From f5343e4b0730bb822fbc4e6ffbdd002d5b041114 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Wed, 24 Jul 2013 16:44:12 -0700 Subject: Committing the same fix here for the infinity problem on TPs. --- .../Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 3cb1901..6ff8da8 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -664,7 +664,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // // This sleep can be increased if necessary. However, whilst it's active, // an agent cannot teleport back to this region if it has teleported away. - Thread.Sleep(2000); + Thread.Sleep(15000); sp.Scene.IncomingCloseAgent(sp.UUID, false); } -- cgit v1.1