionary result = new Dictionary(); InventoryFolderBase folder = BuildFolder(request); if (m_InventoryService.AddFolder(folder)) @@ -358,7 +357,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleUpdateFolder(Dictionary request) { - Dictionary result = new Dictionary(); InventoryFolderBase folder = BuildFolder(request); if (m_InventoryService.UpdateFolder(folder)) @@ -369,7 +367,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleMoveFolder(Dictionary request) { - Dictionary result = new Dictionary(); UUID parentID = UUID.Zero; UUID.TryParse(request["ParentID"].ToString(), out parentID); UUID folderID = UUID.Zero; @@ -387,7 +384,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleDeleteFolders(Dictionary request) { - Dictionary result = new Dictionary(); UUID principal = UUID.Zero; UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); List slist = (List)request["FOLDERS"]; @@ -408,7 +404,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandlePurgeFolder(Dictionary request) { - Dictionary result = new Dictionary(); UUID folderID = UUID.Zero; UUID.TryParse(request["ID"].ToString(), out folderID); @@ -421,7 +416,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleAddItem(Dictionary request) { - Dictionary result = new Dictionary(); InventoryItemBase item = BuildItem(request); if (m_InventoryService.AddItem(item)) @@ -432,7 +426,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleUpdateItem(Dictionary request) { - Dictionary result = new Dictionary(); InventoryItemBase item = BuildItem(request); if (m_InventoryService.UpdateItem(item)) @@ -443,7 +436,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleMoveItems(Dictionary request) { - Dictionary result = new Dictionary(); List idlist = (List)request["IDLIST"]; List destlist = (List)request["DESTLIST"]; UUID principal = UUID.Zero; @@ -482,7 +474,6 @@ namespace OpenSim.Server.Handlers.Asset byte[] HandleDeleteItems(Dictionary request) { - Dictionary result = new Dictionary(); UUID principal = UUID.Zero; UUID.TryParse(request["PRINCIPAL"].ToString(), out principal); List slist = (List)request["ITEMS"]; -- cgit v1.1