From dfda3dd4d7d14af6c86bc09765f0976bfc6b18c1 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 18 Jan 2008 14:01:41 +0000 Subject: * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission. --- OpenSim/Region/Environment/PermissionManager.cs | 32 ++++++++++++++-------- .../Region/Environment/Scenes/SceneObjectPart.cs | 7 +---- 2 files changed, 21 insertions(+), 18 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index f72ae66..9640ed7 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs @@ -240,7 +240,7 @@ namespace OpenSim.Region.Environment return objectEveryoneMask; } - protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId) + protected virtual bool GenericObjectPermission(LLUUID currentUser, LLUUID objId) { // Default: deny bool permission = false; @@ -256,32 +256,40 @@ namespace OpenSim.Region.Environment return false; } - SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId]; - LLUUID taskOwner = null; - // Added this because at this point in time it wouldn't be wise for - // the administrator object permissions to take effect. - LLUUID objectOwner = task.OwnerID; + SceneObjectGroup group = (SceneObjectGroup) m_scene.Entities[objId]; + + LLUUID objectOwner = group.OwnerID; // Object owners should be able to edit their own content - if (user == objectOwner) + if (currentUser == objectOwner) + { permission = true; + } // Users should be able to edit what is over their land. - Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); - if (parcel != null && parcel.landData.ownerID == user) + Land parcel = m_scene.LandManager.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); + if ((parcel != null) && ( parcel.landData.ownerID == currentUser)) + { permission = true; + } // Estate users should be able to edit anything in the sim - if (IsEstateManager(user)) + if (IsEstateManager(currentUser)) + { permission = true; + } // Admin objects should not be editable by the above - if (IsAdministrator(taskOwner)) + if (IsAdministrator(objectOwner)) + { permission = false; + } // Admin should be able to edit anything in the sim (including admin objects) - if (IsAdministrator(user)) + if (IsAdministrator(currentUser)) + { permission = true; + } return permission; } diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index ce38bee..20e761f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1572,12 +1572,7 @@ namespace OpenSim.Region.Environment.Scenes lPos = OffsetPosition; SendFullUpdateToClient(remoteClient, lPos, clientflags); } - - /// - /// - /// - /// - /// + public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags) { LLQuaternion lRot; -- cgit v1.1