From dc978d02a723440a3860da0ad6a2b61b09769f39 Mon Sep 17 00:00:00 2001 From: Michael Cerquoni aka Nebadon Izumi Date: Mon, 13 Jun 2011 03:46:24 -0700 Subject: match water color for warp3d map tiler and adjust lighting --- OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs index 6eb57eb..6163fd1 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs @@ -52,7 +52,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap public class Warp3DImageModule : IMapImageGenerator, INonSharedRegionModule { private static readonly UUID TEXTURE_METADATA_MAGIC = new UUID("802dc0e0-f080-4931-8b57-d1be8611c4f3"); - private static readonly Color4 WATER_COLOR = new Color4(29, 71, 95, 216); + private static readonly Color4 WATER_COLOR = new Color4(29, 72, 96, 216); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap private IRendering m_primMesher; private IConfigSource m_config; private Dictionary m_colors = new Dictionary(); - private bool m_useAntiAliasing = true; // TODO: Make this a config option + private bool m_useAntiAliasing = false; // TODO: Make this a config option private bool m_Enabled = false; #region IRegionModule Members @@ -192,8 +192,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap #endregion Camera - renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(0.2f, 0.2f, 1f), 0xffffff, 320, 80)); - renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 100, 40)); + renderer.Scene.addLight("Light1", new warp_Light(new warp_Vector(1.0f, 0.5f, 1f), 0xffffff, 0, 320, 40)); + renderer.Scene.addLight("Light2", new warp_Light(new warp_Vector(-1f, -1f, 1f), 0xffffff, 0, 100, 40)); CreateWater(renderer); CreateTerrain(renderer, textureTerrain); @@ -237,6 +237,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap renderer.Scene.sceneobject("Water").setPos(127.5f, waterHeight, 127.5f); renderer.AddMaterial("WaterColor", ConvertColor(WATER_COLOR)); + renderer.Scene.material("WaterColor").setReflectivity(0); // match water color with standard map module thanks lkalif renderer.Scene.material("WaterColor").setTransparency((byte)((1f - WATER_COLOR.A) * 255f)); renderer.SetObjectMaterial("Water", "WaterColor"); } @@ -322,6 +323,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap warp_Material material = new warp_Material(texture); material.setReflectivity(50); renderer.Scene.addMaterial("TerrainColor", material); + renderer.Scene.material("TerrainColor").setReflectivity(0); // reduces tile seams a bit thanks lkalif renderer.SetObjectMaterial("Terrain", "TerrainColor"); } @@ -653,4 +655,4 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap return result; } } -} +} \ No newline at end of file -- cgit v1.1