From d834a2c3da1aa97887e087e5a265e73a914c5f7b Mon Sep 17 00:00:00 2001 From: Thomas Grimshaw Date: Wed, 7 Apr 2010 23:53:08 +0200 Subject: Implement cmGetAvatarList(). This returns a strided list of all avatars in the region, including their UUID, position and name. The radar is often the most taxing scripts on a sim, this function can help radars reduce their impact by 66% by eliminating the need for sensors. --- .../Shared/Api/Implementation/CM_Api.cs | 130 ++++++++++++--------- .../ScriptEngine/Shared/Api/Interface/ICM_Api.cs | 3 +- .../ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | 14 ++- 3 files changed, 87 insertions(+), 60 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs index 99973b4..9f829da 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs @@ -86,6 +86,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } /// + /// Like osGetAgents but returns enough info for a radar + /// + /// Strided list of the UUID, position and name of each avatar in the region + public LSL_List cmGetAvatarList() + { + LSL_List result = new LSL_List(); + foreach (ScenePresence avatar in World.GetAvatars()) + { + if (avatar.UUID != m_host.OwnerID) + { + if (avatar.IsChildAgent == false) + { + result.Add(avatar.UUID); + result.Add(avatar.PhysicsActor.Position); + result.Add(avatar.Name); + } + } + } + return result; + } + + /// /// Get the current Windlight scene /// /// List of windlight parameters @@ -229,10 +251,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return values; - } - + } + private RegionMeta7WindlightData getWindlightProfileFromRules(LSL_List rules) - { + { RegionMeta7WindlightData wl = (RegionMeta7WindlightData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone(); LSL_List values = new LSL_List(); @@ -244,9 +266,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api LSL_Types.Vector3 iV; switch (rule) { - case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: - idx++; - wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); + case (int)ScriptBaseClass.WL_SUN_MOON_POSITION: + idx++; + wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx); break; case (int)ScriptBaseClass.WL_AMBIENT: idx++; @@ -419,58 +441,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { CMShoutError("Careminster functions are not enabled."); return 0; - } - if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) - { - CMShoutError("cmSetWindlightScene can only be used by estate managers or owners."); - return 0; + } + if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) + { + CMShoutError("cmSetWindlightScene can only be used by estate managers or owners."); + return 0; + } + int success = 0; + m_host.AddScriptLPS(1); + if (Meta7WindlightModule.EnableWindlight) + { + RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); + m_host.ParentGroup.Scene.StoreWindlightProfile(wl); + success = 1; + } + else + { + CMShoutError("Windlight module is disabled"); + return 0; + } + return success; + } + /// + /// Set the current Windlight scene to a target avatar + /// + /// + /// success: true or false + public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) + { + if (!m_CMFunctionsEnabled) + { + CMShoutError("Careminster functions are not enabled."); + return 0; + } + if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) + { + CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners."); + return 0; } int success = 0; - m_host.AddScriptLPS(1); - if (Meta7WindlightModule.EnableWindlight) - { - RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); - m_host.ParentGroup.Scene.StoreWindlightProfile(wl); - success = 1; - } - else - { - CMShoutError("Windlight module is disabled"); - return 0; + m_host.AddScriptLPS(1); + if (Meta7WindlightModule.EnableWindlight) + { + RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); + World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); + success = 1; + } + else + { + CMShoutError("Windlight module is disabled"); + return 0; } return success; - } - /// - /// Set the current Windlight scene to a target avatar - /// - /// - /// success: true or false - public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target) - { - if (!m_CMFunctionsEnabled) - { - CMShoutError("Careminster functions are not enabled."); - return 0; - } - if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200) - { - CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners."); - return 0; - } - int success = 0; - m_host.AddScriptLPS(1); - if (Meta7WindlightModule.EnableWindlight) - { - RegionMeta7WindlightData wl = getWindlightProfileFromRules(rules); - World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string)); - success = 1; - } - else - { - CMShoutError("Windlight module is disabled"); - return 0; - } - return success; } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs index ef990a1..6239726 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs @@ -15,7 +15,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces { // Windlight Functions LSL_List cmGetWindlightScene(LSL_List rules); - int cmSetWindlightScene(LSL_List rules); + int cmSetWindlightScene(LSL_List rules); int cmSetWindlightSceneTargeted(LSL_List rules, key target); + LSL_List cmGetAvatarList(); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs index 5bc3a88..aaffbe4 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs @@ -66,11 +66,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public int cmSetWindlightScene(LSL_List rules) { return m_CM_Functions.cmSetWindlightScene(rules); - } - - public int cmSetWindlightSceneTargeted(LSL_List rules, key target) - { - return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); + } + + public int cmSetWindlightSceneTargeted(LSL_List rules, key target) + { + return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target); + } + public LSL_List cmGetAvatarList() + { + return m_CM_Functions.cmGetAvatarList(); } } } -- cgit v1.1