From f97aeab9163fb24bee16a0a85328a8d177b046fb Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 22 Nov 2007 21:40:53 +0000 Subject: * Quelled a Log format exception in the logging routines. * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list. --- OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | 11 ++++++++--- OpenSim/Region/ClientStack/ClientView.cs | 4 ++-- 2 files changed, 10 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index 93c12a6..8c4dba6 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs @@ -783,7 +783,7 @@ namespace OpenSim.Region.ClientStack case PacketType.AgentThrottle: - OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); + //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "unhandled packet " + Pack.ToString()); AgentThrottlePacket atpack = (AgentThrottlePacket)Pack; @@ -825,6 +825,7 @@ namespace OpenSim.Region.ClientStack tAsset = (int)BitConverter.ToSingle(throttle, j); tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset; + /* OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Client AgentThrottle - Got throttle:resendbytes=" + tResend + " landbytes=" + tLand + " windbytes=" + tWind + @@ -833,6 +834,8 @@ namespace OpenSim.Region.ClientStack " texturebytes=" + tTexture + " Assetbytes=" + tAsset + " Allbytes=" + tall); + */ + // Total Sanity // Make sure that the client sent sane total values. @@ -896,7 +899,7 @@ namespace OpenSim.Region.ClientStack if (tAsset < AssetthrottleMin) AssetthrottleOutbound = AssetthrottleMin; - OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "Using:resendbytes=" + ResendthrottleOutbound + + /* OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "Using:resendbytes=" + ResendthrottleOutbound + " landbytes=" + LandthrottleOutbound + " windbytes=" + WindthrottleOutbound + " cloudbytes=" + CloudthrottleOutbound + @@ -904,6 +907,7 @@ namespace OpenSim.Region.ClientStack " texturebytes=" + TexturethrottleOutbound + " Assetbytes=" + AssetthrottleOutbound + " Allbytes=" + tall); + */ } else { @@ -1006,7 +1010,7 @@ namespace OpenSim.Region.ClientStack if (tAssetResult < AssetthrottleMin) AssetthrottleOutbound = AssetthrottleMin; - OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "Using:resendbytes=" + ResendthrottleOutbound + + /* OpenSim.Framework.Console.MainLog.Instance.Verbose("THROTTLE", "Using:resendbytes=" + ResendthrottleOutbound + " landbytes=" + LandthrottleOutbound + " windbytes=" + WindthrottleOutbound + " cloudbytes=" + CloudthrottleOutbound + @@ -1014,6 +1018,7 @@ namespace OpenSim.Region.ClientStack " texturebytes=" + TexturethrottleOutbound + " Assetbytes=" + AssetthrottleOutbound + " Allbytes=" + tall); + */ } else diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 411883b..b4441ec 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack // TODO: Make this variable. Lower throttle on un-ack. Raise over time // All throttle times and number of bytes are calculated by dividing by this value - private int throttleTimeDivisor = 5; + private int throttleTimeDivisor = 7; private int throttletimems = 1000; @@ -208,7 +208,7 @@ namespace OpenSim.Region.ClientStack // The General overhead of the UDP protocol gets sent to the queue un-throttled by this // so This'll pick up about around the right time. - int MaxThrottleLoops = 5550; // 50*7 packets can be dequeued at once. + int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. int throttleLoops = 0; // We're going to dequeue all of the saved up packets until -- cgit v1.1