From e5904c388388ae5be4eb466c0c70f0ef4c628446 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey Date: Wed, 5 Aug 2009 17:39:32 +0100 Subject: remove some more mono compiler warnings --- .../Agent/TextureDownload/UserTextureDownloadService.cs | 12 ++++++------ .../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs index 65138e2..19f0f90 100644 --- a/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs +++ b/OpenSim/Region/CoreModules/Agent/TextureDownload/UserTextureDownloadService.cs @@ -60,22 +60,22 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload /// currently handle properly as far as I know). However, this situation should be handled in a more /// sophisticated way. /// - private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; +// private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; /// /// XXX Also going to limit requests for found textures. /// - private readonly IRequestLimitStrategy foundTextureLimitStrategy - = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); +// private readonly IRequestLimitStrategy foundTextureLimitStrategy +// = new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS); - private readonly IClientAPI m_client; +// private readonly IClientAPI m_client; private readonly Scene m_scene; /// /// Texture Senders are placed in this queue once they have received their texture from the asset /// cache. Another module actually invokes the send. /// - private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue; +// private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue; /// /// Holds texture senders before they have received the appropriate texture from the asset cache. @@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload { // m_client = client; m_scene = scene; - m_sharedSendersQueue = sharedQueue; +// m_sharedSendersQueue = sharedQueue; } /// diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 7f691ba..bc36fda 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -9032,7 +9032,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Match m = r.Match(url); if (m.Success) { for (int i = 1; i < gnums.Length; i++) { - System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; + //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; //CaptureCollection cc = g.Captures; } if (m.Groups.Count == 5) { -- cgit v1.1