From d704e62b392763a0aa77543e6fa849c65db262ad Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Aug 2009 21:49:32 +0100 Subject: Remove OpenSim.ini comments from the top of FlotsamAssetCache.cs to avoid duplication and divergence with config-include/FlotsamCache.ini.example --- .../Region/CoreModules/Asset/FlotsamAssetCache.cs | 51 ---------------------- 1 file changed, 51 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 4b582c2..c91b63e 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs @@ -53,57 +53,6 @@ using OpenSim.Services.Interfaces; namespace Flotsam.RegionModules.AssetCache { - /// - /// OpenSim.ini Options: - /// ------- - /// [Modules] - /// AssetCaching = "FlotsamAssetCache" - /// - /// [AssetCache] - /// ; cache directory can be shared by multiple instances - /// CacheDirectory = /directory/writable/by/OpenSim/instance - /// - /// ; Log level - /// ; 0 - (Error) Errors only - /// ; 1 - (Info) Hit Rate Stats + Level 0 - /// ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1 - /// ; - /// LogLevel = 1 - /// - /// ; How often should hit rates be displayed (given in AssetRequests) - /// ; 0 to disable - /// HitRateDisplay = 100 - /// - /// ; Set to false for disk cache only. - /// MemoryCacheEnabled = true - /// - /// ; How long {in hours} to keep assets cached in memory, .5 == 30 minutes - /// MemoryCacheTimeout = 2 - /// - /// ; How long {in hours} to keep assets cached on disk, .5 == 30 minutes - /// ; Specify 0 if you do not want your disk cache to expire - /// FileCacheTimeout = 0 - /// - /// ; How often {in hours} should the disk be checked for expired filed - /// ; Specify 0 to disable expiration checking - /// FileCleanupTimer = .166 ;roughly every 10 minutes - /// - /// ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how - /// ; long (in miliseconds) to block a request thread while trying to complete - /// ; writing to disk. - /// WaitOnInprogressTimeout = 3000 - /// - /// ; Number of tiers to use for cache directories (current valid range 1 to 3) - /// CacheDirectoryTiers = 1 - /// - /// ; Number of letters per path tier, 1 will create 16 directories per tier, 2 - 256, 3 - 4096 and 4 - 65K - /// CacheDirectoryTierLength = 3 - /// - /// ; Warning level for cache directory size - /// CacheWarnAt = 30000 - /// ------- - /// - [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] public class FlotsamAssetCache : ISharedRegionModule, IImprovedAssetCache { -- cgit v1.1