From de0445c8ea794ee3dfc5923cba7f630cb7f4d97d Mon Sep 17 00:00:00 2001 From: unknown Date: Fri, 6 Aug 2010 12:37:34 -0400 Subject: Fixes: llSetLinkPrimitiveParams - PRIM_POSITION is not relative to root, causes unexpected movement of child prims Signed-off-by: Melanie --- .../Shared/Api/Implementation/LSL_Api.cs | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 26dba30..759c00a 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -1919,7 +1919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) { // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) - LSL_Vector currentPos = llGetLocalPos(); + LSL_Vector currentPos = GetPartLocalPos((part); float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); @@ -1952,17 +1952,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Vector llGetLocalPos() { m_host.AddScriptLPS(1); - if (m_host.ParentID != 0) + return GetPartLocalPos(m_host); + } + + protected LSL_Vector GetPartLocalPos(SceneObjectPart part) + { + m_host.AddScriptLPS(1); + if (part.ParentID != 0) { - return new LSL_Vector(m_host.OffsetPosition.X, - m_host.OffsetPosition.Y, - m_host.OffsetPosition.Z); + return new LSL_Vector(part.OffsetPosition.X, + part.OffsetPosition.Y, + part.OffsetPosition.Z); } else { - return new LSL_Vector(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z); + return new LSL_Vector(part.AbsolutePosition.X, + part.AbsolutePosition.Y, + part.AbsolutePosition.Z); } } -- cgit v1.1