From 9511a8c76370f21e839114007dcd2b25c69b009a Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 8 Nov 2008 17:35:48 +0000 Subject: Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. --- .../DotNetEngine/DotNetEngine_ScriptLoadUnload.cs | 68 ++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs (limited to 'OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs') diff --git a/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs new file mode 100644 index 0000000..bf429f6 --- /dev/null +++ b/OpenSim/ScriptEngine/Engines/DotNetEngine/DotNetEngine_ScriptLoadUnload.cs @@ -0,0 +1,68 @@ +using System; +using System.Collections.Generic; +using System.Text; +using OpenMetaverse; +using OpenSim.ScriptEngine.Components.DotNetEngine.Events; +using OpenSim.ScriptEngine.Shared; + +namespace OpenSim.ScriptEngine.Engines.DotNetEngine +{ + public partial class DotNetEngine + { + + //internal Dictionary ScriptMapping = new Dictionary(); + + + // + // HANDLE EVENTS FROM SCRIPTS + // We will handle script add, change and remove events outside of command pipeline + // + #region Script Add/Change/Remove + void Events_RezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine) + { + // ### + // # New script created + // ### + m_log.DebugFormat( + "[{0}] NEW SCRIPT: localID: {1}, itemID: {2}, startParam: {3}, postOnRez: {4}, engine: {5}", + Name, localID, itemID, startParam, postOnRez, engine); + + // Make a script object + ScriptStructure scriptObject = new ScriptStructure(); + scriptObject.RegionInfo = RegionInfo; + scriptObject.LocalID = localID; + scriptObject.ItemID = itemID; + scriptObject.Source = script; + + // + // Get MetaData from script header + // + ScriptMetaData scriptMetaData = ScriptMetaData.Extract(ref script); + scriptObject.ScriptMetaData = scriptMetaData; + foreach (string key in scriptObject.ScriptMetaData.Keys) + { + m_log.DebugFormat("[{0}] Script metadata: Key: \"{1}\", Value: \"{2}\".", Name, key, scriptObject.ScriptMetaData[key]); + } + + // + // Load this assembly + // + // TODO: Use Executor to send a command instead? + m_log.DebugFormat("[{0}] Adding script to scheduler", Name); + RegionInfo.FindScheduler(scriptObject.ScriptMetaData).AddScript(scriptObject); + // Add to our internal mapping + //ScriptMapping.Add(itemID, Schedulers[scheduler]); + } + + private void Events_RemoveScript(uint localID, UUID itemID) + { + // Tell all schedulers to remove this item + foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values) + { + scheduler.Removecript(localID, itemID); + } + } + #endregion + + } +} -- cgit v1.1