From f9807884a425c2d91e8f2035993a0ca5e210eb43 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Nov 2009 15:28:43 +0000
Subject: Add MIT/X11 licensed NDesk.Options (http://www.ndesk.org/Options) DLL
to aid command line parsing
---
OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 181f4c6..98fdec3 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -26,9 +26,11 @@
*/
using System;
+using System.Collections.Generic;
using System.IO;
using System.Reflection;
using log4net;
+using NDesk.Options;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -91,7 +93,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
{
- if (cmdparams.Length > 2)
+ OptionSet options = new OptionSet() {};
+ List mainParams = options.Parse(cmdparams);
+
+ foreach (string param in mainParams)
+ m_log.DebugFormat("Found param [{0}]", param);
+
+ if (mainParams.Count > 2)
{
DearchiveRegion(cmdparams[2]);
}
--
cgit v1.1
From c18422ad3a09cfabd86eb86403a77a6c720980f0 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Nov 2009 16:02:47 +0000
Subject: Implement oar merging An oar can now be merged with existing region
contents by using the --merge option For example, load oar --merge my.oar
Existing terrain, region settings and parcel data is left in place when an
oar is merged. See http://opensimulator.org/wiki/OpenSim_Archives#Usage for
more information
---
.../Region/CoreModules/World/Archiver/ArchiverModule.cs | 16 ++++++++++------
1 file changed, 10 insertions(+), 6 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 98fdec3..27763bb 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -93,19 +93,23 @@ namespace OpenSim.Region.CoreModules.World.Archiver
///
public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
{
- OptionSet options = new OptionSet() {};
+ bool mergeOar = false;
+
+ OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
List mainParams = options.Parse(cmdparams);
-
- foreach (string param in mainParams)
- m_log.DebugFormat("Found param [{0}]", param);
+
+// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
+//
+// foreach (string param in mainParams)
+// m_log.DebugFormat("GOT PARAM [{0}]", param);
if (mainParams.Count > 2)
{
- DearchiveRegion(cmdparams[2]);
+ DearchiveRegion(mainParams[2], mergeOar, Guid.Empty);
}
else
{
- DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME);
+ DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty);
}
}
--
cgit v1.1
From a4d2a97bc6ead3aeba4e1be419d976925e5ee470 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Nov 2009 16:14:08 +0000
Subject: minor: remove some mono compiler warnings, add --merge load oar
switch to help information
---
OpenSim/Region/Application/HGCommands.cs | 2 +-
OpenSim/Region/Application/OpenSim.cs | 2 +-
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 1 -
3 files changed, 2 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Application/HGCommands.cs b/OpenSim/Region/Application/HGCommands.cs
index f503db7..7ae161d 100644
--- a/OpenSim/Region/Application/HGCommands.cs
+++ b/OpenSim/Region/Application/HGCommands.cs
@@ -42,7 +42,7 @@ namespace OpenSim
{
public class HGCommands
{
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager,
StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index f9be1e2..5228e4b 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -232,7 +232,7 @@ namespace OpenSim
"Save named prim to XML2", SavePrimsXml2);
m_console.Commands.AddCommand("region", false, "load oar",
- "load oar ",
+ "load oar [--merge] ",
"Load a region's data from OAR archive", LoadOar);
m_console.Commands.AddCommand("region", false, "save oar",
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index cd59bdb..f4da910 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -57,7 +57,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
#region ISharedRegionModule Members
public virtual void Initialise(IConfigSource config)
{
-
m_config = config.Configs["Chat"];
if (null == m_config)
--
cgit v1.1
From 40464f6cc6ffc04bb5e4ede3d832e1cde75e9b5b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Nov 2009 16:23:37 +0000
Subject: Change chat config code so that enabled = false actually does disable
the chat module
---
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index f4da910..6dacbba 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -62,15 +62,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
if (null == m_config)
{
m_log.Info("[CHAT]: no config found, plugin disabled");
+ m_enabled = false;
return;
}
- if (!m_config.GetBoolean("enabled", false))
+ if (!m_config.GetBoolean("enabled", true))
{
m_log.Info("[CHAT]: plugin disabled by configuration");
+ m_enabled = false;
return;
}
- m_enabled = true;
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
--
cgit v1.1
From 59caa68e08691d8fac221e2bd42c712d5bcf69aa Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 25 Nov 2009 17:49:38 +0000
Subject: minor: add doc to a few parcel methods
---
.../Archiver/ArchiveWriteRequestPreparation.cs | 10 +++++++++
.../Region/CoreModules/World/Land/LandChannel.cs | 3 ++-
.../CoreModules/World/Land/LandManagementModule.cs | 12 ++++++++++-
.../Region/Framework/Interfaces/ILandChannel.cs | 25 +++++++++++++++++-----
.../RegionCombinerLargeLandChannel.cs | 1 +
5 files changed, 44 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index f08d8ec..71bfe57 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -93,6 +93,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
List entities = m_scene.GetEntities();
List sceneObjects = new List();
+ /*
+ foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
+ {
+ if (name == lo.LandData.Name)
+ {
+ // This is the parcel we want
+ }
+ }
+ */
+
// Filter entities so that we only have scene objects.
// FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
// end up having to do this
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 4ed23bb..81024db 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.World.Land
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
- }
+ }
public List AllParcels()
{
@@ -154,6 +154,7 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landManagementModule.UpdateLandObject(localID, data);
}
}
+
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
{
if (m_landManagementModule != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 968f46a..9a2ef50 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -67,7 +67,14 @@ namespace OpenSim.Region.CoreModules.World.Land
private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
#pragma warning restore 0429
+ ///
+ /// Local land ids at specified region co-ordinates (region size / 4)
+ ///
private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax];
+
+ ///
+ /// Land objects keyed by local id
+ ///
private readonly Dictionary m_landList = new Dictionary();
private bool m_landPrimCountTainted;
@@ -570,6 +577,7 @@ namespace OpenSim.Region.CoreModules.World.Land
if (x_float > Constants.RegionSize || x_float <= 0 || y_float > Constants.RegionSize || y_float <= 0)
return null;
+
try
{
x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0));
@@ -584,6 +592,7 @@ namespace OpenSim.Region.CoreModules.World.Land
{
return null;
}
+
lock (m_landList)
{
// Corner case. If an autoreturn happens during sim startup
@@ -603,6 +612,7 @@ namespace OpenSim.Region.CoreModules.World.Land
// they happen every time at border crossings
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
}
+
lock (m_landIDList)
{
try
@@ -617,7 +627,7 @@ namespace OpenSim.Region.CoreModules.World.Land
return null;
}
}
- }
+ }
#endregion
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
index 74f404f..6fe6118 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
@@ -33,26 +33,41 @@ namespace OpenSim.Region.Framework.Interfaces
{
public interface ILandChannel
{
- List ParcelsNearPoint(Vector3 position);
+ ///
+ /// Get all parcels
+ ///
+ ///
List AllParcels();
///
- /// Get the land object at the specified point
+ /// Get the parcel at the specified point
///
/// Value between 0 - 256 on the x axis of the point
/// Value between 0 - 256 on the y axis of the point
/// Land object at the point supplied
ILandObject GetLandObject(int x, int y);
- ILandObject GetLandObject(int localID);
-
///
- /// Get the land object at the specified point
+ /// Get the parcel at the specified point
///
/// Value between 0 - 256 on the x axis of the point
/// Value between 0 - 256 on the y axis of the point
/// Land object at the point supplied
ILandObject GetLandObject(float x, float y);
+
+ ///
+ /// Get the parcels near the specified point
+ ///
+ ///
+ ///
+ List ParcelsNearPoint(Vector3 position);
+
+ ///
+ /// Get the parcel given the land's local id.
+ ///
+ ///
+ ///
+ ILandObject GetLandObject(int localID);
bool IsLandPrimCountTainted();
bool IsForcefulBansAllowed();
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
index 146ec66..9da818a 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
@@ -118,6 +118,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
}
}
+
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
obj.LandData.Name = "NO LAND";
return obj;
--
cgit v1.1