From e6efe34b4c7481ef3818905508cdcea6a4c8a9c8 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sat, 12 Jun 2010 11:11:13 -0700
Subject: * Added CHANGED_TELEPORT event trigger upon inter-sim teleports. *
Cleaned up NewUserConnection.
---
.../EntityTransfer/EntityTransferModule.cs | 2 +-
OpenSim/Region/Framework/Scenes/Scene.cs | 138 ++++++++++++---------
2 files changed, 81 insertions(+), 59 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index ae9952e..a33f5c5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1123,7 +1123,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
string reason = String.Empty;
- bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, 0, out reason); // m_interregionCommsOut.SendCreateChildAgent(reg.RegionHandle, a, 0, out reason);
+ bool regionAccepted = m_scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason);
if (regionAccepted && newAgent)
{
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9594e6b..2b2c04a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2480,7 +2480,7 @@ namespace OpenSim.Region.Framework.Scenes
///
- /// Called when objects or attachments cross the border between regions.
+ /// Called when objects or attachments cross the border, or teleport, between regions.
///
///
///
@@ -2510,6 +2510,8 @@ namespace OpenSim.Region.Framework.Scenes
// Do this as late as possible so that listeners have full access to the incoming object
EventManager.TriggerOnIncomingSceneObject(newObject);
+
+ TriggerEventsOnScriptedAttachments(newObject);
return true;
}
@@ -2577,22 +2579,13 @@ namespace OpenSim.Region.Framework.Scenes
// Fix up attachment Parent Local ID
ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
- //uint parentLocalID = 0;
if (sp != null)
{
- //parentLocalID = sp.LocalId;
-
- //sceneObject.RootPart.IsAttachment = true;
- //sceneObject.RootPart.SetParentLocalId(parentLocalID);
SceneObjectGroup grp = sceneObject;
- //RootPrim.SetParentLocalId(parentLocalID);
-
m_log.DebugFormat(
"[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", grp.GetFromItemID(), grp.UUID);
-
- //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
m_log.DebugFormat(
"[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID, grp.AbsolutePosition);
@@ -2602,7 +2595,6 @@ namespace OpenSim.Region.Framework.Scenes
AttachmentsModule.AttachObject(
sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false);
- //grp.SendGroupFullUpdate();
}
else
{
@@ -2630,6 +2622,27 @@ namespace OpenSim.Region.Framework.Scenes
return true;
}
+
+ private void TriggerEventsOnScriptedAttachments(SceneObjectGroup sog)
+ {
+ ScenePresence sp = GetScenePresence(sog.OwnerID);
+
+ if (sp != null)
+ {
+ AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID);
+
+ if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
+ {
+ // This will get your attention
+ //m_log.Error("[XXX] Triggering ");
+
+ // Trigger CHANGED_TELEPORT
+ sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
+ }
+
+ }
+ }
+
#endregion
#region Add/Remove Avatar Methods
@@ -3437,6 +3450,8 @@ namespace OpenSim.Region.Framework.Scenes
public bool NewUserConnection(AgentCircuitData agent, uint teleportFlags, out string reason)
{
TeleportFlags tp = (TeleportFlags)teleportFlags;
+ reason = String.Empty;
+
//Teleport flags:
//
// TeleportFlags.ViaGodlikeLure - Border Crossing
@@ -3444,52 +3459,34 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.TeleportFlags.ViaLure - Teleport request sent by another user
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
-
- if (LoginsDisabled)
- {
- reason = "Logins Disabled";
- return false;
- }
// Don't disable this log message - it's too helpful
m_log.InfoFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags);
- reason = String.Empty;
- try
- {
- if (!VerifyUserPresence(agent, out reason))
- return false;
- }
- catch (Exception e)
+ if (LoginsDisabled)
{
- m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
+ reason = "Logins Disabled";
return false;
}
- try
- {
- if (!AuthorizeUser(agent, out reason))
- return false;
- }
- catch (Exception e)
+ ScenePresence sp = GetScenePresence(agent.AgentID);
+
+ if (sp != null && !sp.IsChildAgent)
{
- m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
- return false;
+ // We have a zombie from a crashed session.
+ // Or the same user is trying to be root twice here, won't work.
+ // Kill it.
+ m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
+ sp.ControllingClient.Close();
+ sp = null;
}
- m_log.InfoFormat(
- "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
- RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
- agent.AgentID, agent.circuitcode);
-
- CapsModule.NewUserConnection(agent);
-
ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
- //On login or border crossing test land permisions
- if (tp != TeleportFlags.Default)
+ //On login test land permisions
+ if (tp == TeleportFlags.ViaLogin)
{
if (land != null && !TestLandRestrictions(agent, land, out reason))
{
@@ -3497,8 +3494,40 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- ScenePresence sp = GetScenePresence(agent.AgentID);
- if (sp != null)
+ if (sp == null) // We don't have an [child] agent here already
+ {
+
+ try
+ {
+ if (!VerifyUserPresence(agent, out reason))
+ return false;
+ }
+ catch (Exception e)
+ {
+ m_log.DebugFormat("[CONNECTION BEGIN]: Exception verifying presence {0}", e.Message);
+ return false;
+ }
+
+ try
+ {
+ if (!AuthorizeUser(agent, out reason))
+ return false;
+ }
+ catch (Exception e)
+ {
+ m_log.DebugFormat("[CONNECTION BEGIN]: Exception authorizing user {0}", e.Message);
+ return false;
+ }
+
+ m_log.InfoFormat(
+ "[CONNECTION BEGIN]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
+ RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
+ agent.AgentID, agent.circuitcode);
+
+ CapsModule.NewUserConnection(agent);
+ CapsModule.AddCapsHandler(agent.AgentID);
+ }
+ else
{
if (sp.IsChildAgent)
{
@@ -3507,22 +3536,18 @@ namespace OpenSim.Region.Framework.Scenes
agent.AgentID, RegionInfo.RegionName);
sp.AdjustKnownSeeds();
-
- return true;
- }
- else
- {
- // We have a zombie from a crashed session. Kill it.
- m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName);
- sp.ControllingClient.Close();
+ CapsModule.NewUserConnection(agent);
}
}
- CapsModule.AddCapsHandler(agent.AgentID);
- if (!agent.child)
+ // In all cases, add or update the circuit data with the new agent circuit data and teleport flags
+ agent.teleportFlags = teleportFlags;
+ m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
+
+ if (tp == TeleportFlags.ViaLogin)
{
- if (TestBorderCross(agent.startpos,Cardinals.E))
+ if (TestBorderCross(agent.startpos, Cardinals.E))
{
Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E);
agent.startpos.X = crossedBorder.BorderLine.Z - 1;
@@ -3587,9 +3612,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- agent.teleportFlags = teleportFlags;
- m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
-
return true;
}
--
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