From e62016d2c77270a0dc23e31c5d1ccc2d412fcec3 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 19 Dec 2008 19:35:14 +0000 Subject: minor: Remove some serialization module scene wrappers --- OpenSim/Region/Environment/Scenes/Scene.cs | 28 ---------------------- OpenSim/Region/Environment/Scenes/SceneManager.cs | 8 +++++-- .../Modules/SvnSerialiser/SvnBackupModule.cs | 25 +++++++++++++++---- 3 files changed, 26 insertions(+), 35 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 7d83ee2..eaf04ea 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1880,34 +1880,6 @@ namespace OpenSim.Region.Environment.Scenes return false; } - public void LoadPrimsFromXml2(string fileName) - { - m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from {1}", RegionInfo.RegionName, fileName); - - m_serialiser.LoadPrimsFromXml2(this, fileName); - } - - public void LoadPrimsFromXml2(TextReader reader, bool startScripts) - { - m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0} from stream", RegionInfo.RegionName); - - m_serialiser.LoadPrimsFromXml2(this, reader, startScripts); - } - - public void SavePrimsToXml2(string fileName) - { - m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); - - m_serialiser.SavePrimsToXml2(this, fileName); - } - - public void SavePrimsToXml2(TextWriter stream, Vector3 min, Vector3 max) - { - m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to stream", RegionInfo.RegionName); - - m_serialiser.SavePrimsToXml2(this, stream, min, max); - } - public void SaveNamedPrimsToXml2(string primName, string fileName) { m_log.InfoFormat( diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index b973ced..9e83f25 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs @@ -208,7 +208,9 @@ namespace OpenSim.Region.Environment.Scenes /// <param name="filename"></param> public void SaveCurrentSceneToXml2(string filename) { - CurrentOrFirstScene.SavePrimsToXml2(filename); + IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); + if (serialiser != null) + serialiser.SavePrimsToXml2(CurrentOrFirstScene, filename); } public void SaveNamedPrimsToXml2(string primName, string filename) @@ -221,7 +223,9 @@ namespace OpenSim.Region.Environment.Scenes /// </summary> public void LoadCurrentSceneFromXml2(string filename) { - CurrentOrFirstScene.LoadPrimsFromXml2(filename); + IRegionSerialiserModule serialiser = CurrentOrFirstScene.RequestModuleInterface<IRegionSerialiserModule>(); + if (serialiser != null) + serialiser.LoadPrimsFromXml2(CurrentOrFirstScene, filename); } /// <summary> diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs index f90c697..ea389d6 100644 --- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs +++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs @@ -116,11 +116,26 @@ namespace OpenSim.Region.Modules.SvnSerialiser public void LoadRegion(Scene scene) { - scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + - Slash.DirectorySeparatorChar + "objects.xml"); - scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + - Slash.DirectorySeparatorChar + "heightmap.r32"); - m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); + IRegionSerialiserModule serialiser = scene.RequestModuleInterface<IRegionSerialiserModule>(); + if (serialiser != null) + { + serialiser.LoadPrimsFromXml2( + scene, + m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + + Slash.DirectorySeparatorChar + "objects.xml"); + + scene.RequestModuleInterface<ITerrainModule>().LoadFromFile( + m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + + Slash.DirectorySeparatorChar + "heightmap.r32"); + + m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); + } + else + { + m_log.ErrorFormat( + "[SVNBACKUP]: Region load of {0} failed - no serialisation module available", + scene.RegionInfo.RegionName); + } } private void CheckoutSvn() -- cgit v1.1