From 2525810e2a1b23f9c5b17b3d075e02c0c6255e2c Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Tue, 27 Oct 2009 13:31:04 -0700 Subject: Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward --- .../DotNetEngine/Scheduler/ScriptManager.cs | 203 --------------------- 1 file changed, 203 deletions(-) delete mode 100644 OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs (limited to 'OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs') diff --git a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs b/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs deleted file mode 100644 index 3dad902..0000000 --- a/OpenSim/ScriptEngine/Components/DotNetEngine/Scheduler/ScriptManager.cs +++ /dev/null @@ -1,203 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.Reflection; -using System.Text; -using System.Threading; -using log4net; -using OpenMetaverse; -using OpenSim.Region.ScriptEngine.Shared; -using OpenSim.ScriptEngine.Shared; -using EventParams=OpenSim.ScriptEngine.Shared.EventParams; - -namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler -{ - public partial class ScriptManager: IScriptExecutor - { - private const int NoWorkSleepMs = 50; - private const int NoWorkSleepMsInc = 1; // How much time to increase wait with on every iteration - private const int NoWorkSleepMsIncMax = 300; // Max time to wait - - internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - public string Name { get { return "SECS.DotNetEngine.ScriptManager"; } } - private static Thread ScriptLoadUnloadThread; - public Dictionary> Scripts = new Dictionary>(); - - private RegionInfoStructure CurrentRegion; - public void Initialize(RegionInfoStructure currentRegion) - { - CurrentRegion = currentRegion; - } - - public ScriptManager() - { - ScriptLoadUnloadThread = new Thread(LoadUnloadLoop); - ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; - ScriptLoadUnloadThread.IsBackground = true; - ScriptLoadUnloadThread.Start(); - } - public void Close() { } - - private void LoadUnloadLoop () - { - int _NoWorkSleepMsInc = 0; - while (true) - { - if (DoScriptLoadUnload()) - { - // We found work, reset counter - _NoWorkSleepMsInc = NoWorkSleepMs; - } else - { - // We didn't find work - // Sleep - Thread.Sleep(NoWorkSleepMs + NoWorkSleepMsInc); - // Increase sleep delay - _NoWorkSleepMsInc += NoWorkSleepMsInc; - // Make sure we don't exceed max - if (_NoWorkSleepMsInc > NoWorkSleepMsIncMax) - _NoWorkSleepMsInc = NoWorkSleepMsIncMax; - } - } - } - - #region Add/Remove/Find script functions for our Script memory structure - private void MemAddScript(ScriptStructure script) - { - lock (scriptLock) - { - // Create object if it doesn't exist - if (!Scripts.ContainsKey(script.LocalID)) - Scripts.Add(script.LocalID, new Dictionary()); - - // Delete script if it exists - Dictionary Obj; - if (Scripts.TryGetValue(script.LocalID, out Obj)) - if (Obj.ContainsKey(script.ItemID) == true) - Obj.Remove(script.ItemID); - - // Add to object - Obj.Add(script.ItemID, script); - } - } - private void MemRemoveScript(uint LocalID, UUID ItemID) - { - // TODO: Also clean up command queue and async commands for object - lock (scriptLock) - { - // Create object if it doesn't exist - if (!Scripts.ContainsKey(LocalID)) - return; - - // Delete script if it exists - Dictionary Obj; - if (Scripts.TryGetValue(LocalID, out Obj)) - if (Obj.ContainsKey(ItemID) == true) - Obj.Remove(ItemID); - - // Empty? - if (Obj.Count == 0) - Scripts.Remove(LocalID); - - } - } - public bool TryGetScript(uint localID, UUID itemID, ref ScriptStructure script) - { - lock (scriptLock) - { - - if (Scripts.ContainsKey(localID) == false) - return false; - - Dictionary Obj; - if (Scripts.TryGetValue(localID, out Obj)) - if (Obj.ContainsKey(itemID) == false) - return false; - - // Get script - return Obj.TryGetValue(itemID, out script); - } - } - public ScriptStructure GetScript(uint localID, UUID itemID) - { - lock (scriptLock) - { - - if (Scripts.ContainsKey(localID) == false) - throw new Exception("No script with LocalID " + localID + " was found."); - - Dictionary Obj; - if (Scripts.TryGetValue(localID, out Obj)) - if (Obj.ContainsKey(itemID) == false) - throw new Exception("No script with ItemID " + itemID + " was found."); - - // Get script - return Obj[itemID]; - } - } - public bool TryGetScripts(uint localID, ref Dictionary returnList) - { - Dictionary getList = GetScripts(localID); - if (getList != null) - { - returnList = getList; - return true; - } - return false; - } - public Dictionary GetScripts(uint localID) - { - lock (scriptLock) - { - - if (Scripts.ContainsKey(localID) == false) - return null; - return Scripts[localID]; - } - } - #endregion - - public void ExecuteCommand(EventParams p) - { - ScriptStructure ss = new ScriptStructure(); - if (TryGetScript(p.LocalID, p.ItemID, ref ss)) - ExecuteCommand(ref ss, p); - } - - public void ExecuteCommand(ref ScriptStructure scriptContainer, EventParams p) - { - m_log.DebugFormat("[{0}] ######################################################", Name); - m_log.DebugFormat("[{0}] Command execution ItemID {1}: \"{2}\".", Name, scriptContainer.ItemID, p.EventName); - scriptContainer.ExecuteEvent(p); - m_log.DebugFormat("[{0}] ######################################################", Name); - } - - } -} -- cgit v1.1