From cb3c6038af6cf7e3d749250c4aa2596967ef8d70 Mon Sep 17 00:00:00 2001 From: Steven Zielinski Date: Wed, 29 Apr 2015 08:51:19 -0400 Subject: Changed the 10 value to be a constant value inside of the Scene called m_DefaultNumberFramesStored. Test Plan: Tested on windows with the json stats reporter. Reviewers: rlouden, kboswell, clattin, ssirigam, martin Reviewed By: rlouden, kboswell, clattin, ssirigam, martin Differential Revision: http://cr.irl.ucf.edu/D273 --- OpenSim/Region/Framework/Scenes/Scene.cs | 4 ++-- OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 345cc81..438dce9 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -62,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; - public const int m_DefaultNumberFramesStored = 10; + public const int m_defaultNumberFramesStored = 10; public delegate void SynchronizeSceneHandler(Scene scene); @@ -1122,7 +1122,7 @@ namespace OpenSim.Region.Framework.Scenes // file doesn't contain a value StatsReporter = new SimStatsReporter(this, statisticsConfig.GetInt("NumberOfFrames", - m_DefaultNumberFramesStored)); + m_defaultNumberFramesStored)); } else { diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index d90d2b3..0eab898 100755 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs @@ -217,7 +217,7 @@ namespace OpenSim.Region.Framework.Scenes // the Total, Simulation, Physics, and Network Frame Time; It is set to // 10 by default but can be changed by the OpenSim.ini configuration file // NumberOfFrames parameter - private int m_numberFramesStored = Scene.m_DefaultNumberFramesStored; + private int m_numberFramesStored = Scene.m_defaultNumberFramesStored; // The arrays that will hold the time it took to run the past N frames, // where N is the num_frames_to_average given by the configuration file -- cgit v1.1