From fa8f5bafb225624fe4a0df88acf1f4c227632fe0 Mon Sep 17 00:00:00 2001 From: dahlia Date: Sat, 18 May 2013 01:23:09 -0700 Subject: add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit. --- OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 131 +++++++++++++++++++++----- 1 file changed, 110 insertions(+), 21 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 2d102de..825e622 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -79,6 +79,8 @@ namespace OpenSim.Region.Physics.Meshing private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh + private List> mConvexHulls = null; + private Dictionary m_uniqueMeshes = new Dictionary(); public Meshmerizer(IConfigSource config) @@ -363,6 +365,57 @@ namespace OpenSim.Region.Physics.Meshing else if (map.ContainsKey("high_lod")) physicsParms = (OSDMap)map["high_lod"]; // if all else fails, use highest LOD display mesh and hope it works :) + if (map.ContainsKey("physics_convex")) + { // pull this out also in case physics engine can use it + try + { + OSDMap convexBlock = (OSDMap)map["physics_convex"]; + if (convexBlock.ContainsKey("HullList")) + { + byte[] hullList = convexBlock["HullList"].AsBinary(); + Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f); + if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3(); + Vector3 max = new Vector3(0.5f, 0.5f, 0.5f); + if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3(); + + // decompress and decode hull points + byte[] posBytes = DecompressOsd(convexBlock["Positions"].AsBinary()).AsBinary(); + + List> hulls = new List>(); + int posNdx = 0; + + foreach (byte cnt in hullList) + { + int count = cnt == 0 ? 256 : cnt; + List hull = new List(); + + for (int i = 0; i < cnt; i++) + { + ushort uX = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; + ushort uY = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; + ushort uZ = Utils.BytesToUInt16(posBytes, posNdx); posNdx += 2; + + Vector3 pos = new Vector3( + Utils.UInt16ToFloat(uX, min.X, max.X) * size.X, + Utils.UInt16ToFloat(uY, min.Y, max.Y) * size.Y, + Utils.UInt16ToFloat(uZ, min.Z, max.Z) * size.Z + ); + + hull.Add(pos); + } + + hulls.Add(hull); + } + + mConvexHulls = hulls; + } + } + catch (Exception e) + { + m_log.WarnFormat("[MESH]: exception decoding convex block: {0}", e.Message); + } + } + if (physicsParms == null) { m_log.WarnFormat("[MESH]: No recognized physics mesh found in mesh asset for {0}", primName); @@ -381,27 +434,7 @@ namespace OpenSim.Region.Physics.Meshing // byte[] decompressed = new byte[physSize * 5]; try { - using (MemoryStream inMs = new MemoryStream(meshBytes)) - { - using (MemoryStream outMs = new MemoryStream()) - { - using (ZOutputStream zOut = new ZOutputStream(outMs)) - { - byte[] readBuffer = new byte[2048]; - int readLen = 0; - while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) - { - zOut.Write(readBuffer, 0, readLen); - } - zOut.Flush(); - outMs.Seek(0, SeekOrigin.Begin); - - byte[] decompressedBuf = outMs.GetBuffer(); - - decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); - } - } - } + decodedMeshOsd = DecompressOsd(meshBytes); } catch (Exception e) { @@ -428,6 +461,41 @@ namespace OpenSim.Region.Physics.Meshing return true; } + + /// + /// decompresses a gzipped OSD object + /// + /// the OSD object + /// + /// + private static OSD DecompressOsd(byte[] meshBytes) + { + OSD decodedOsd = null; + + using (MemoryStream inMs = new MemoryStream(meshBytes)) + { + using (MemoryStream outMs = new MemoryStream()) + { + using (ZOutputStream zOut = new ZOutputStream(outMs)) + { + byte[] readBuffer = new byte[2048]; + int readLen = 0; + while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) + { + zOut.Write(readBuffer, 0, readLen); + } + zOut.Flush(); + outMs.Seek(0, SeekOrigin.Begin); + + byte[] decompressedBuf = outMs.GetBuffer(); + + decodedOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); + } + } + } + return decodedOsd; + } + /// /// Generate the co-ords and faces necessary to construct a mesh from the sculpt data the accompanies a prim. /// @@ -704,6 +772,27 @@ namespace OpenSim.Region.Physics.Meshing return true; } + /// + /// temporary prototype code - please do not use until the interface has been finalized! + /// + /// value to scale the hull points by + /// a list of hulls if they exist and have been successfully decoded, otherwise null + public List> GetConvexHulls(Vector3 size) + { + if (mConvexHulls == null) + return null; + + List> hulls = new List>(); + foreach (var hull in mConvexHulls) + { + List verts = new List(); + foreach (var vert in hull) + verts.Add(vert * size); + } + + return hulls; + } + public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod) { return CreateMesh(primName, primShape, size, lod, false, true); -- cgit v1.1