From e56f918b17a3341edc54ab5f26455837f526e706 Mon Sep 17 00:00:00 2001 From: idb Date: Fri, 5 Dec 2008 12:30:50 +0000 Subject: Mantis #2350 Move the DotNetEngine Unloading script debug message --- .../DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler') diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs index e657f32..e70cb91 100644 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs +++ b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager_ScriptLoadUnload.cs @@ -106,8 +106,7 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler if (item.Action == LoadUnloadStructure.LUType.Unload) { - m_log.DebugFormat("[{0}] Unloading script", Name); - _StopScript(item.Script.LocalID, item.Script.ItemID); + _StopScript(item.Script.LocalID, item.Script.ItemID); RemoveScript(item.Script.LocalID, item.Script.ItemID); } else if (item.Action == LoadUnloadStructure.LUType.Load) @@ -254,6 +253,8 @@ namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler if (!TryGetScript(localID, itemID, ref ss)) return; + m_log.DebugFormat("[{0}] Unloading script", Name); + // Stop long command on script //AsyncCommandManager.RemoveScript(ss); -- cgit v1.1