From e31b8be54dd4b6f2ceecf1665d85a1d8c25ad648 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 1 Dec 2008 19:02:16 +0000 Subject: * minor: remove 2 mono compiler warnings --- .../Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs | 2 +- OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs index b6fd798..7505c75 100644 --- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs @@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid // the avatar.Close below will clear the child region list. We need this below for (possibly) // closing the child agents, so save it here (we need a copy as it is Clear()-ed). - List childRegions = new List(avatar.GetKnownRegionList()); + //List childRegions = new List(avatar.GetKnownRegionList()); // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport // failure at this point (unlike a border crossing failure). So perhaps this can never fail // once we reach here... diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 2268b28..c36c5ba 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs @@ -675,7 +675,7 @@ namespace OpenSim.Region.Environment.Scenes // the avatar.Close below will clear the child region list. We need this below for (possibly) // closing the child agents, so save it here (we need a copy as it is Clear()-ed). - List childRegions = new List(avatar.GetKnownRegionList()); + //List childRegions = new List(avatar.GetKnownRegionList()); // Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport // failure at this point (unlike a border crossing failure). So perhaps this can never fail // once we reach here... -- cgit v1.1