From ca380ec0397b28a3d7a3f2c60aeb6eaf1153be31 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Thu, 4 Jul 2013 12:41:45 -0700
Subject: Same freeze issue, now checking if it's in estate

---
 OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs | 1 +
 1 file changed, 1 insertion(+)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
index 73e706c..d23e51a 100644
--- a/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/XEstateConnector.cs
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
 
         private void SendToEstate(uint EstateID, Dictionary<string, object> sendData)
         {
+            m_log.DebugFormat("[XESTATE CONNECTOR]: SendToEstate");
             List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID);
 
             UUID ScopeID = UUID.Zero;
-- 
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