From 60065f06b3fd6f680202405e117402b22d62f902 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 23 Apr 2012 22:23:47 +0100
Subject: refactor: Replace calls to InventorySelf() with existing m_itemID in
LSL_Api
There's no point look up an item ID that we already have.
---
.../Shared/Api/Implementation/LSL_Api.cs | 136 +++++++--------------
1 file changed, 42 insertions(+), 94 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 36c9d5e..6000293 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -85,7 +85,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
protected uint m_localID;
+
+ ///
+ /// The UUID of the item that hosts this script
+ ///
protected UUID m_itemID;
+
protected bool throwErrorOnNotImplemented = true;
protected AsyncCommandManager AsyncCommands = null;
protected float m_ScriptDelayFactor = 1.0f;
@@ -267,25 +272,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
- protected UUID InventorySelf()
- {
- UUID invItemID = new UUID();
-
- lock (m_host.TaskInventory)
- {
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
- {
- invItemID = inv.Key;
- break;
- }
- }
- }
-
- return invItemID;
- }
-
protected UUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
@@ -2697,17 +2683,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llGiveMoney(string destination, int amount)
{
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero)
- return 0;
-
m_host.AddScriptLPS(1);
- TaskInventoryItem item = m_host.TaskInventory[invItemID];
+ TaskInventoryItem item;
lock (m_host.TaskInventory)
{
- item = m_host.TaskInventory[invItemID];
+ item = m_host.TaskInventory[m_itemID];
}
if (item.PermsGranter == UUID.Zero)
@@ -2955,10 +2937,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
lock (m_host.TaskInventory)
{
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ if (!m_host.TaskInventory.ContainsKey(m_itemID))
return;
else
- item = m_host.TaskInventory[InventorySelf()];
+ item = m_host.TaskInventory[m_itemID];
}
if (item.PermsGranter != UUID.Zero)
@@ -2983,10 +2965,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
lock (m_host.TaskInventory)
{
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ if (!m_host.TaskInventory.ContainsKey(m_itemID))
return;
else
- item = m_host.TaskInventory[InventorySelf()];
+ item = m_host.TaskInventory[m_itemID];
}
m_host.AddScriptLPS(1);
@@ -3026,10 +3008,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
lock (m_host.TaskInventory)
{
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ if (!m_host.TaskInventory.ContainsKey(m_itemID))
return;
else
- item = m_host.TaskInventory[InventorySelf()];
+ item = m_host.TaskInventory[m_itemID];
}
if (item.PermsGranter != m_host.OwnerID)
@@ -3058,10 +3040,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
lock (m_host.TaskInventory)
{
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ if (!m_host.TaskInventory.ContainsKey(m_itemID))
return;
else
- item = m_host.TaskInventory[InventorySelf()];
+ item = m_host.TaskInventory[m_itemID];
}
if (item.PermsGranter != m_host.OwnerID)
@@ -3313,18 +3295,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
- if (invItemID == UUID.Zero)
- return;
-
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ if (!m_host.TaskInventory.ContainsKey(m_itemID))
return;
else
- item = m_host.TaskInventory[InventorySelf()];
+ item = m_host.TaskInventory[m_itemID];
}
if (item.PermsGranter == UUID.Zero)
@@ -3350,18 +3328,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero)
- return;
-
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
+ if (!m_host.TaskInventory.ContainsKey(m_itemID))
return;
else
- item = m_host.TaskInventory[InventorySelf()];
+ item = m_host.TaskInventory[m_itemID];
}
if (item.PermsGranter == UUID.Zero)
@@ -3417,21 +3391,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRequestPermissions(string agent, int perm)
{
- UUID agentID = new UUID();
+ UUID agentID;
if (!UUID.TryParse(agent, out agentID))
return;
- UUID invItemID = InventorySelf();
-
- if (invItemID == UUID.Zero)
- return; // Not in a prim? How??
-
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
- item = m_host.TaskInventory[invItemID];
+ item = m_host.TaskInventory[m_itemID];
}
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
@@ -3466,8 +3435,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
lock (m_host.TaskInventory)
{
- m_host.TaskInventory[invItemID].PermsGranter = agentID;
- m_host.TaskInventory[invItemID].PermsMask = perm;
+ m_host.TaskInventory[m_itemID].PermsGranter = agentID;
+ m_host.TaskInventory[m_itemID].PermsMask = perm;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@@ -3490,8 +3459,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
lock (m_host.TaskInventory)
{
- m_host.TaskInventory[invItemID].PermsGranter = agentID;
- m_host.TaskInventory[invItemID].PermsMask = perm;
+ m_host.TaskInventory[m_itemID].PermsGranter = agentID;
+ m_host.TaskInventory[m_itemID].PermsMask = perm;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@@ -3515,8 +3484,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
lock (m_host.TaskInventory)
{
- m_host.TaskInventory[invItemID].PermsGranter = agentID;
- m_host.TaskInventory[invItemID].PermsMask = 0;
+ m_host.TaskInventory[m_itemID].PermsGranter = agentID;
+ m_host.TaskInventory[m_itemID].PermsMask = 0;
}
presence.ControllingClient.OnScriptAnswer += handleScriptAnswer;
@@ -3524,7 +3493,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
presence.ControllingClient.SendScriptQuestion(
- m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
+ m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_itemID, perm);
return;
}
@@ -3541,20 +3510,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (taskID != m_host.UUID)
return;
- UUID invItemID = InventorySelf();
-
- if (invItemID == UUID.Zero)
- return;
-
- client.OnScriptAnswer-=handleScriptAnswer;
- m_waitingForScriptAnswer=false;
+ client.OnScriptAnswer -= handleScriptAnswer;
+ m_waitingForScriptAnswer = false;
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
llReleaseControls();
lock (m_host.TaskInventory)
{
- m_host.TaskInventory[invItemID].PermsMask = answer;
+ m_host.TaskInventory[m_itemID].PermsMask = answer;
}
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
@@ -3627,7 +3591,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCreateLink(string target, int parent)
{
m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
+
UUID targetID;
if (!UUID.TryParse(target, out targetID))
@@ -3636,7 +3600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
TaskInventoryItem item;
lock (m_host.TaskInventory)
{
- item = m_host.TaskInventory[invItemID];
+ item = m_host.TaskInventory[m_itemID];
}
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
@@ -3688,11 +3652,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llBreakLink(int linknum)
{
m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
lock (m_host.TaskInventory)
{
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
+ if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
{
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
@@ -9691,17 +9654,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCameraPos()
{
m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
-
- if (invItemID == UUID.Zero)
- return new LSL_Vector();
lock (m_host.TaskInventory)
{
- if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
+ if (m_host.TaskInventory[m_itemID].PermsGranter == UUID.Zero)
return new LSL_Vector();
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
+ if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Vector();
@@ -9720,16 +9679,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Rotation llGetCameraRot()
{
m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
- if (invItemID == UUID.Zero)
- return new LSL_Rotation();
lock (m_host.TaskInventory)
{
- if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
+ if (m_host.TaskInventory[m_itemID].PermsGranter == UUID.Zero)
return new LSL_Rotation();
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
+ if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
ShoutError("No permissions to track the camera");
return new LSL_Rotation();
@@ -9907,10 +9863,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- // our key in the object we are in
- UUID invItemID = InventorySelf();
- if (invItemID == UUID.Zero) return;
-
// the object we are in
UUID objectID = m_host.ParentUUID;
if (objectID == UUID.Zero) return;
@@ -9919,10 +9871,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
lock (m_host.TaskInventory)
{
// we need the permission first, to know which avatar we want to set the camera for
- agentID = m_host.TaskInventory[invItemID].PermsGranter;
+ agentID = m_host.TaskInventory[m_itemID].PermsGranter;
if (agentID == UUID.Zero) return;
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
+ if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
}
ScenePresence presence = World.GetScenePresence(agentID);
@@ -9963,10 +9915,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- // our key in the object we are in
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero) return;
-
// the object we are in
UUID objectID = m_host.ParentUUID;
if (objectID == UUID.Zero) return;
@@ -9975,9 +9923,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID agentID;
lock (m_host.TaskInventory)
{
- agentID = m_host.TaskInventory[invItemID].PermsGranter;
+ agentID = m_host.TaskInventory[m_itemID].PermsGranter;
if (agentID == UUID.Zero) return;
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
+ if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
}
ScenePresence presence = World.GetScenePresence(agentID);
--
cgit v1.1
From 1f8d1bcdcf7ae48ad0b3609e532ad87859f6300b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 23 Apr 2012 22:52:46 +0100
Subject: Replace common code to fetch self inventory item (as opposed to uuid)
with GetSelfInventoryItem()
However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item.
---
.../Shared/Api/Implementation/LSL_Api.cs | 231 +++++++--------------
1 file changed, 76 insertions(+), 155 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 6000293..a353b25 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -272,6 +272,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
+ ///
+ /// Get the inventory item that hosts ourselves.
+ ///
+ ///
+ /// FIXME: It would be far easier to pass in TaskInventoryItem rather than just m_itemID so that we don't need
+ /// to keep looking ourselves up.
+ ///
+ ///
+ protected TaskInventoryItem GetSelfInventoryItem()
+ {
+ lock (m_host.TaskInventory)
+ return m_host.TaskInventory[m_itemID];
+ }
+
protected UUID InventoryKey(string name, int type)
{
m_host.AddScriptLPS(1);
@@ -2685,12 +2699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
return 0;
@@ -2933,15 +2942,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llTakeControls(int controls, int accept, int pass_on)
{
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- if (!m_host.TaskInventory.ContainsKey(m_itemID))
- return;
- else
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != UUID.Zero)
{
@@ -2961,18 +2962,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llReleaseControls()
{
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- if (!m_host.TaskInventory.ContainsKey(m_itemID))
- return;
- else
- item = m_host.TaskInventory[m_itemID];
- }
-
m_host.AddScriptLPS(1);
+ TaskInventoryItem item = GetSelfInventoryItem();
+
if (item.PermsGranter != UUID.Zero)
{
ScenePresence presence = World.GetScenePresence(item.PermsGranter);
@@ -3004,15 +2997,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// if (m_host.ParentGroup.RootPart.AttachmentPoint == 0)
// return;
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- if (!m_host.TaskInventory.ContainsKey(m_itemID))
- return;
- else
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != m_host.OwnerID)
return;
@@ -3036,15 +3021,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (m_host.ParentGroup.AttachmentPoint == 0)
return;
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- if (!m_host.TaskInventory.ContainsKey(m_itemID))
- return;
- else
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter != m_host.OwnerID)
return;
@@ -3295,15 +3272,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- if (!m_host.TaskInventory.ContainsKey(m_itemID))
- return;
- else
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
return;
@@ -3328,15 +3297,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- if (!m_host.TaskInventory.ContainsKey(m_itemID))
- return;
- else
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (item.PermsGranter == UUID.Zero)
return;
@@ -3396,12 +3357,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(agent, out agentID))
return;
- TaskInventoryItem item;
-
- lock (m_host.TaskInventory)
- {
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
{
@@ -3531,39 +3487,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- lock (m_host.TaskInventory)
- {
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- return item.PermsGranter.ToString();
- }
- }
- }
-
- return UUID.Zero.ToString();
+ return GetSelfInventoryItem().PermsGranter.ToString();
}
public LSL_Integer llGetPermissions()
{
m_host.AddScriptLPS(1);
- lock (m_host.TaskInventory)
- {
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- int perms = item.PermsMask;
- if (m_automaticLinkPermission)
- perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
- return perms;
- }
- }
- }
+ int perms = GetSelfInventoryItem().PermsMask;
- return 0;
+ if (m_automaticLinkPermission)
+ perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
+
+ return perms;
}
public LSL_Integer llGetLinkNumber()
@@ -3597,11 +3533,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!UUID.TryParse(target, out targetID))
return;
- TaskInventoryItem item;
- lock (m_host.TaskInventory)
- {
- item = m_host.TaskInventory[m_itemID];
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
if ((item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
&& !m_automaticLinkPermission)
@@ -3653,14 +3585,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- lock (m_host.TaskInventory)
+ if ((GetSelfInventoryItem().PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
+ && !m_automaticLinkPermission)
{
- if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0
- && !m_automaticLinkPermission)
- {
- ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
- return;
- }
+ ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
+ return;
}
if (linknum < ScriptBaseClass.LINK_THIS)
@@ -4537,23 +4466,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_String llGetScriptName()
{
- string result = String.Empty;
-
m_host.AddScriptLPS(1);
- lock (m_host.TaskInventory)
- {
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- result = item.Name != null ? item.Name : String.Empty;
- break;
- }
- }
- }
+ TaskInventoryItem item = GetSelfInventoryItem();
- return result;
+ return item.Name != null ? item.Name : String.Empty;
}
public LSL_Integer llGetLinkNumberOfSides(int link)
@@ -9655,16 +9572,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- lock (m_host.TaskInventory)
- {
- if (m_host.TaskInventory[m_itemID].PermsGranter == UUID.Zero)
- return new LSL_Vector();
+ TaskInventoryItem item = GetSelfInventoryItem();
- if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
- {
- ShoutError("No permissions to track the camera");
- return new LSL_Vector();
- }
+ if (item.PermsGranter == UUID.Zero)
+ return new LSL_Vector();
+
+ if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
+ {
+ ShoutError("No permissions to track the camera");
+ return new LSL_Vector();
}
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
@@ -9680,16 +9596,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
- lock (m_host.TaskInventory)
- {
- if (m_host.TaskInventory[m_itemID].PermsGranter == UUID.Zero)
- return new LSL_Rotation();
+ TaskInventoryItem item = GetSelfInventoryItem();
- if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
- {
- ShoutError("No permissions to track the camera");
- return new LSL_Rotation();
- }
+ if (item.PermsGranter == UUID.Zero)
+ return new LSL_Rotation();
+
+ if ((item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
+ {
+ ShoutError("No permissions to track the camera");
+ return new LSL_Rotation();
}
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
@@ -9865,17 +9780,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// the object we are in
UUID objectID = m_host.ParentUUID;
- if (objectID == UUID.Zero) return;
+ if (objectID == UUID.Zero)
+ return;
- UUID agentID;
- lock (m_host.TaskInventory)
- {
- // we need the permission first, to know which avatar we want to set the camera for
- agentID = m_host.TaskInventory[m_itemID].PermsGranter;
+ TaskInventoryItem item = GetSelfInventoryItem();
- if (agentID == UUID.Zero) return;
- if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
- }
+ // we need the permission first, to know which avatar we want to set the camera for
+ UUID agentID = item.PermsGranter;
+
+ if (agentID == UUID.Zero)
+ return;
+
+ if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
+ return;
ScenePresence presence = World.GetScenePresence(agentID);
@@ -9917,21 +9834,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// the object we are in
UUID objectID = m_host.ParentUUID;
- if (objectID == UUID.Zero) return;
+ if (objectID == UUID.Zero)
+ return;
+
+ TaskInventoryItem item = GetSelfInventoryItem();
// we need the permission first, to know which avatar we want to clear the camera for
- UUID agentID;
- lock (m_host.TaskInventory)
- {
- agentID = m_host.TaskInventory[m_itemID].PermsGranter;
- if (agentID == UUID.Zero) return;
- if ((m_host.TaskInventory[m_itemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
- }
+ UUID agentID = item.PermsGranter;
+
+ if (agentID == UUID.Zero)
+ return;
+
+ if ((item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0)
+ return;
ScenePresence presence = World.GetScenePresence(agentID);
// we are not interested in child-agents
- if (presence.IsChildAgent) return;
+ if (presence.IsChildAgent)
+ return;
presence.ControllingClient.SendClearFollowCamProperties(objectID);
}
--
cgit v1.1
From 40e37d8b78379db08de541c8c7a9fed1d22ec5ef Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 24 Apr 2012 00:03:57 +0100
Subject: Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
---
.../Shared/Api/Implementation/ApiManager.cs | 41 ++++++------
.../Shared/Api/Implementation/LSL_Api.cs | 73 +++++++++++++---------
.../Shared/Api/Implementation/OSSL_Api.cs | 28 +++++++++
.../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 14 +++++
.../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 13 +++-
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 7 +++
6 files changed, 127 insertions(+), 49 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
index 47ed6ba..684138f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/ApiManager.cs
@@ -29,42 +29,43 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
+using log4net;
using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
public class ApiManager
{
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
private Dictionary m_Apis = new Dictionary();
public string[] GetApis()
{
- if (m_Apis.Count > 0)
+ if (m_Apis.Count <= 0)
{
- List l = new List(m_Apis.Keys);
- return l.ToArray();
- }
+ Assembly a = Assembly.GetExecutingAssembly();
- Assembly a = Assembly.GetExecutingAssembly();
+ Type[] types = a.GetExportedTypes();
- Type[] types = a.GetExportedTypes();
-
- foreach (Type t in types)
- {
- string name = t.ToString();
- int idx = name.LastIndexOf('.');
- if (idx != -1)
- name = name.Substring(idx+1);
-
- if (name.EndsWith("_Api"))
+ foreach (Type t in types)
{
- name = name.Substring(0, name.Length - 4);
- m_Apis[name] = t;
+ string name = t.ToString();
+ int idx = name.LastIndexOf('.');
+ if (idx != -1)
+ name = name.Substring(idx+1);
+
+ if (name.EndsWith("_Api"))
+ {
+ name = name.Substring(0, name.Length - 4);
+ m_Apis[name] = t;
+ }
}
}
- List ret = new List(m_Apis.Keys);
- return ret.ToArray();
+// m_log.DebugFormat("[API MANAGER]: Found {0} apis", m_Apis.Keys.Count);
+
+ return new List(m_Apis.Keys).ToArray();
}
public IScriptApi CreateApi(string api)
@@ -76,4 +77,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret;
}
}
-}
+}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9cb97f9..d4c872c 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2994,7 +2994,49 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_UrlModule.ReleaseURL(url);
}
- public void llAttachToAvatar(int attachment)
+ ///
+ /// Attach the object containing this script to the avatar that owns it.
+ ///
+ /// The attachment point (e.g. ATTACH_CHEST)
+ /// true if the attach suceeded, false if it did not
+ public bool AttachToAvatar(int attachmentPoint)
+ {
+ SceneObjectGroup grp = m_host.ParentGroup;
+ ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
+
+ IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
+
+ if (attachmentsModule != null)
+ return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false);
+ else
+ return false;
+ }
+
+ ///
+ /// Detach the object containing this script from the avatar it is attached to.
+ ///
+ ///
+ /// Nothing happens if the object is not attached.
+ ///
+ public void DetachFromAvatar()
+ {
+ Util.FireAndForget(DetachWrapper, m_host);
+ }
+
+ private void DetachWrapper(object o)
+ {
+ SceneObjectPart host = (SceneObjectPart)o;
+
+ SceneObjectGroup grp = host.ParentGroup;
+ UUID itemID = grp.FromItemID;
+ ScenePresence presence = World.GetScenePresence(host.OwnerID);
+
+ IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
+ if (attachmentsModule != null)
+ attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
+ }
+
+ public void llAttachToAvatar(int attachmentPoint)
{
m_host.AddScriptLPS(1);
@@ -3007,15 +3049,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
- {
- SceneObjectGroup grp = m_host.ParentGroup;
-
- ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
-
- IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
- if (attachmentsModule != null)
- attachmentsModule.AttachObject(presence, grp, (uint)attachment, false);
- }
+ AttachToAvatar(attachmentPoint);
}
public void llDetachFromAvatar()
@@ -3031,24 +3065,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
if ((item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0)
- {
- IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
- if (attachmentsModule != null)
- Util.FireAndForget(DetachWrapper, m_host);
- }
- }
-
- private void DetachWrapper(object o)
- {
- SceneObjectPart host = (SceneObjectPart)o;
-
- SceneObjectGroup grp = host.ParentGroup;
- UUID itemID = grp.FromItemID;
- ScenePresence presence = World.GetScenePresence(host.OwnerID);
-
- IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule;
- if (attachmentsModule != null)
- attachmentsModule.DetachSingleAttachmentToInv(presence, itemID);
+ DetachFromAvatar();
}
public void llTakeCamera(string avatar)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index fe94b79..3f261ea 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -209,6 +209,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
throw new Exception("OSSL Runtime Error: " + msg);
}
+ ///
+ /// Initialize the LSL interface.
+ ///
+ ///
+ /// FIXME: This is an abomination. We should be able to set this up earlier but currently we have no
+ /// guarantee the interface is present on Initialize(). There needs to be another post initialize call from
+ /// ScriptInstance.
+ ///
private void InitLSL()
{
if (m_LSL_Api != null)
@@ -3093,5 +3101,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
estate.setEstateTerrainTextureHeights(corner, (float)low, (float)high);
}
}
+
+ public void osForceAttachToAvatar(int attachmentPoint)
+ {
+ CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatar");
+
+ m_host.AddScriptLPS(1);
+
+ InitLSL();
+ ((LSL_Api)m_LSL_Api).AttachToAvatar(attachmentPoint);
+ }
+
+ public void osForceDetachFromAvatar()
+ {
+ CheckThreatLevel(ThreatLevel.High, "osForceDetachFromAvatar");
+
+ m_host.AddScriptLPS(1);
+
+ InitLSL();
+ ((LSL_Api)m_LSL_Api).DetachFromAvatar();
+ }
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
index 545bbee..d0c852b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
@@ -98,6 +98,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
void osAvatarPlayAnimation(string avatar, string animation);
void osAvatarStopAnimation(string avatar, string animation);
+ // Attachment commands
+
+ ///
+ /// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH
+ ///
+ /// The attachment point. For example, ATTACH_CHEST
+ void osForceAttachToAvatar(int attachment);
+
+ ///
+ /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH
+ ///
+ /// Nothing happens if the object is not attached.
+ void osForceDetachFromAvatar();
+
//texture draw functions
string osMovePen(string drawList, int x, int y);
string osDrawLine(string drawList, int startX, int startY, int endX, int endY);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
index b94b9bf..36ac0e3 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs
@@ -289,8 +289,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
}
+ // Avatar functions
- //Texture Draw functions
+ public void osForceAttachToAvatar(int attachmentPoint)
+ {
+ m_OSSL_Functions.osForceAttachToAvatar(attachmentPoint);
+ }
+
+ public void osForceDetachFromAvatar()
+ {
+ m_OSSL_Functions.osForceDetachFromAvatar();
+ }
+
+ // Texture Draw functions
public string osMovePen(string drawList, int x, int y)
{
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 6e36742..2c8af81 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -964,7 +964,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public IScriptApi GetApi(string name)
{
if (m_Apis.ContainsKey(name))
+ {
+// m_log.DebugFormat("[SCRIPT INSTANCE]: Found api {0} in {1}@{2}", name, ScriptName, PrimName);
+
return m_Apis[name];
+ }
+
+// m_log.DebugFormat("[SCRIPT INSTANCE]: Did not find api {0} in {1}@{2}", name, ScriptName, PrimName);
+
return null;
}
--
cgit v1.1
From 6c21e15cb9542c06e69fd8acd6d4c04aad2cd7da Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 24 Apr 2012 00:32:01 +0100
Subject: Add online/offline indicator to "friends show" region console
command.
Improve output table formatting.
---
.../Avatar/Friends/FriendsCommandsModule.cs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
index e68f9d0..2602050 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Friends/FriendsCommandsModule.cs
@@ -58,6 +58,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
private Scene m_scene;
private IFriendsModule m_friendsModule;
private IUserManagement m_userManagementModule;
+ private IPresenceService m_presenceService;
// private IAvatarFactoryModule m_avatarFactory;
@@ -99,8 +100,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
m_friendsModule = m_scene.RequestModuleInterface();
m_userManagementModule = m_scene.RequestModuleInterface();
+ m_presenceService = m_scene.RequestModuleInterface();
- if (m_friendsModule != null && m_userManagementModule != null)
+ if (m_friendsModule != null && m_userManagementModule != null && m_presenceService != null)
{
m_scene.AddCommand(
"Friends", this, "friends show",
@@ -162,7 +164,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
MainConsole.Instance.OutputFormat("Friends for {0} {1} {2}:", firstName, lastName, userId);
- MainConsole.Instance.OutputFormat("UUID, Name, MyFlags, TheirFlags");
+ MainConsole.Instance.OutputFormat(
+ "{0,-36} {1,-36} {2,-7} {3,7} {4,10}", "UUID", "Name", "Status", "MyFlags", "TheirFlags");
foreach (FriendInfo friend in friends)
{
@@ -175,14 +178,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.Friends
UUID friendId;
string friendName;
+ string onlineText;
if (UUID.TryParse(friend.Friend, out friendId))
friendName = m_userManagementModule.GetUserName(friendId);
else
friendName = friend.Friend;
+ OpenSim.Services.Interfaces.PresenceInfo[] pi = m_presenceService.GetAgents(new string[] { friend.Friend });
+ if (pi.Length > 0)
+ onlineText = "online";
+ else
+ onlineText = "offline";
+
MainConsole.Instance.OutputFormat(
- "{0} {1} {2} {3}", friend.Friend, friendName, friend.MyFlags, friend.TheirFlags);
+ "{0,-36} {1,-36} {2,-7} {3,-7} {4,-10}",
+ friend.Friend, friendName, onlineText, friend.MyFlags, friend.TheirFlags);
}
}
}
--
cgit v1.1
From fd279889788420a63d7454833ab33cb4060edf38 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Mon, 23 Apr 2012 21:29:18 -0700
Subject: Changed the Map-related messages from Info to Debug. They're debug
messages.
---
OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | 4 ++--
OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs | 4 ++--
OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | 4 ++--
OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs | 4 ++--
4 files changed, 8 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index f86c790..aa306c7 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
int tc = 0;
double[,] hm = whichScene.Heightmap.GetDoubles();
tc = Environment.TickCount;
- m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
+ m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
EntityBase[] objs = whichScene.GetEntities();
Dictionary z_sort = new Dictionary();
//SortedList z_sort = new SortedList();
@@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
g.Dispose();
} // lock entities objs
- m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
+ m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
return mapbmp;
}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
index eb1a27f..992bff3 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/ShadedMapTileRenderer.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
- m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
+ m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
double[,] hm = m_scene.Heightmap.GetDoubles();
bool ShadowDebugContinue = true;
@@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
- m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
+ m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 1d2141e..d13c2ef 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
public void TerrainToBitmap(Bitmap mapbmp)
{
int tc = Environment.TickCount;
- m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
+ m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
// These textures should be in the AssetCache anyway, as every client conneting to this
// region needs them. Except on start, when the map is recreated (before anyone connected),
@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
}
}
}
- m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
+ m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
}
}
}
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
index 6163fd1..4f4e296 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs
@@ -88,11 +88,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
if (renderers.Count > 0)
{
m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
- m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
+ m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
}
else
{
- m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
+ m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
}
m_scene.RegisterModuleInterface(this);
--
cgit v1.1
From c6f30e044b6cd2ed8493ad0e2914786eef4f7890 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 24 Apr 2012 19:49:52 +0100
Subject: Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally
removed from ODEPrim.SetGeom.
This occurred in 7a574be3fd from Sat 21 Apr 2012.
This should fix collision detection.
Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
---
OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 1 +
1 file changed, 1 insertion(+)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 3f88353..0716214 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -338,6 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
_parent_scene.geom_name_map[prim_geom] = Name;
+ _parent_scene.actor_name_map[prim_geom] = this;
if (childPrim)
{
--
cgit v1.1
From 6011bfa5e36d77ad58cf50ddd99b8c6289144f57 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Mon, 23 Apr 2012 19:19:08 +0300
Subject: OSSL: fixed the threat level check for osParseJSONNew
---
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 3f261ea..7fc7337 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1617,7 +1617,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public Object osParseJSONNew(string JSON)
{
- CheckThreatLevel(ThreatLevel.None, "osParseJSON");
+ CheckThreatLevel(ThreatLevel.None, "osParseJSONNew");
m_host.AddScriptLPS(1);
--
cgit v1.1
From 2f398231acda79e313c2975ecdd5a6015cb71a54 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Mon, 23 Apr 2012 15:31:45 +0300
Subject: Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
---
.../CoreModules/Avatar/Attachments/AttachmentsModule.cs | 4 +++-
.../CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 11 ++++++-----
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 4 ++--
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 8 +++++---
4 files changed, 16 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index faa413e..0618add 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -143,7 +143,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
catch (Exception e)
{
- m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
+ UUID agentId = (sp.ControllingClient == null) ? (UUID)null : sp.ControllingClient.AgentId;
+ m_log.ErrorFormat("[ATTACHMENTS MODULE]: Unable to rez attachment with itemID {0}, assetID {1}, point {2} for {3}: {4}\n{5}",
+ attach.ItemID, attach.AssetID, p, agentId, e.Message, e.StackTrace);
}
}
}
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b0cee03..bf5609f 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -248,10 +248,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedTextureFace == null)
{
- m_log.WarnFormat(
- "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
- bakeType, sp.Name, m_scene.RegionInfo.RegionName);
-
+ // This can happen legitimately, since some baked textures might not exist
+ //m_log.WarnFormat(
+ // "[AV FACTORY]: No texture ID set for {0} for {1} in {2} not found when trying to save permanently",
+ // bakeType, sp.Name, m_scene.RegionInfo.RegionName);
continue;
}
@@ -417,7 +417,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// acd.AgentID, i, acd.Appearance.Texture.FaceTextures[i]);
int ftIndex = (int)AppearanceManager.BakeTypeToAgentTextureIndex(bakeType);
- bakedTextures[bakeType] = faceTextures[ftIndex];
+ Primitive.TextureEntryFace texture = faceTextures[ftIndex]; // this will be null if there's no such baked texture
+ bakedTextures[bakeType] = texture;
}
return bakedTextures;
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 2b8379d..435a683 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
sp.CompleteMovement(npcAvatar, false);
m_avatars.Add(npcAvatar.AgentId, npcAvatar);
- m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
+ m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
return npcAvatar.AgentId;
}
@@ -299,7 +299,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);
-// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name);
+ m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
return true;
}
}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 23a4cf9..a9b6e67 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1812,9 +1812,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
}
+
+ string textpath = path + ".text";
try
{
- using (FileStream fs = File.Create(path + ".text"))
+ using (FileStream fs = File.Create(textpath))
{
using (StreamWriter sw = new StreamWriter(fs))
{
@@ -1827,7 +1829,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
- m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
+ m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message);
}
}
}
@@ -1876,7 +1878,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
- m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
+ m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message);
}
}
--
cgit v1.1
From 0f470326aad70fd763911dab831f05191d8542f1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 00:19:38 +0100
Subject: Improve teleport log debug and error messages to tell us who is
teleporting.
---
.../Framework/EntityTransfer/EntityTransferModule.cs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index fa9cd55..feb783f 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -172,13 +172,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Reset animations; the viewer does that in teleports.
sp.Animator.ResetAnimations();
+ string destinationRegionName = "(not found)";
+
try
{
if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
{
+ destinationRegionName = sp.Scene.RegionInfo.RegionName;
+
m_log.DebugFormat(
- "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation {0} within {1}",
- position, sp.Scene.RegionInfo.RegionName);
+ "[ENTITY TRANSFER MODULE]: RequestTeleportToLocation for {0} to {1} within existing region {2}",
+ sp.Name, position, destinationRegionName);
// Teleport within the same region
if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
@@ -188,6 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
+
position = emergencyPos;
}
@@ -233,6 +238,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return;
}
+ destinationRegionName = finalDestination.RegionName;
+
// check if HyperGrid teleport is allowed, based on user level
int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID);
@@ -307,7 +314,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
catch (Exception e)
{
- m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
+ m_log.ErrorFormat(
+ "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
+ sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
+ e.Message, e.StackTrace);
+
sp.ControllingClient.SendTeleportFailed("Internal error");
}
}
--
cgit v1.1
From 39a6d7cab45597ab9b91e0af6ce378bad7fc8146 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 00:47:32 +0100
Subject: Comment out the noisier AVFACTORY log messages for now.
Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene.
---
.../CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index bf5609f..0ed10d2 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Process the baked texture array
if (textureEntry != null)
{
- m_log.InfoFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
+// m_log.DebugFormat("[AVFACTORY]: Received texture update for {0} {1}", sp.Name, sp.UUID);
// WriteBakedTexturesReport(sp, m_log.DebugFormat);
@@ -208,7 +208,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentId);
if (sp == null)
{
- m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
+ // This is expected if the user has gone away.
+// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentId);
return false;
}
@@ -337,7 +338,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return false;
}
- m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
+// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
// If we only found default textures, then the appearance is not cached
return (defonly ? false : true);
@@ -483,7 +484,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
- m_log.WarnFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
+ // This is expected if the user has gone away.
+// m_log.DebugFormat("[AVFACTORY]: Agent {0} no longer in the scene", agentid);
return;
}
--
cgit v1.1
From 6b299a428708a92865c7a49cb7ab808485761560 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 00:52:33 +0100
Subject: Comment out some debug ATTACHMENTS log messages for now.
---
.../Avatar/Attachments/AttachmentsModule.cs | 29 +++++++++++-----------
1 file changed, 14 insertions(+), 15 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 0618add..7200c4b 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -391,7 +391,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
lock (sp.AttachmentsSyncLock)
{
// Save avatar attachment information
- m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
+// m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + sp.UUID + ", ItemID: " + itemID);
bool changed = sp.Appearance.DetachAttachment(itemID);
if (changed && m_scene.AvatarFactory != null)
@@ -471,9 +471,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (grp.HasGroupChanged || (saveAllScripted && grp.ContainsScripts()))
{
- m_log.DebugFormat(
- "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
- grp.UUID, grp.AttachmentPoint);
+// m_log.DebugFormat(
+// "[ATTACHMENTS MODULE]: Updating asset for attachment {0}, attachpoint {1}",
+// grp.UUID, grp.AttachmentPoint);
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp);
@@ -504,12 +504,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
grp.HasGroupChanged = false; // Prevent it being saved over and over
}
- else
- {
- m_log.DebugFormat(
- "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
- grp.UUID, grp.AttachmentPoint);
- }
+// else
+// {
+// m_log.DebugFormat(
+// "[ATTACHMENTS MODULE]: Don't need to update asset for unchanged attachment {0}, attachpoint {1}",
+// grp.UUID, grp.AttachmentPoint);
+// }
}
///
@@ -891,13 +891,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Calls attach with a Zero position
if (AttachObject(sp, part.ParentGroup, AttachmentPt, false))
{
- m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
+// m_log.Debug(
+// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+// + ", AttachmentPoint: " + AttachmentPt);
// Save avatar attachment information
- m_log.Debug(
- "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
- + ", AttachmentPoint: " + AttachmentPt);
-
+ m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId);
}
}
catch (Exception e)
--
cgit v1.1
From a65ca24701ac34415bf76f4d9094ab42ae721c9a Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 01:51:40 +0100
Subject: Add regression test TestSameRegionTeleport()
---
.../EntityTransfer/EntityTransferModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 ++++
.../Scenes/Tests/ScenePresenceTeleportTests.cs | 36 ++++++++++++++++++++++
3 files changed, 43 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index feb783f..221e0bd 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, sp.Name, sp.UUID, emergencyPos);
-
+
position = emergencyPos;
}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b5f789b..9005acd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -990,6 +990,8 @@ namespace OpenSim.Region.Framework.Scenes
///
public void Teleport(Vector3 pos)
{
+// m_log.DebugFormat("[SCENE PRESENCE]: Moving {0} to {1} in {2}", Name, pos, Scene.RegionInfo.RegionName);
+
bool isFlying = Flying;
RemoveFromPhysicalScene();
Velocity = Vector3.Zero;
@@ -1002,6 +1004,10 @@ namespace OpenSim.Region.Framework.Scenes
public void TeleportWithMomentum(Vector3 pos)
{
+// m_log.DebugFormat(
+// "[SCENE PRESENCE]: Moving {0} to {1} with existing momentum {2} in {3} ",
+// Name, pos, Velocity, Scene.RegionInfo.RegionName);
+
bool isFlying = Flying;
RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index bebc10c..eb7bfbd 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -33,6 +33,7 @@ using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
+using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
@@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests
[TestFixture]
public class ScenePresenceTeleportTests
{
+ [Test]
+ public void TestSameRegionTeleport()
+ {
+ TestHelpers.InMethod();
+// log4net.Config.XmlConfigurator.Configure();
+
+ EntityTransferModule etm = new EntityTransferModule();
+
+ IConfigSource config = new IniConfigSource();
+ config.AddConfig("Modules");
+ // Not strictly necessary since FriendsModule assumes it is the default (!)
+ config.Configs["Modules"].Set("EntityTransferModule", etm.Name);
+
+ TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
+ SceneHelpers.SetupSceneModules(scene, config, etm);
+
+ Vector3 teleportPosition = new Vector3(10, 11, 12);
+ Vector3 teleportLookAt = new Vector3(20, 21, 22);
+
+ ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
+ sp.AbsolutePosition = new Vector3(30, 31, 32);
+ scene.RequestTeleportLocation(
+ sp.ControllingClient,
+ scene.RegionInfo.RegionHandle,
+ teleportPosition,
+ teleportLookAt,
+ (uint)TeleportFlags.ViaLocation);
+
+ Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
+
+ // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
+ // position instead).
+// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
+ }
+
///
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
///
--
cgit v1.1
From 683cfc6f827c15ee70e4651cbcc7b94a01d2f8e3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 02:07:55 +0100
Subject: refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()
These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene.
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 16 ----------------
.../OptionalModules/Scripting/Minimodule/SPAvatar.cs | 2 +-
2 files changed, 1 insertion(+), 17 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9005acd..8cb4921 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -994,22 +994,6 @@ namespace OpenSim.Region.Framework.Scenes
bool isFlying = Flying;
RemoveFromPhysicalScene();
- Velocity = Vector3.Zero;
- CheckLandingPoint(ref pos);
- AbsolutePosition = pos;
- AddToPhysicalScene(isFlying);
-
- SendTerseUpdateToAllClients();
- }
-
- public void TeleportWithMomentum(Vector3 pos)
- {
-// m_log.DebugFormat(
-// "[SCENE PRESENCE]: Moving {0} to {1} with existing momentum {2} in {3} ",
-// Name, pos, Velocity, Scene.RegionInfo.RegionName);
-
- bool isFlying = Flying;
- RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 922eaaf..d192309 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -68,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
public Vector3 WorldPosition
{
get { return GetSP().AbsolutePosition; }
- set { GetSP().TeleportWithMomentum(value); }
+ set { GetSP().Teleport(value); }
}
public bool IsChildAgent
--
cgit v1.1
From af86e2939c54837d47303668266ca314d405fb37 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Apr 2012 03:47:26 +0100
Subject: zero out SP velocity before calling SP.Teleport(), as the client
expects (though this is also effectively done by physics at the moment)
---
.../Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 1 +
1 file changed, 1 insertion(+)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 221e0bd..f094346 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -215,6 +215,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendTeleportStart(teleportFlags);
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
+ sp.Velocity = Vector3.Zero;
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.GetAttachments())
--
cgit v1.1
From 3be3189ee067b26fa6486535a65a0c0e99a9ef5b Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 25 Apr 2012 04:00:01 +0100
Subject: Commit the avination Teleport() methods (adaptedto justincc's
changes)
---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 13 ++++++++++++-
1 file changed, 12 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8cb4921..e8178ce 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -990,13 +990,24 @@ namespace OpenSim.Region.Framework.Scenes
///
public void Teleport(Vector3 pos)
{
-// m_log.DebugFormat("[SCENE PRESENCE]: Moving {0} to {1} in {2}", Name, pos, Scene.RegionInfo.RegionName);
+ TeleportWithMomentum(pos, null);
+ }
+ public void TeleportWithMomentum(Vector3 pos, Vector3? v)
+ {
bool isFlying = Flying;
+ Vector3 vel = Velocity;
RemoveFromPhysicalScene();
CheckLandingPoint(ref pos);
AbsolutePosition = pos;
AddToPhysicalScene(isFlying);
+ if (PhysicsActor != null)
+ {
+ if (v.HasValue)
+ PhysicsActor.SetMomentum((Vector3)v);
+ else
+ PhysicsActor.SetMomentum(vel);
+ }
SendTerseUpdateToAllClients();
}
--
cgit v1.1
From cf1c34605bf58ee783c2a7d0c63f51ecf6d3288a Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Tue, 24 Apr 2012 22:17:10 -0700
Subject: HG: Moved User-level code down to the HGEntityTransferModule where it
belongs.
---
.../Framework/EntityTransfer/EntityTransferModule.cs | 15 +--------------
.../Framework/EntityTransfer/HGEntityTransferModule.cs | 13 +++++++++++++
2 files changed, 14 insertions(+), 14 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 221e0bd..8d810fc 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -61,8 +61,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
set { m_MaxTransferDistance = value; }
}
- private int m_levelHGTeleport = 0;
-
protected bool m_Enabled = false;
protected Scene m_aScene;
protected List m_Scenes = new List();
@@ -106,7 +104,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (transferConfig != null)
{
MaxTransferDistance = transferConfig.GetInt("max_distance", 4095);
- m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
}
m_agentsInTransit = new List();
@@ -240,16 +237,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
destinationRegionName = finalDestination.RegionName;
- // check if HyperGrid teleport is allowed, based on user level
- int flags = m_aScene.GridService.GetRegionFlags(sp.Scene.RegionInfo.ScopeID, reg.RegionID);
-
- if (((flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) && (sp.UserLevel < m_levelHGTeleport))
- {
- m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent.");
- sp.ControllingClient.SendTeleportFailed("HyperGrid teleport not permitted");
- return;
- }
-
uint curX = 0, curY = 0;
Utils.LongToUInts(sp.Scene.RegionInfo.RegionHandle, out curX, out curY);
int curCellX = (int)(curX / Constants.RegionSize);
@@ -413,7 +400,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
bool logout = false;
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
{
- sp.ControllingClient.SendTeleportFailed(String.Format("Destination refused: {0}",
+ sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}",
reason));
return;
}
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 7f9175d..6a92e61 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Initialized = false;
+ private int m_levelHGTeleport = 0;
private GatekeeperServiceConnector m_GatekeeperConnector;
@@ -68,6 +69,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string name = moduleConfig.GetString("EntityTransferModule", "");
if (name == Name)
{
+ IConfig transferConfig = source.Configs["EntityTransfer"];
+ if (transferConfig != null)
+ m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0);
+
InitialiseCommon(source);
m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name);
}
@@ -164,6 +169,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0)
{
// this user is going to another grid
+ // check if HyperGrid teleport is allowed, based on user level
+ if (sp.UserLevel < m_levelHGTeleport)
+ {
+ m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent.");
+ reason = "HyperGrid teleport not permitted";
+ return false;
+ }
+
if (agentCircuit.ServiceURLs.ContainsKey("HomeURI"))
{
string userAgentDriver = agentCircuit.ServiceURLs["HomeURI"].ToString();
--
cgit v1.1
From 7aa25c6762e40ee9254e2982a9fca89913fa0279 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Tue, 24 Apr 2012 22:40:07 -0700
Subject: Slight rewording of output messages.
---
.../CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
index 6a92e61..634fb43 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
@@ -172,7 +172,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// check if HyperGrid teleport is allowed, based on user level
if (sp.UserLevel < m_levelHGTeleport)
{
- m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Final destination link is non permitted hypergrid region. Unable to teleport agent.");
+ m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
reason = "HyperGrid teleport not permitted";
return false;
}
--
cgit v1.1
From bec100a662f2734b5da0cc8d4fb731da019b4304 Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Wed, 25 Apr 2012 09:51:30 -0700
Subject: Add try/catch around Json script method registration to avoild some
issues with .NET 3.5 vs 4.0 differences.
See http://opensimulator.org/mantis/view.php?id=5971
---
.../Scripting/JsonStore/JsonStoreScriptModule.cs | 39 +++++++++++++---------
1 file changed, 24 insertions(+), 15 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
index eda2aef..4949097 100644
--- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs
@@ -163,28 +163,37 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
return;
}
- m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
- m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
+ try
+ {
+ m_comms.RegisterScriptInvocation(this,"JsonCreateStore");
+ m_comms.RegisterScriptInvocation(this,"JsonDestroyStore");
- m_comms.RegisterScriptInvocation(this,"JsonReadNotecard");
- m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard");
+ m_comms.RegisterScriptInvocation(this,"JsonReadNotecard");
+ m_comms.RegisterScriptInvocation(this,"JsonWriteNotecard");
- m_comms.RegisterScriptInvocation(this,"JsonTestPath");
- m_comms.RegisterScriptInvocation(this,"JsonTestPathJson");
+ m_comms.RegisterScriptInvocation(this,"JsonTestPath");
+ m_comms.RegisterScriptInvocation(this,"JsonTestPathJson");
- m_comms.RegisterScriptInvocation(this,"JsonGetValue");
- m_comms.RegisterScriptInvocation(this,"JsonGetValueJson");
+ m_comms.RegisterScriptInvocation(this,"JsonGetValue");
+ m_comms.RegisterScriptInvocation(this,"JsonGetValueJson");
- m_comms.RegisterScriptInvocation(this,"JsonTakeValue");
- m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson");
+ m_comms.RegisterScriptInvocation(this,"JsonTakeValue");
+ m_comms.RegisterScriptInvocation(this,"JsonTakeValueJson");
- m_comms.RegisterScriptInvocation(this,"JsonReadValue");
- m_comms.RegisterScriptInvocation(this,"JsonReadValueJson");
+ m_comms.RegisterScriptInvocation(this,"JsonReadValue");
+ m_comms.RegisterScriptInvocation(this,"JsonReadValueJson");
- m_comms.RegisterScriptInvocation(this,"JsonSetValue");
- m_comms.RegisterScriptInvocation(this,"JsonSetValueJson");
+ m_comms.RegisterScriptInvocation(this,"JsonSetValue");
+ m_comms.RegisterScriptInvocation(this,"JsonSetValueJson");
- m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
+ m_comms.RegisterScriptInvocation(this,"JsonRemoveValue");
+ }
+ catch (Exception e)
+ {
+ // See http://opensimulator.org/mantis/view.php?id=5971 for more information
+ m_log.WarnFormat("[JsonStroreScripts] script method registration failed; {0}",e.Message);
+ m_enabled = false;
+ }
}
}
--
cgit v1.1
From 88553bb884c5c8849ec61362e65fe0950c1e3080 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 25 Apr 2012 19:09:22 +0100
Subject: Port Avination link order to make OpenSim behave like SL. Make
Primstar scripts work. Fixes Mantis #5990
---
.../Region/Framework/Scenes/SceneObjectGroup.cs | 42 ++++++++++++++++++++--
.../Shared/Api/Implementation/LSL_Api.cs | 12 ++++---
2 files changed, 47 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 49a3485..2686004 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1969,6 +1969,11 @@ namespace OpenSim.Region.Framework.Scenes
/// The group of prims which should be linked to this group
public void LinkToGroup(SceneObjectGroup objectGroup)
{
+ LinkToGroup(objectGroup, false);
+ }
+
+ public void LinkToGroup(SceneObjectGroup objectGroup, bool insert)
+ {
// m_log.DebugFormat(
// "[SCENE OBJECT GROUP]: Linking group with root part {0}, {1} to group with root part {2}, {3}",
// objectGroup.RootPart.Name, objectGroup.RootPart.UUID, RootPart.Name, RootPart.UUID);
@@ -1979,6 +1984,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart linkPart = objectGroup.m_rootPart;
+ // physics flags from group to be applied to linked parts
+ bool grpusephys = UsesPhysics;
+ bool grptemporary = IsTemporary;
+
Vector3 oldGroupPosition = linkPart.GroupPosition;
Quaternion oldRootRotation = linkPart.RotationOffset;
@@ -2002,15 +2011,35 @@ namespace OpenSim.Region.Framework.Scenes
lock (m_parts.SyncRoot)
{
- int linkNum = PrimCount + 1;
+ int linkNum;
+ if (insert)
+ {
+ linkNum = 2;
+ foreach (SceneObjectPart part in Parts)
+ {
+ if (part.LinkNum > 1)
+ part.LinkNum++;
+ }
+ }
+ else
+ {
+ linkNum = PrimCount + 1;
+ }
m_parts.Add(linkPart.UUID, linkPart);
linkPart.SetParent(this);
linkPart.CreateSelected = true;
+ // let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
+ linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive);
+ if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
+ {
+ linkPart.PhysActor.link(m_rootPart.PhysActor);
+ this.Scene.PhysicsScene.AddPhysicsActorTaint(linkPart.PhysActor);
+ }
+
linkPart.LinkNum = linkNum++;
- linkPart.UpdatePrimFlags(UsesPhysics, IsTemporary, IsPhantom, IsVolumeDetect);
SceneObjectPart[] ogParts = objectGroup.Parts;
Array.Sort(ogParts, delegate(SceneObjectPart a, SceneObjectPart b)
@@ -2022,7 +2051,16 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = ogParts[i];
if (part.UUID != objectGroup.m_rootPart.UUID)
+ {
LinkNonRootPart(part, oldGroupPosition, oldRootRotation, linkNum++);
+ // let physics know
+ part.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (part.Flags & PrimFlags.Phantom) != 0), part.VolumeDetectActive);
+ if (part.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
+ {
+ part.PhysActor.link(m_rootPart.PhysActor);
+ this.Scene.PhysicsScene.AddPhysicsActorTaint(part.PhysActor);
+ }
+ }
part.ClearUndoState();
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index d4c872c..d641958 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -832,8 +832,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llRegionSayTo(string target, int channel, string msg)
{
- string error = String.Empty;
-
if (msg.Length > 1023)
msg = msg.Substring(0, 1023);
@@ -3548,7 +3546,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCreateLink(string target, int parent)
{
m_host.AddScriptLPS(1);
-
UUID targetID;
if (!UUID.TryParse(target, out targetID))
@@ -3572,11 +3569,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (targetPart.ParentGroup.AttachmentPoint != 0)
return; // Fail silently if attached
+
+ if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID)
+ return;
+
SceneObjectGroup parentPrim = null, childPrim = null;
if (targetPart != null)
{
- if (parent != 0) {
+ if (parent != 0)
+ {
parentPrim = m_host.ParentGroup;
childPrim = targetPart.ParentGroup;
}
@@ -3588,7 +3590,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// Required for linking
childPrim.RootPart.ClearUpdateSchedule();
- parentPrim.LinkToGroup(childPrim);
+ parentPrim.LinkToGroup(childPrim, true);
}
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
--
cgit v1.1
From a2d544c9383391f483bdfb82026e2ebc9c88388f Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Wed, 25 Apr 2012 11:54:57 -0700
Subject: Add a configuration switch to turn on/off the use of the trash folder
when deleting objects from a scene. The use of the trash folder causes assets
to be created and stored everytime you delete an object from the scene (slows
down the delete and adds mostly useless assets to your database).
Default is on (use the trash folder) which is the standard behavior.
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 2 ++
2 files changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 10b25ed..816d3b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- if (permissionToTake)
+ if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
{
m_asyncSceneObjectDeleter.DeleteToInventory(
action, destinationID, deleteGroups, remoteClient,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a87dfb7..7a2b2ed 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_trustBinaries;
public bool m_allowScriptCrossings;
public bool m_useFlySlow;
+ public bool m_useTrashOnDelete = true;
///
/// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -709,6 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
m_clampPrimSize = true;
}
+ m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
m_dontPersistBefore =
--
cgit v1.1