From d8997b59d30b63218f594d840d924a10287ce509 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Tue, 24 Jul 2007 05:22:33 +0000
Subject: * Terrain should now send just updated patches.
---
OpenSim/Region/Environment/Scenes/Scene.cs | 45 +++++++++++++++-------
OpenSim/Region/Environment/Scenes/SceneBase.cs | 4 +-
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 16 ++++++++
.../libTerrainBSD/Channel/Channel.cs | 3 ++
.../libTerrainBSD/Channel/Common.cs | 33 ++++++++++++++++
.../libTerrainBSD/Channel/Editing/Flatten.cs | 2 +-
.../libTerrainBSD/Channel/Editing/Raise.cs | 6 +--
.../libTerrainBSD/Channel/File.cs | 2 +
.../libTerrainBSD/Channel/Generators/Fracture.cs | 2 +
.../libTerrainBSD/Channel/Generators/Gradient.cs | 2 +
.../Channel/Generators/HillPlanter.cs | 8 ++++
.../libTerrainBSD/Channel/Generators/Noise.cs | 2 +
.../libTerrainBSD/Channel/Generators/Spiral.cs | 9 ++++-
.../libTerrainBSD/Channel/Generators/Voronoi.cs | 7 +++-
.../libTerrainBSD/Channel/Generators/Worms.cs | 2 +
.../libTerrainBSD/Channel/Grid.cs | 18 +++++++--
.../Channel/Manipulators/AerobicErosion.cs | 4 +-
.../Channel/Manipulators/HydraulicErosion.cs | 2 +
.../Channel/Manipulators/ThermalWeathering.cs | 2 +
.../libTerrainBSD/Channel/Operators.cs | 25 ++++++++++++
20 files changed, 167 insertions(+), 27 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 16b8b4c..564ba5f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -235,25 +235,40 @@ namespace OpenSim.Region.Environment.Scenes
storageCount = 0;
}
- if (Terrain.tainted > 0)
+ if (Terrain.Tainted())
{
- lock (m_syncRoot)
+ lock (Terrain.heightmap)
{
- phyScene.SetTerrain(Terrain.GetHeights1D());
- }
+ lock (m_syncRoot)
+ {
+ phyScene.SetTerrain(Terrain.GetHeights1D());
+ }
- storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
+ storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
- ForEachScenePresence(delegate(ScenePresence presence)
- {
- SendLayerData(presence.ControllingClient);
- });
+ float[] terData = Terrain.GetHeights1D();
+
+ ForEachScenePresence(delegate(ScenePresence presence)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ for (int y = 0; y < 16; y++)
+ {
+ if (Terrain.Tainted(x, y))
+ {
+ SendLayerData(x, y, presence.ControllingClient, terData);
+ }
+ }
+ }
+ });
+
+ foreach (LLUUID UUID in Entities.Keys)
+ {
+ Entities[UUID].LandRenegerated();
+ }
- foreach (LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].LandRenegerated();
+ Terrain.ResetTaint();
}
- Terrain.tainted = 0;
}
landPrimCheckCount++;
@@ -365,9 +380,11 @@ namespace OpenSim.Region.Environment.Scenes
{
/* Dont save here, rely on tainting system instead */
+ float[] terrain = Terrain.GetHeights1D();
+
ForEachScenePresence(delegate(ScenePresence presence)
{
- SendLayerData(pointx, pointy, presence.ControllingClient);
+ SendLayerData(pointx, pointy, presence.ControllingClient, terrain);
});
}
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs
index fb7624a..76a8439 100644
--- a/OpenSim/Region/Environment/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs
@@ -90,9 +90,9 @@ namespace OpenSim.Region.Environment.Scenes
/// Patch coordinate (x) 0..16
/// Patch coordinate (y) 0..16
/// The client to send to
- public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient)
+ public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient, float[] terrain)
{
- RemoteClient.SendLayerData(px, py, Terrain.GetHeights1D());
+ RemoteClient.SendLayerData(px, py, terrain);
}
#endregion
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index 9c58874..a609623 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -99,6 +99,22 @@ namespace OpenSim.Region.Terrain
tainted++;
}
+ public bool Tainted()
+ {
+ return (tainted != 0);
+ }
+
+ public bool Tainted(int x, int y)
+ {
+ return (heightmap.diff[x / 16, y / 16] != 0);
+ }
+
+ public void ResetTaint()
+ {
+ tainted = 0;
+ heightmap.diff = new int[w / 16, h / 16];
+ }
+
///
/// Checks to make sure the terrain is within baked values +/- maxRaise/minLower
///
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
index 53fb6b2..6dfee1f 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
@@ -40,6 +40,7 @@ namespace libTerrain
partial class Channel
{
public double[,] map;
+ public int[,] diff;
public int w;
public int h;
@@ -50,6 +51,7 @@ namespace libTerrain
w = 256;
h = 256;
map = new double[w, h];
+ diff = new int[(int)(w / 16), (int)(h / 16)];
}
public Channel(int width, int height)
@@ -57,6 +59,7 @@ namespace libTerrain
w = width;
h = height;
map = new double[w, h];
+ diff = new int[(int)(w / 16), (int)(h / 16)];
}
}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
index 0d6d0fc..5715c70 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
@@ -51,8 +51,31 @@ namespace libTerrain
return x;
}
+ public void SetDiff()
+ {
+ SetDiff(1);
+ }
+
+ public void SetDiff(int val)
+ {
+ for (int x = 0; x < w / 16; x++)
+ {
+ for (int y = 0; y < h / 16; y++)
+ {
+ diff[x, y] = val;
+ }
+ }
+ }
+
+ public void SetDiff(int x, int y)
+ {
+ diff[x / 16, y / 16]++;
+ }
+
public void Set(int x, int y, double val)
{
+ SetDiff(x, y);
+
if (x >= w)
throw new Exception("Bounds error while setting pixel (width)");
if (y >= h)
@@ -67,6 +90,8 @@ namespace libTerrain
public void SetClip(int x, int y, double val)
{
+ SetDiff(x, y);
+
if (x >= w)
throw new Exception("Bounds error while setting pixel (width)");
if (y >= h)
@@ -129,11 +154,15 @@ namespace libTerrain
public void SetWrap(int x, int y, double val)
{
+ SetDiff(x, y);
+
map[x % w, y % h] = val;
}
public void SetWrapClip(int x, int y, double val)
{
+ SetDiff(x, y);
+
if (val > 1.0)
val = 1.0;
if (val < 0.0)
@@ -144,6 +173,8 @@ namespace libTerrain
public void Fill(double val)
{
+ SetDiff();
+
int x, y;
for (x = 0; x < w; x++)
{
@@ -156,6 +187,8 @@ namespace libTerrain
public void Fill(double min, double max, double val)
{
+ SetDiff();
+
int x, y;
for (x = 0; x < w; x++)
{
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
index 03b88a4..ef7a6a7 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
@@ -115,7 +115,7 @@ namespace libTerrain
if (z < 0)
z = 0;
- map[x, y] = Tools.linearInterpolate(map[x, y], height, z);
+ Set(x, y, Tools.linearInterpolate(map[x, y], height, z));
}
}
}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
index 7bccef3..1d04a4f 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
@@ -68,7 +68,7 @@ namespace libTerrain
if (z < 0)
z = 0;
- map[x, y] += z * amount;
+ Set(x, y, map[x, y] + (z * amount));
}
}
}
@@ -93,7 +93,7 @@ namespace libTerrain
if (z < 0)
z = 0;
- map[x, y] += z * amount;
+ Set(x, y, map[x, y] + (z * amount));
}
}
}
@@ -131,7 +131,7 @@ namespace libTerrain
if (z < 0)
z = 0;
- map[x, y] -= z * amount;
+ Set(x, y, map[x, y] - (z * amount));
}
}
}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
index e09dc5a..b147004 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
@@ -37,6 +37,8 @@ namespace libTerrain
{
public Channel LoadImage(string filename)
{
+ SetDiff();
+
Bitmap bit = new Bitmap(filename);
Channel chan = new Channel(bit.Width, bit.Height);
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
index 8427eab..13dd1bc 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
@@ -82,6 +82,8 @@ namespace libTerrain
public void Fracture(int number, double scalemin, double scalemax)
{
+ SetDiff();
+
Random rand = new Random(seed);
for (int i = 0; i < number; i++)
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
index 0c9b3c3..47b7a66 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
@@ -37,6 +37,8 @@ namespace libTerrain
public void GradientCube()
{
+ SetDiff();
+
int x, y;
for (x = 0; x < w; x++)
{
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
index 3b8e963..5a697b1 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -46,6 +46,8 @@ namespace libTerrain
/// Generates hill-shaped noise instead of consistent hills
public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
{
+ SetDiff();
+
Random random = new Random(seed);
int x, y;
@@ -110,6 +112,8 @@ namespace libTerrain
/// Generates hill-shaped noise instead of consistent hills
public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
{
+ SetDiff();
+
Random random = new Random(seed);
int x, y;
@@ -163,6 +167,8 @@ namespace libTerrain
public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
{
+ SetDiff();
+
Random random = new Random(seed);
int x, y;
@@ -217,6 +223,8 @@ namespace libTerrain
public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
{
+ SetDiff();
+
Random random = new Random(seed);
int x, y;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
index ebb1771..3cefcfe 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
@@ -40,6 +40,8 @@ namespace libTerrain
/// 3-Clause BSD Licensed
public void Noise()
{
+ SetDiff();
+
Random rand = new Random(seed);
int x, y;
for (x = 0; x < w; x++)
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
index aeff730..80abfe5 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
@@ -36,7 +36,6 @@ namespace libTerrain
{
private double[] CoordinatesToPolar(int x, int y)
{
-
double theta = Math.Atan2(x - (w / 2), y - (h / 2));
double rx = (double)x - ((double)w / 2);
double ry = (double)y - ((double)h / 2);
@@ -78,6 +77,8 @@ namespace libTerrain
public void Polar()
{
+ SetDiff();
+
Channel n = this.Copy();
int x, y;
@@ -97,6 +98,8 @@ namespace libTerrain
public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
{
+ SetDiff();
+
int i;
double r = offsetRadius;
double theta = offsetAngle;
@@ -112,6 +115,8 @@ namespace libTerrain
public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
{
+ SetDiff();
+
List points = new List();
int i;
@@ -131,6 +136,8 @@ namespace libTerrain
public void Spiral(double wid, double hig, double offset)
{
+ SetDiff();
+
int x, y, z;
z = 0;
for (x = 0; x < w; x++)
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
index e973d14..eb8f7ba 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -44,6 +44,8 @@ namespace libTerrain
/// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.
public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
{
+ SetDiff();
+
List points = new List();
Random generator = new Random(seed);
@@ -103,7 +105,8 @@ namespace libTerrain
public void VoronoiDiagram(List points, double[] c)
{
-
+ SetDiff();
+
Random generator = new Random(seed);
int x, y, i;
double[] distances = new double[points.Count];
@@ -146,6 +149,8 @@ namespace libTerrain
public void VoroflatDiagram(int pointsPerBlock, int blockSize)
{
+ SetDiff();
+
List points = new List();
Random generator = new Random(seed);
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
index 38a8023..ce36daf 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -44,6 +44,8 @@ namespace libTerrain
/// Do worms start in the middle, or randomly?
public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
{
+ SetDiff();
+
Random random = new Random(seed);
int i, j;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
index a9106b4..a39db50 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
@@ -36,6 +36,8 @@ namespace libTerrain
{
public Channel Normalise()
{
+ SetDiff();
+
double max = FindMax();
double min = FindMin();
@@ -54,6 +56,8 @@ namespace libTerrain
public Channel Normalise(double minv, double maxv)
{
+ SetDiff();
+
double max = FindMax();
double min = FindMin();
@@ -99,7 +103,8 @@ namespace libTerrain
double val = map[x, y];
if (val > max) val = max;
if (val < min) val = min;
- map[x, y] = val;
+
+ Set(x, y, val);
}
}
return this;
@@ -132,6 +137,8 @@ namespace libTerrain
public Channel AddClip(Channel other)
{
+ SetDiff();
+
int x, y;
for (x = 0; x < w; x++)
{
@@ -149,6 +156,8 @@ namespace libTerrain
public void Smooth(double amount)
{
+ SetDiff();
+
double area = amount;
double step = amount / 4.0;
@@ -179,6 +188,8 @@ namespace libTerrain
public void Pertubation(double amount)
{
+ SetDiff();
+
// Simple pertubation filter
double[,] manipulated = new double[w, h];
Random generator = new Random(seed); // Seeds FTW!
@@ -227,6 +238,7 @@ namespace libTerrain
double p = GetBilinearInterpolate(offset_x, offset_y);
manipulated[x, y] = p;
+ SetDiff(x, y);
}
}
map = manipulated;
@@ -239,7 +251,7 @@ namespace libTerrain
{
for (y = 0; y < h; y++)
{
- map[x, y] = Tools.linearInterpolate(map[x,y],other.map[x,y],amount);
+ Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount));
}
}
return this;
@@ -252,7 +264,7 @@ namespace libTerrain
{
for (y = 0; y < h; y++)
{
- map[x, y] = Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x,y]);
+ Set(x, y, Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x, y]));
}
}
return this;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
index 198c337..f4dfe1d 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
@@ -118,7 +118,7 @@ namespace libTerrain
if (surfacearea > pickupTalusMinimum)
{
- this.map[x, y] -= amount;
+ Set(x, y, map[x, y] - amount);
sediment.map[x, y] += amount;
}
}
@@ -168,7 +168,7 @@ namespace libTerrain
if (surfacearea > dropTalusMinimum)
{
- this.map[x + minside[0], y + minside[1]] += amount;
+ Set(x + minside[0], y + minside[1], map[x + minside[0], y + minside[1]] + amount);
sediment.map[x, y] -= amount;
}
}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
index 5ace241..36da77c 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
@@ -36,6 +36,8 @@ namespace libTerrain
{
public void HydraulicErosion(Channel rain, double evaporation, double solubility, int frequency, int rounds)
{
+ SetDiff();
+
Channel water = new Channel(w, h);
Channel sediment = new Channel(w, h);
Channel terrain = this;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
index 449bf85..07c7d66 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
@@ -42,6 +42,8 @@ namespace libTerrain
/// The amount of rock to carry each round
public Channel ThermalWeathering(double talus, int rounds, double c)
{
+ SetDiff();
+
double[,] lastFrame;
double[,] thisFrame;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
index 623c85c..3199ddc 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
@@ -49,6 +49,9 @@ namespace libTerrain
{
for (y = 0; y < A.h; y++)
{
+ if (B.map[x, y] != 0)
+ A.SetDiff(x, y);
+
A.map[x, y] += B.map[x, y];
}
}
@@ -73,6 +76,8 @@ namespace libTerrain
}
}
+ A.SetDiff();
+
return A;
}
@@ -89,6 +94,8 @@ namespace libTerrain
{
for (y = 0; y < A.h; y++)
{
+ if (B.map[x, y] != 0)
+ A.SetDiff(x, y);
A.map[x, y] -= B.map[x, y];
}
}
@@ -113,6 +120,8 @@ namespace libTerrain
}
}
+ A.SetDiff();
+
return A;
}
@@ -133,6 +142,8 @@ namespace libTerrain
}
}
+ A.SetDiff();
+
return A;
}
@@ -151,6 +162,9 @@ namespace libTerrain
}
}
+ if (B != 0)
+ A.SetDiff();
+
return A;
}
@@ -166,6 +180,9 @@ namespace libTerrain
}
}
+ if (B != 0)
+ A.SetDiff();
+
return A;
}
@@ -181,6 +198,9 @@ namespace libTerrain
}
}
+ if (B != 1)
+ A.SetDiff();
+
return A;
}
@@ -196,6 +216,9 @@ namespace libTerrain
}
}
+ if (B != 1)
+ A.SetDiff();
+
return A;
}
@@ -211,6 +234,8 @@ namespace libTerrain
}
}
+ A.SetDiff();
+
return A;
}
--
cgit v1.1