From dd770c384c2e63cf8a1e2f522741afb8adfab4c2 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Mon, 22 Oct 2007 17:55:49 +0000 Subject: * Made EstateSetting static since there's only one instance, and we only need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache --- OpenSim/Region/ClientStack/ClientView.API.cs | 40 +++++----- .../Communications/Local/LocalBackEndServices.cs | 5 +- .../Region/Communications/OGS1/OGS1GridServices.cs | 62 +++++++++------ OpenSim/Region/Environment/EstateManager.cs | 92 +++++++++++----------- OpenSim/Region/Environment/LandManagement/Land.cs | 8 +- OpenSim/Region/Environment/Scenes/Scene.cs | 24 ++++-- 6 files changed, 125 insertions(+), 106 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index ed3c16c..a1e4b56 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs @@ -169,32 +169,32 @@ namespace OpenSim.Region.ClientStack Encoding _enc = Encoding.ASCII; RegionHandshakePacket handshake = new RegionHandshakePacket(); - handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor; + handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor; handshake.RegionInfo.IsEstateManager = false; - handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0; - handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1; - handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2; - handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3; - handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0; - handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1; - handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2; - handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3; - handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess; - handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight; + handshake.RegionInfo.TerrainHeightRange00 = regionInfo.EstateSettings.terrainHeightRange0; + handshake.RegionInfo.TerrainHeightRange01 = regionInfo.EstateSettings.terrainHeightRange1; + handshake.RegionInfo.TerrainHeightRange10 = regionInfo.EstateSettings.terrainHeightRange2; + handshake.RegionInfo.TerrainHeightRange11 = regionInfo.EstateSettings.terrainHeightRange3; + handshake.RegionInfo.TerrainStartHeight00 = regionInfo.EstateSettings.terrainStartHeight0; + handshake.RegionInfo.TerrainStartHeight01 = regionInfo.EstateSettings.terrainStartHeight1; + handshake.RegionInfo.TerrainStartHeight10 = regionInfo.EstateSettings.terrainStartHeight2; + handshake.RegionInfo.TerrainStartHeight11 = regionInfo.EstateSettings.terrainStartHeight3; + handshake.RegionInfo.SimAccess = (byte)regionInfo.EstateSettings.simAccess; + handshake.RegionInfo.WaterHeight = regionInfo.EstateSettings.waterHeight; - handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags; + handshake.RegionInfo.RegionFlags = (uint)regionInfo.EstateSettings.regionFlags; handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0"); handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID; - handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0; - handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1; - handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2; - handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3; - handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0; - handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1; - handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2; - handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3; + handshake.RegionInfo.TerrainBase0 = regionInfo.EstateSettings.terrainBase0; + handshake.RegionInfo.TerrainBase1 = regionInfo.EstateSettings.terrainBase1; + handshake.RegionInfo.TerrainBase2 = regionInfo.EstateSettings.terrainBase2; + handshake.RegionInfo.TerrainBase3 = regionInfo.EstateSettings.terrainBase3; + handshake.RegionInfo.TerrainDetail0 = regionInfo.EstateSettings.terrainDetail0; + handshake.RegionInfo.TerrainDetail1 = regionInfo.EstateSettings.terrainDetail1; + handshake.RegionInfo.TerrainDetail2 = regionInfo.EstateSettings.terrainDetail2; + handshake.RegionInfo.TerrainDetail3 = regionInfo.EstateSettings.terrainDetail3; handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting? this.OutPacket(handshake); diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index b14bd3d..dbac148 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs @@ -39,6 +39,7 @@ namespace OpenSim.Region.Communications.Local { protected Dictionary m_regions = new Dictionary(); protected Dictionary m_regionListeners = new Dictionary(); + private Dictionary m_remoteRegionInfoCache = new Dictionary(); public LocalBackEndServices() { @@ -128,8 +129,8 @@ namespace OpenSim.Region.Communications.Local map.Name = regInfo.RegionName; map.X = (ushort)regInfo.RegionLocX; map.Y = (ushort)regInfo.RegionLocY; - map.WaterHeight = (byte)regInfo.estateSettings.waterHeight; - map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); + map.WaterHeight = (byte)regInfo.EstateSettings.waterHeight; + map.MapImageId = regInfo.EstateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); map.Agents = 1; map.RegionFlags = 72458694; map.Access = 13; diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index cc56078..9e74148 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs @@ -50,6 +50,7 @@ namespace OpenSim.Region.Communications.OGS1 public class OGS1GridServices : IGridServices, IInterRegionCommunications { private LocalBackEndServices m_localBackend = new LocalBackEndServices(); + private Dictionary m_remoteRegionInfoCache = new Dictionary(); public BaseHttpServer httpListener; public NetworkServersInfo serversInfo; @@ -89,7 +90,7 @@ namespace OpenSim.Region.Communications.OGS1 GridParams["sim_name"] = regionInfo.RegionName; GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); GridParams["remoting_port"] = serversInfo.RemotingListenerPort.ToString(); - GridParams["map-image-id"] = regionInfo.estateSettings.terrainImageID.ToStringHyphenated(); + GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToStringHyphenated(); // Package into an XMLRPC Request ArrayList SendParams = new ArrayList(); @@ -152,6 +153,7 @@ namespace OpenSim.Region.Communications.OGS1 return neighbours; } + /// /// /// @@ -166,37 +168,45 @@ namespace OpenSim.Region.Communications.OGS1 return regionInfo; } - Hashtable requestData = new Hashtable(); - requestData["region_handle"] = regionHandle.ToString(); - requestData["authkey"] = this.serversInfo.GridSendKey; - ArrayList SendParams = new ArrayList(); - SendParams.Add(requestData); - XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); - XmlRpcResponse GridResp = GridReq.Send(this.serversInfo.GridURL, 3000); - - Hashtable responseData = (Hashtable)GridResp.Value; - - if (responseData.ContainsKey("error")) + if (m_remoteRegionInfoCache.TryGetValue(regionHandle, out regionInfo)) { - Console.WriteLine("error received from grid server" + responseData["error"]); - return null; } + else + { + Hashtable requestData = new Hashtable(); + requestData["region_handle"] = regionHandle.ToString(); + requestData["authkey"] = this.serversInfo.GridSendKey; + ArrayList SendParams = new ArrayList(); + SendParams.Add(requestData); + XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams); + XmlRpcResponse GridResp = GridReq.Send(this.serversInfo.GridURL, 3000); - uint regX = Convert.ToUInt32((string)responseData["region_locx"]); - uint regY = Convert.ToUInt32((string)responseData["region_locy"]); - string internalIpStr = (string)responseData["sim_ip"]; - uint port = Convert.ToUInt32(responseData["sim_port"]); - string externalUri = (string)responseData["sim_uri"]; + Hashtable responseData = (Hashtable) GridResp.Value; - IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int)port); - string neighbourExternalUri = externalUri; - regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr); + if (responseData.ContainsKey("error")) + { + Console.WriteLine("error received from grid server" + responseData["error"]); + return null; + } + + uint regX = Convert.ToUInt32((string) responseData["region_locx"]); + uint regY = Convert.ToUInt32((string) responseData["region_locy"]); + string internalIpStr = (string) responseData["sim_ip"]; + uint port = Convert.ToUInt32(responseData["sim_port"]); + string externalUri = (string) responseData["sim_uri"]; - regionInfo.RemotingPort = Convert.ToUInt32((string)responseData["remoting_port"]); - regionInfo.RemotingAddress = internalIpStr; + IPEndPoint neighbourInternalEndPoint = new IPEndPoint(IPAddress.Parse(internalIpStr), (int) port); + string neighbourExternalUri = externalUri; + regionInfo = new RegionInfo(regX, regY, neighbourInternalEndPoint, internalIpStr); - regionInfo.RegionID = new LLUUID((string)responseData["region_UUID"]); - regionInfo.RegionName = (string)responseData["region_name"]; + regionInfo.RemotingPort = Convert.ToUInt32((string) responseData["remoting_port"]); + regionInfo.RemotingAddress = internalIpStr; + + regionInfo.RegionID = new LLUUID((string) responseData["region_UUID"]); + regionInfo.RegionName = (string) responseData["region_name"]; + + m_remoteRegionInfoCache.Add( regionHandle, regionInfo ); + } return regionInfo; } diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 97e25d5..cb403a7 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs @@ -73,20 +73,20 @@ namespace OpenSim.Region.Environment switch (corner) { case 0: - m_regInfo.estateSettings.terrainStartHeight0 = lowValue; - m_regInfo.estateSettings.terrainHeightRange0 = highValue; + m_regInfo.EstateSettings.terrainStartHeight0 = lowValue; + m_regInfo.EstateSettings.terrainHeightRange0 = highValue; break; case 1: - m_regInfo.estateSettings.terrainStartHeight1 = lowValue; - m_regInfo.estateSettings.terrainHeightRange1 = highValue; + m_regInfo.EstateSettings.terrainStartHeight1 = lowValue; + m_regInfo.EstateSettings.terrainHeightRange1 = highValue; break; case 2: - m_regInfo.estateSettings.terrainStartHeight2 = lowValue; - m_regInfo.estateSettings.terrainHeightRange2 = highValue; + m_regInfo.EstateSettings.terrainStartHeight2 = lowValue; + m_regInfo.EstateSettings.terrainHeightRange2 = highValue; break; case 3: - m_regInfo.estateSettings.terrainStartHeight3 = lowValue; - m_regInfo.estateSettings.terrainHeightRange3 = highValue; + m_regInfo.EstateSettings.terrainStartHeight3 = lowValue; + m_regInfo.EstateSettings.terrainHeightRange3 = highValue; break; } } @@ -101,16 +101,16 @@ namespace OpenSim.Region.Environment switch (band) { case 0: - m_regInfo.estateSettings.terrainDetail0 = textureUUID; + m_regInfo.EstateSettings.terrainDetail0 = textureUUID; break; case 1: - m_regInfo.estateSettings.terrainDetail1 = textureUUID; + m_regInfo.EstateSettings.terrainDetail1 = textureUUID; break; case 2: - m_regInfo.estateSettings.terrainDetail2 = textureUUID; + m_regInfo.EstateSettings.terrainDetail2 = textureUUID; break; case 3: - m_regInfo.estateSettings.terrainDetail3 = textureUUID; + m_regInfo.EstateSettings.terrainDetail3 = textureUUID; break; } } @@ -127,18 +127,18 @@ namespace OpenSim.Region.Environment bool UseFixedSun, float SunHour) { // Water Height - m_regInfo.estateSettings.waterHeight = WaterHeight; + m_regInfo.EstateSettings.waterHeight = WaterHeight; m_scene.Terrain.watermap.Fill(WaterHeight); // Terraforming limits - m_regInfo.estateSettings.terrainRaiseLimit = TerrainRaiseLimit; - m_regInfo.estateSettings.terrainLowerLimit = TerrainLowerLimit; + m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; + m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; m_scene.Terrain.maxRaise = TerrainRaiseLimit; m_scene.Terrain.minLower = TerrainLowerLimit; // Time of day / fixed sun - m_regInfo.estateSettings.useFixedSun = UseFixedSun; - m_regInfo.estateSettings.sunHour = SunHour; + m_regInfo.EstateSettings.useFixedSun = UseFixedSun; + m_regInfo.EstateSettings.sunHour = SunHour; } #region Packet Handlers @@ -187,54 +187,54 @@ namespace OpenSim.Region.Environment } else { - m_regInfo.estateSettings.regionFlags = Simulator.RegionFlags.None; + m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None; if (convertParamStringToBool(packet.ParamList[0].Parameter)) { - m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | + m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform; } if (convertParamStringToBool(packet.ParamList[1].Parameter)) { - m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | + m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.NoFly; } if (convertParamStringToBool(packet.ParamList[2].Parameter)) { - m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | + m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.AllowDamage; } if (convertParamStringToBool(packet.ParamList[3].Parameter) == false) { - m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | + m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell; } int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); - m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents; + m_regInfo.EstateSettings.maxAgents = (byte)tempMaxAgents; float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); - m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; + m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor; int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); - m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel; + m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel; if (convertParamStringToBool(packet.ParamList[7].Parameter)) { - m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | + m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject; } if (convertParamStringToBool(packet.ParamList[8].Parameter)) { - m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | + m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges; } @@ -309,16 +309,16 @@ namespace OpenSim.Region.Environment switch (Convert.ToInt16(splitField[0])) { case 0: - m_regInfo.estateSettings.terrainBase0 = tempUUID; + m_regInfo.EstateSettings.terrainBase0 = tempUUID; break; case 1: - m_regInfo.estateSettings.terrainBase1 = tempUUID; + m_regInfo.EstateSettings.terrainBase1 = tempUUID; break; case 2: - m_regInfo.estateSettings.terrainBase2 = tempUUID; + m_regInfo.EstateSettings.terrainBase2 = tempUUID; break; case 3: - m_regInfo.estateSettings.terrainBase3 = tempUUID; + m_regInfo.EstateSettings.terrainBase3 = tempUUID; break; } } @@ -355,22 +355,22 @@ namespace OpenSim.Region.Environment RegionInfoPacket regionInfoPacket = new RegionInfoPacket(); regionInfoPacket.AgentData.AgentID = circuitData.AgentID; regionInfoPacket.AgentData.SessionID = circuitData.SessionID; - regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.estateSettings.billableFactor; - regionInfoPacket.RegionInfo.EstateID = m_regInfo.estateSettings.estateID; - regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.estateSettings.maxAgents; - regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.estateSettings.objectBonusFactor; - regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.estateSettings.parentEstateID; - regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter; - regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX; - regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; - regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; - regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; + regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor; + regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID; + regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents; + regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor; + regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID; + regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter; + regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX; + regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY; + regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.EstateSettings.regionFlags; + regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.EstateSettings.simAccess; regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName); - regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; - regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; - regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit; - regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.estateSettings.useFixedSun; - regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.estateSettings.waterHeight; + regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour; + regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit; + regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit; + regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun; + regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight; remote_client.OutPacket(regionInfoPacket); } diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 0acafa7..7fb2221 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs @@ -135,7 +135,7 @@ namespace OpenSim.Region.Environment.LandManagement updatePacket.ParcelData.MaxPrims = Convert.ToInt32( Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000* - Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); + Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); } else { @@ -152,12 +152,12 @@ namespace OpenSim.Region.Environment.LandManagement updatePacket.ParcelData.OwnerID = landData.ownerID; updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; updatePacket.ParcelData.ParcelFlags = landData.landFlags; - updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor; + updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.EstateSettings.objectBonusFactor; updatePacket.ParcelData.PassHours = landData.passHours; updatePacket.ParcelData.PassPrice = landData.passPrice; updatePacket.ParcelData.PublicCount = 0; //unemplemented - uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags; + uint regionFlags = (uint) m_scene.RegionInfo.EstateSettings.regionFlags; updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) > 0); updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) > @@ -178,7 +178,7 @@ namespace OpenSim.Region.Environment.LandManagement updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32( Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000* - Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); + Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); } else { diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 553e55f..e2430f8 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -469,7 +469,7 @@ namespace OpenSim.Region.Environment.Scenes double[,] map = storageManager.DataStore.LoadTerrain(); if (map == null) { - if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile)) + if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) { MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain."); Terrain.HillsGenerator(); @@ -480,8 +480,8 @@ namespace OpenSim.Region.Environment.Scenes { try { - Terrain.LoadFromFileF32(m_regInfo.estateSettings.terrainFile); - Terrain *= m_regInfo.estateSettings.terrainMultiplier; + Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile); + Terrain *= m_regInfo.EstateSettings.terrainMultiplier; } catch { @@ -511,9 +511,9 @@ namespace OpenSim.Region.Environment.Scenes { //create a texture asset of the terrain byte[] data = Terrain.ExportJpegImage("defaultstripe.png"); - m_regInfo.estateSettings.terrainImageID = LLUUID.Random(); + m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); AssetBase asset = new AssetBase(); - asset.FullID = m_regInfo.estateSettings.terrainImageID; + asset.FullID = m_regInfo.EstateSettings.terrainImageID; asset.Data = data; asset.Name = "terrainImage"; asset.Type = 0; @@ -1001,12 +1001,20 @@ namespace OpenSim.Region.Environment.Scenes /// /// /// - /// - public void ForEachScenePresence(Action whatToDo) + /// + public void ForEachScenePresence(Action action) { foreach (ScenePresence presence in m_scenePresences.Values) { - whatToDo(presence); + action(presence); + } + } + + public void ForEachObject(Action action) + { + foreach (SceneObjectGroup presence in m_sceneObjects.Values) + { + action(presence); } } -- cgit v1.1