From de69a24574786f7517e8dc3be62e413f9e0fae22 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sat, 15 Sep 2012 19:33:51 -0700 Subject: More on HG2.0: added the possibility of controlling the appearance that avies use to visit other grids. Not as good as I wanted, but good enough. Unfortunately we can't switch the appearance from under the avie without getting into a lot of weirdnesses because appearance is viewer-controlled. So instead, when this control is on, I'm disallowing HG-TP unless the user is wearing an allowed HG appearance -- the user gets a warning and needs to switch appearance. WARNING: I'm still not committing the config vars because this is still not ready for ppl to test. --- .../EntityTransfer/EntityTransferModule.cs | 19 ++- .../EntityTransfer/HGEntityTransferModule.cs | 154 +++++++++++++++++++++ 2 files changed, 171 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index c63b0a4..b51570f 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -323,6 +323,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return; } + // Validate assorted conditions + string reason = string.Empty; + if (!ValidateGenericConditions(sp, reg, finalDestination, teleportFlags, out reason)) + { + sp.ControllingClient.SendTeleportFailed(reason); + return; + } + // // This is it // @@ -354,6 +362,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer } } + // Nothing to validate here + protected virtual bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) + { + reason = String.Empty; + return true; + } + /// /// Determines whether this instance is within the max transfer distance. /// @@ -568,7 +583,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Updating agent..."); - if (!UpdateAgent(reg, finalDestination, agent)) + if (!UpdateAgent(reg, finalDestination, agent, sp)) { // Region doesn't take it m_log.WarnFormat( @@ -695,7 +710,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return success; } - protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent) + protected virtual bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agent, ScenePresence sp) { return Scene.SimulationService.UpdateAgent(finalDestination, agent); } diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index 08863c2..f3c5873 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -54,6 +54,47 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer private GatekeeperServiceConnector m_GatekeeperConnector; + protected bool m_RestrictAppearanceAbroad; + protected string m_AccountName; + protected AvatarAppearance m_ExportedAppearance; + + protected AvatarAppearance ExportedAppearance + { + get + { + if (m_ExportedAppearance != null) + return m_ExportedAppearance; + + string[] parts = m_AccountName.Split(); + if (parts.Length != 2) + { + m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Wrong user account name format {0}. Specify 'First Last'", m_AccountName); + return null; + } + UserAccount account = Scene.UserAccountService.GetUserAccount(UUID.Zero, parts[0], parts[1]); + if (account == null) + { + m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unknown account {0}", m_AccountName); + return null; + } + m_ExportedAppearance = Scene.AvatarService.GetAppearance(account.PrincipalID); + if (m_ExportedAppearance != null) + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Successfully retrieved appearance for {0}", m_AccountName); + + foreach (AvatarAttachment att in m_ExportedAppearance.GetAttachments()) + { + InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID); + item = Scene.InventoryService.GetItem(item); + if (item != null) + m_ExportedAppearance.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID); + else + m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve item {0} from inventory", att.ItemID); + } + return m_ExportedAppearance; + } + } + + #region ISharedRegionModule public override string Name @@ -72,8 +113,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer { IConfig transferConfig = source.Configs["EntityTransfer"]; if (transferConfig != null) + { m_levelHGTeleport = transferConfig.GetInt("LevelHGTeleport", 0); + m_RestrictAppearanceAbroad = transferConfig.GetBoolean("RestrictAppearanceAbroad", false); + if (m_RestrictAppearanceAbroad) + { + m_AccountName = transferConfig.GetString("AccountForAppearance", string.Empty); + if (m_AccountName == string.Empty) + m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is on, but no account has been given for avatar appearance!"); + } + } + InitialiseCommon(source); m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: {0} enabled.", Name); } @@ -195,6 +246,109 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); } + protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) + { + reason = "Please wear your grid's allowed appearance before teleporting to another grid"; + if (!m_RestrictAppearanceAbroad) + return true; + + // The rest is only needed for controlling appearance + + int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); + if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) + { + // this user is going to another grid + if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID)) + { + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Checking generic appearance"); + + // Check wearables + for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) + { + for (int j = 0; j < sp.Appearance.Wearables[i].Count; j++) + { + if (sp.Appearance.Wearables[i] == null) + continue; + + if (ExportedAppearance.Wearables[i] == null) + { + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); + return false; + } + + if (sp.Appearance.Wearables[i][j].AssetID != ExportedAppearance.Wearables[i][j].AssetID) + { + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Wearable not allowed to go outside {0}", i); + return false; + } + } + } + + // Check attachments + + foreach (AvatarAttachment att in sp.Appearance.GetAttachments()) + { + bool found = false; + foreach (AvatarAttachment att2 in ExportedAppearance.GetAttachments()) + { + if (att2.AssetID == att.AssetID) + { + found = true; + break; + } + } + if (!found) + { + m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Attachment not allowed to go outside {0}", att.AttachPoint); + return false; + } + } + } + } + + reason = string.Empty; + return true; + } + + + //protected override bool UpdateAgent(GridRegion reg, GridRegion finalDestination, AgentData agentData, ScenePresence sp) + //{ + // int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); + // if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Data.RegionFlags.Hyperlink) != 0) + // { + // // this user is going to another grid + // if (m_RestrictAppearanceAbroad && Scene.UserManagementModule.IsLocalGridUser(agentData.AgentID)) + // { + // // We need to strip the agent off its appearance + // m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: RestrictAppearanceAbroad is ON. Sending generic appearance"); + + // // Delete existing npc attachments + // Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, false); + + // // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet since it doesn't transfer attachments + // AvatarAppearance newAppearance = new AvatarAppearance(ExportedAppearance, true); + // sp.Appearance = newAppearance; + + // // Rez needed npc attachments + // Scene.AttachmentsModule.RezAttachments(sp); + + + // IAvatarFactoryModule module = Scene.RequestModuleInterface(); + // //module.SendAppearance(sp.UUID); + // module.RequestRebake(sp, false); + + // Scene.AttachmentsModule.CopyAttachments(sp, agentData); + // agentData.Appearance = sp.Appearance; + // } + // } + + // foreach (AvatarAttachment a in agentData.Appearance.GetAttachments()) + // m_log.DebugFormat("[XXX]: {0}-{1}", a.ItemID, a.AssetID); + + + // return base.UpdateAgent(reg, finalDestination, agentData, sp); + //} + public override void TeleportHome(UUID id, IClientAPI client) { m_log.DebugFormat( -- cgit v1.1